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Forge Beta: 01-18-2013 ver 1.3.5

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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby friarsol » 21 Jan 2013, 03:56

Devilman06 wrote:When I play Hell's Thunder or Ball Lightning and even Mimic Vat with sundial of the infinite and activate Sundial Of The Infinite at end of turn when the ability goes on the stack, At the end of my opponents turn they are sacrificed. Now it is my understanding that this should not happen. When you Activate Sundial of The Infinite at End of turn after the abilities go on the stack you should be able to keep the card/token.
Be careful, there's a difference between the trigger of Hell's Thunder, Ball Lightning and Mimic Vat. It's only one's that say "next end step" that should be handled in this way. I guess right now we don't handle the "next end step" as one time triggers, so they don't interact properly with Sundial.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby Devilman06 » 21 Jan 2013, 16:23

friarsol wrote:
Devilman06 wrote:When I play Hell's Thunder or Ball Lightning and even Mimic Vat with sundial of the infinite and activate Sundial Of The Infinite at end of turn when the ability goes on the stack, At the end of my opponents turn they are sacrificed. Now it is my understanding that this should not happen. When you Activate Sundial of The Infinite at End of turn after the abilities go on the stack you should be able to keep the card/token.
Be careful, there's a difference between the trigger of Hell's Thunder, Ball Lightning and Mimic Vat. It's only one's that say "next end step" that should be handled in this way. I guess right now we don't handle the "next end step" as one time triggers, so they don't interact properly with Sundial.
True however I was giving a general Idea. Sundial does work perfectly with Kiki-Jiki, Mirror breaker though. I happen to be a huge fan of Sundial of the Infinite so I was running some ideas and came across. Kiki-Jiki and Mimic vat are similar in ability though don't react the same with sundial. I have no idea how it works with cards like seance though
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby cc-drake » 21 Jan 2013, 17:56

- When my creature enchanted with Private Research dies, I don't draw any cards.
- Loyal Sentry still doesn't work.
- The card text of Phantasmal Sphere doesn't say anything about the upkeep cost.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby schnautzr » 21 Jan 2013, 20:20

Deathly Dominion (a prebuilt deck) shows as "n/a" instead of as part of the Innistrad set in the store.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby Xitax » 23 Jan 2013, 02:16

I've noticed that in quest worlds, boosters in the shop are properly limited to the allowed sets, but preconstructed decks are not.

EDIT: Oubliette didn't exile the aura attached to Ali Baba after its ETB effect resolved.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby Leviathan » 23 Jan 2013, 04:58

I have True Conviction, Rune-Tail, Kitsune Ascendant, and 29 life. My opponent has no nonland permanents up. I attack with Rune-Tail, who is unblocked. When first-strike damage goes through, my life total becomes 31 and Rune-Tail flips (becoming an enchantment). Then, during the second combat damage step, the opponent takes another 2 damage and my life total goes up again - becoming an enchantment has not removed Rune-Tail from combat.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby RumbleBBU » 23 Jan 2013, 08:56

Xitax wrote:I've noticed that in quest worlds, boosters in the shop are properly limited to the allowed sets, but preconstructed decks are not.
This one I can answer. It's because the precons are not currently being limited at all. The reason behind this is that there might not be any relevant precons available in Forge for a given world, especially when we are talking about stone age worlds like Shandalar.
So basically the options would be to allow all precons in all worlds to disable precons completely when there are no relevant precons available for a given world. I chose the first option, and if that disturbs you, you can either 1) just ignore them and not buy them, 2) shoot me, or 3) ask me to disable them. (It's a bad idea to do #2 if you are planning to later do #3.)
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby gos » 23 Jan 2013, 12:40

I enchanted my opponent's creature with Ragged Veins and then dealt 6 points of damage to it with Chandra Nalaar, but my opponent lost no life.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby Chris H. » 23 Jan 2013, 12:58

RumbleBBU wrote:It's because the precons are not currently being limited at all. The reason behind this is that there might not be any relevant precons available in Forge for a given world, especially when we are talking about stone age worlds like Shandalar.
 
Sounds good to me. We can ignore the precons.

And having them available gives us the option of using a precon instead of building a deck and this might be fun for some of us to try out. :)
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby Bundy » 23 Jan 2013, 18:07

Computer has 1 life. I attack with 2 Serra Avatar, each with power/toughness 2.066.209.851. Computer does not block and gains about 400.000.000 life. Every attack computer gains more life ...

Guess the 'small' attack power of my Serra Avatar causes a bug when dealing that much damage. I used the dev mode to reset my life and the computers to 90, then damage dealing was normal again.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby yagi » 23 Jan 2013, 19:16

Hi, just want to say that I'm amazed when I wanted to cast Goryo's Vengeance on my Griselbrand, the AI actually responded with Noxious Revival on my Griselbrand and thus negating my Goryo's Vengeance. Totally didn't expect this. Keep up the good work!
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby schnautzr » 24 Jan 2013, 03:53

Scenario:

Loyal Cathar is on the playing field.
I click the card picture for Loyal Cathar to view the reverse.
I click on any card or button.
Loyal Cathar flips over.

Same can be repeated for Unhallowed Cathar. I haven't tried this with other double-faced cards.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby gos » 24 Jan 2013, 09:23

When creatures exiled with the Champion ability return to the battlefield, they return tapped if they where tapped when they were exiled.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby Bundy » 24 Jan 2013, 12:33

After tapping Elvish Archdruid for the ability of Nullmage Shepherd, you can no longer tap it for it's own mana producing ability.
Same problem as i reported for Myr Battlesphere and using mana producing myr's for the sphere's ability.

Seems this is only a problem for mana abilities, i can still activate Immaculate Magistrate after tapping it for Nullmage Shepherd.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby Doomlord » 24 Jan 2013, 18:06

The mana cost of Reaper King is completely messed up. When I cast Reaper King in my game, the mana cost showed up normally in the box where it says how much mana I need to pay, but then when I click on a Mountain the 2/B cost vanishes from the cost as if I paid B. I then payed the rest of the cost, and it was casted just fine, as though that first mana was black. Urborg, Tomb of Yawgmoth was not in play, and the only mana that mountain could produce was red. I then replicated this, casting another Reaper King, this time tapping the Mountain for (red) mana before casting the Reaper King, then casting the Reaper King with the floating red mana, and once again that payed the 2/B part of the cost.
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