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Forge Beta: 01-18-2013 ver 1.3.5

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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby Max mtg » 25 Jan 2013, 00:58

Doomlord wrote:The mana cost of Reaper King is completely messed up. When I cast Reaper King in my game, the mana cost showed up normally in the box where it says how much mana I need to pay, but then when I click on a Mountain the 2/B cost vanishes from the cost as if I paid B. I then payed the rest of the cost, and it was casted just fine, as though that first mana was black. Urborg, Tomb of Yawgmoth was not in play, and the only mana that mountain could produce was red. I then replicated this, casting another Reaper King, this time tapping the Mountain for (red) mana before casting the Reaper King, then casting the Reaper King with the floating red mana, and once again that payed the 2/B part of the cost.
Thanks,
Fixed in SVN r19172 (next beta of next daily will feature correct 2/X mana handling)
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby NivMizzet » 25 Jan 2013, 01:14

Cursebreak is an instant but is registered as a sorcery. I can't cast it outside main phase.

With Humility on the battlefield, all creatures with enters the battlefield and dies triggered ability should not trigger.

State-based actions is not doing its thing until a players passed priority or takes an action. I gave a populate deck with Growing Ranks to the AI and the Growing Ranks triggers. With the triggered ability still on the stack, I proliferate putting a -1/-1 counter on the AI's only creature token making it into a 0/0 creature. SBA will not put the creature into the graveyard. Growing Ranks ability resolves putting a new token onto the battlefield at the same time the 0/0 token is sent to the graveyard. The token should have died long before the ability resolves.

With AEther Flash on the battlefield, when Stuffy Doll enters the battlefield, all AEther Flash will trigger but won't be place on the stack until priority is passed or an action is taken. The pop up window pops up to allow me to choose a player for Stuffy then priority is giving to me afterward without placing the triggered abilities on the stack. Because priority is given to me, I can cast non-instant spells. Once I cast the spell, the game place all Aether Flash triggered abilities on the stack first follow by the spell. The spell resolves first before the abilities.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby Niv-Mizzet » 25 Jan 2013, 03:43

Hmm, it looks like I've been Cloned. I guess that means I have to be put into the graveyard.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby muppet » 25 Jan 2013, 10:54

Can't seem to tap Chrome Mox for mana even when imprinted.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby jwallstone » 25 Jan 2013, 16:01

Winning by Laboratory Maniac does not give the player an alternative win in Quest Mode.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby TastetheJace » 27 Jan 2013, 01:27

I don't think Snapcaster Mage is working. I pick a target instant or sorcery, his triggered ability resolves, yet the selected card only stays in the graveyard and can't be cast via flashback. I dunno, maybe I'm doing something incorrectly.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby friarsol » 27 Jan 2013, 01:36

TastetheJace wrote:I don't think Snapcaster Mage is working. I pick a target instant or sorcery, his triggered ability resolves, yet the selected card only stays in the graveyard and can't be cast via flashback. I dunno, maybe I'm doing something incorrectly.
The function works just fine. I think the issue is that the Flashback button doesn't update immediately, so it may seem like it doesn't work.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby TastetheJace » 27 Jan 2013, 02:23

Yep. Working great now, making me look the fool. Who knows how I couldn't get it before (there wasn't any graveyard hate going on or stifling or such).

I figured a card as powerful and recent as Snapcaster had to be working right or you guys would have heard about it 10 times over lol
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby moomarc » 27 Jan 2013, 06:20

muppet wrote:Can't seem to tap Chrome Mox for mana even when imprinted.
If I recall correctly,Chrome Mox is one of those cards where you need to use it to add the mana to your mana pool before selecting a spell/ability to play. Then use the mana from there.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby Darien Blaque » 27 Jan 2013, 07:21

The creatures I get from Dread Slaver are not being treated as zombies, specifically for Undead Alchemist 's ability.
Last edited by Chris H. on 27 Jan 2013, 15:00, edited 1 time in total.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby muppet » 27 Jan 2013, 10:24

moomarc wrote:
muppet wrote:Can't seem to tap Chrome Mox for mana even when imprinted.
If I recall correctly,Chrome Mox is one of those cards where you need to use it to add the mana to your mana pool before selecting a spell/ability to play. Then use the mana from there.
Yes it used to be but as of this release it doesn't. I will try again and just check I'm not going mad but pretty sure I tried it.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby muppet » 27 Jan 2013, 13:57

muppet wrote:
moomarc wrote:
muppet wrote:Can't seem to tap Chrome Mox for mana even when imprinted.
If I recall correctly,Chrome Mox is one of those cards where you need to use it to add the mana to your mana pool before selecting a spell/ability to play. Then use the mana from there.
Yes it used to be but as of this release it doesn't. I will try again and just check I'm not going mad but pretty sure I tried it.
Ok tried again and it gives me mana so no idea what i was doing before maybe i hadn't tapped it before casting but I was fairly sure I had thought of that. I'll post again if I find another problem sorry.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby TastetheJace » 27 Jan 2013, 17:36

One thing I do know is that the prices will shift at the spell shop. I saw Innocent Blood at 304, exited the shop, and entered again right after to see it at 214. Not that I complain when the prices go down :wink:
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby stephane » 27 Jan 2013, 20:39

 Profane Command bug: X is equal to the amount of life player has left, not the amount of mana that's available for the spell. Rather annoying when you have the mana to deal 7 damage, but only 2 life left!

Blood Artist bug: when all creatures die at the same time (including Blood Artist), the 'leaves the battlefield' abaility only triggers for creatures that entered the battlefield before the Blood Artist. I.e. Play the Blood Artist, then play three other creatures. Wrath of God effect causes the Blood Artist to only trigger once instead of four times.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby Max mtg » 28 Jan 2013, 06:42

TastetheJace wrote:One thing I do know is that the prices will shift at the spell shop. I saw Innocent Blood at 304, exited the shop, and entered again right after to see it at 214. Not that I complain when the prices go down :wink:
Looks like someone has introduced prices fluctuation, randomizing each time the cardshop is opened.
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