It is currently 21 Jun 2025, 21:27
   
Text Size

[Not Solved] + [Unfixable] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: Emrakul also has colorless protection

Postby Gargaroz » 05 Jan 2013, 02:20

Well, Emrakul ability is not easily to implement in Manalink, so it has Shroud instead. I don't think this could be improved too soon..
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

[Gargaroz fixed 1st bug-unsolvable,change target]Torchling

Postby ozks » 16 Jan 2013, 04:53

Describe the Bug:
the effects (gets +1/-1 or -1/+1) need to be pay it with red mana (and its colorless mana)
and the effect to redirect target of a spell that target Torhling doesn't work

Which card did behave improperly ?
Torchling

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral v1
Solo Duel

What exactly should be the correct behavior/interaction ?
pay colorless mana for the abilitys +- -+ and redirect spell who target Torchling

Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 16 Jan 2013, 17:02, edited 1 time in total.
Reason: fixed 1st bug-unsolvable the change target bug
User avatar
ozks
 
Posts: 279
Joined: 24 May 2012, 22:49
Has thanked: 107 times
Been thanked: 23 times

[approximation by Gargaroz]Urborg, Tomb of Yawgmoth

Postby ozks » 16 Jan 2013, 05:01

Describe the Bug:
doesn't have to tap to activate his ability

Which card did behave improperly ?
Urborg, Tomb of Yawgmoth

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral v1
Solo Duel

What exactly should be the correct behavior/interaction ?
all lands are swamps in addition to the other types

Are any other cards possibly affected by this bug ?
Last edited by stassy on 16 Jan 2013, 18:43, edited 2 times in total.
Reason: approximation for this card
User avatar
ozks
 
Posts: 279
Joined: 24 May 2012, 22:49
Has thanked: 107 times
Been thanked: 23 times

Re: Torchling

Postby Gargaroz » 16 Jan 2013, 16:55

Fixed the mana part. The "change target" part could not be coded in Manalink, sorry.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: Urborg, Tomb of Yawgmoth

Postby Gargaroz » 16 Jan 2013, 17:05

Approximation ;)
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

[unfixable]Shizo land + Horobi

Postby Zeek » 16 Jan 2013, 19:52

Describe the Bug:
The AI was playing monoblack control and put out Horobi, Death's Wail and Shizo, Death's Storehouse. While this would be a legitimate combo to remove any legendary creatures of mine one at a time, all three of my non-legendary creatures were killed on the spot.

Which card did behave improperly ?
Horobi triggered and caused my creatures to die, despite that Shizo isn't legitimately able to target any of them. In fact, Shizo never tapped because the targets were illegal, but the cost was paid and Horobi sent the creatures to the graveyard.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Regular Duel, most current patch.

What exactly should be the correct behavior/interaction ?
Horobi should not kill something if a target isn't legal. Normally, if a player tries to announce an illegal target, it would never reach the stack and look for triggered abilities.

Are any other cards possibly affected by this bug ?
Possibly.

Screenshot link- http://i34.photobucket.com/albums/d103/ ... iShizo.png
(doesn't really show the three creatures in my graveyard, but they are in it)
Last edited by stassy on 19 Jan 2013, 05:31, edited 1 time in total.
Reason: bug non fixable
Zeek
 
Posts: 90
Joined: 28 May 2009, 21:57
Has thanked: 0 time
Been thanked: 1 time

Re: Shizo land + Horobi

Postby stassy » 17 Jan 2013, 09:28

It might be an approximation because when trying to target a non legend creature the mana spent to activate Shizo, Death's Storehouse is rejected into the mana pool, but it worked as if there was a target.
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Shizo land + Horobi

Postby Gargaroz » 18 Jan 2013, 20:36

Yeah, approximation, sorry.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

[unfixable]Laboratory Maniac

Postby mox » 20 Jan 2013, 04:07

Describe the Bug:
Winning with Laboratory Maniac generates an odd winning screen (Fig. 1) and no increase in opponent's number count (Fig. 2 & 3) in challenge mode. The next opponent is always declared as 'your first opponent in the gauntlet', even if it is a new opponent with a new deck.
Chances are that one never gets to the last duel in the challenge (I could not verify it as at the beginning of round 9 the program also crashed).

Which card did behave improperly ?
Laboratory Maniac

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral V1, Gauntlet in Challenge mode, challenge The Perfect Storm.

What exactly should be the correct behavior/interaction ?
Winning shoud open the usual winning screen (that with the funny losing sentence by AI), followed by the next opponent in the challenge.

Are any other cards possibly affected by this bug ?
I feel now suspect all the cards that make one win independently from life count: Barren Glory, Battle of Wits, Coalition Victory, Darksteel Reactor, Felidar Sovereign, Test of Endurance.

Fig. 1 - The odd winning screen (note the missing sentence from AI and missing 'OK' text on the button):

Maniac1.jpg


Fig. 2 - 2nd opponent still declared as 'your first opponent in the gauntlet':

Maniac2.jpg


Fig. 3 - 3rd opponent still declared as 'your first opponent in the gauntlet':

Maniac3.jpg
Last edited by Aswan jaguar on 20 Jan 2013, 15:29, edited 2 times in total.
Reason: unfixable bug
mox
 
Posts: 33
Joined: 18 Mar 2011, 15:13
Has thanked: 12 times
Been thanked: 2 times

Re: Strange behavior after winning with Laboratory Maniac

Postby stassy » 20 Jan 2013, 13:45

confirmed for the win screen, the other bug happen only in Gauntlet though.
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: [confirmed]Laboratory Maniac

Postby Gargaroz » 20 Jan 2013, 15:20

Both are hardcoded problems, as now they're unfixable.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: [unfixable]Laboratory Maniac

Postby mox » 21 Jan 2013, 10:03

Thanks to both stassy and Gargaroz.
By the way, both problems also happen in V2 -- as expected as hardcoded.
Grazie e ciao, Gargaroz!
mox
 
Posts: 33
Joined: 18 Mar 2011, 15:13
Has thanked: 12 times
Been thanked: 2 times

Re: [Not Solved] + [Unfixable] Bug Archive

Postby 0rion79 » 21 Jan 2013, 16:37

Gargaroz, what about using Sormtide Leviathan 's code to improve that card? It looks like that it really turns each land into an Island, even if it is not flawless! Creatures as Sea Serpent die if there are not true Island cards into play but creatures with islandwalk are unblockable on the other side.
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

Re: [unfixable]Laboratory Maniac

Postby mox » 22 Jan 2013, 04:13

Member kubiac470 found that the challenge can go to the last round even if the opponent's count does not seem to increase. And also that crash on round 9 is not a rule. I can confirm both these findings. Both kubiac470 and I just won the challenge 3-9 with a Laboratory Maniac - based deck.

So, in the end this bug is just about the look, it does not really affect the play or the game.
Just for the sake of everyone's knowledge. :)
mox
 
Posts: 33
Joined: 18 Mar 2011, 15:13
Has thanked: 12 times
Been thanked: 2 times

[flanking fixed-AI can't play suspend]Knight of Sursi

Postby Aswan jaguar » 10 Feb 2013, 15:50

Describe the Bug:
Knight of Sursi:
1- Has no horsemanshipflanking
2- AI doesn't play it at all(not suspend,not hard cast)

Which card did behave improperly ?
Knight of Sursi

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.v2

What exactly should be the correct behavior/interaction ?
1- horsemanshipflanking
2- AI plays it.(favourably with suspend)

Are any other cards possibly affected by this bug ?
Attachments
knight of sursi.rar
(2.38 KiB) Downloaded 290 times
Last edited by stassy on 12 Feb 2013, 18:10, edited 1 time in total.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8129
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 477 times

PreviousNext

Return to Archived Reports

Who is online

Users browsing this forum: No registered users and 22 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 22 users online :: 0 registered, 0 hidden and 22 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 22 guests

Login Form