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Card Creation Request Thread
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Re: Card Creation Request Thread
by thefiremind » 26 Jan 2013, 12:00
Very quick to make, starting from Asceticism. I updated the text to the latest wording (hexproof) in the languages I could understand enough to do it. Sorry for the picture quality, I couldn't find any better, which is strange considering that it's a quite nice piece of art in my opinion.
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PRIVILEGED_POSITION_83720.zip
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Re: Card Creation Request Thread
by Novitius » 26 Jan 2013, 19:42
Thanks very much!
As always, you're the best, firemind!
As always, you're the best, firemind!
Re: Card Creation Request Thread
by Novitius » 27 Jan 2013, 10:31
... Alright, this time I've got more of a challenge.
Maybe? Not sure. I feel like its mechanic might be tougher to code because of its specificity:
It That Betrays
Maybe? Not sure. I feel like its mechanic might be tougher to code because of its specificity:
It That Betrays
Re: Card Creation Request Thread
by thefiremind » 27 Jan 2013, 12:45
I already coded a lot of Eldrazi some time ago, and It That Betrays is among them:
viewtopic.php?f=102&t=7445&start=15#p93989
viewtopic.php?f=102&t=7445&start=15#p93989
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Re: Card Creation Request Thread
by Novitius » 27 Jan 2013, 22:41
Oh! Really?
That is excellent! I'll give them a thorough testing.
EDIT: Doesn't seem to be working.
Emrakul's Annihilator 6 effect caused the opponent to sacrifice five permanents (three non-token creatures, two lands, nothing else left), and It That Betrays showed the SFX that it was trying to do something, but I didn't get any of the sacrificed permanents. They just stayed in the opponent's graveyard.
That is excellent! I'll give them a thorough testing.
EDIT: Doesn't seem to be working.

Re: Card Creation Request Thread
by thefiremind » 27 Jan 2013, 23:34
You are right, I made a mistake on my version of It That Betrays. Download the WAD attached to the last post in the topic I linked, it contains a version corrected by nabeshin, that should work.
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Re: Card Creation Request Thread
by Novitius » 28 Jan 2013, 09:28
I've become somewhat obsessed with that Eldrazi ramp deck in that thread... even going so far as to make sure the deck box image and avatar images all match up properly with the theme. And now I'm wondering what other Eldrazi cards might be possible. How difficult would it be to code:
Not of This World (If Archive Trap can pick up on libraries being searched, can the game also detect in this way?)
Pathrazer of Ulamog (Only blockable by 3 creatures? Hmm...)
Eldrazi Conscription (I don't believe this one would actually be difficult to code... I think I might just be lazy.)
Spawnsire of Ulamog (Alright, its 20-mana ability is pretty much impossible, I know... unless you can actually somehow cast cards from the sideboard. But is there a reasonable equivalent? Such as to be able to cast every Eldrazi card in your library?)
Not of This World (If Archive Trap can pick up on libraries being searched, can the game also detect in this way?)
Pathrazer of Ulamog (Only blockable by 3 creatures? Hmm...)
Eldrazi Conscription (I don't believe this one would actually be difficult to code... I think I might just be lazy.)
Spawnsire of Ulamog (Alright, its 20-mana ability is pretty much impossible, I know... unless you can actually somehow cast cards from the sideboard. But is there a reasonable equivalent? Such as to be able to cast every Eldrazi card in your library?)
Re: Card Creation Request Thread
by thefiremind » 28 Jan 2013, 09:45
I don't think this is possible because it would imply to lower the cost whenever there's a target that would grant you the discount (so that you can cast the spell if you don't have 7 mana), but then rise it again if you choose another target, and I'm afraid it's too late to modify the cost at that point. Of course you shouldn't be able to choose a target that doesn't grant you the discount if you don't have 7 mana, which would be an additional complexity.Novitius wrote:Not of This World (If Archive Trap can pick up on libraries being searched, can the game also detect in this way?)
There's no way to change the number of blockable creatures or setting a minimum number of blockers for a creature in any DotP game (let's hope for DotP2014Novitius wrote:Pathrazer of Ulamog (Only blockable by 3 creatures? Hmm...)

This is easy indeed.Novitius wrote:Eldrazi Conscription (I don't believe this one would actually be difficult to code... I think I might just be lazy.)
Well, you could make it cast every Eldrazi card in your library, but then it wouldn't be the real card. And you can't write {20} in the game, the textures for mana costs stop at {15}. <- In this forum they stop even earlier.Novitius wrote:Spawnsire of Ulamog (Alright, its 20-mana ability is pretty much impossible, I know... unless you can actually somehow cast cards from the sideboard. But is there a reasonable equivalent? Such as to be able to cast every Eldrazi card in your library?)

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Re: Card Creation Request Thread
by Novitius » 28 Jan 2013, 09:50
EDIT: Really? I keep thinking of Taunting Elf and Goblin Fire Fiend, both of which have unique effects on blockers. One requires it be blocked by all creatures that can block or combat won't execute, and the other requires at least one blocker if one is available or combat won't execute. That made me think there was a way to set it up so that if you only block with less than three, you could keep combat from executing. Or maybe set it up so it has a hidden "Unblockable" token that turns off when three or more creatures are available to block but re-engages if they try to block with less than three, preventing combat from executing? I dunno. I'm not a programmer (obviouslythefiremind wrote:There's no way to change the number of blockable creatures or setting a minimum number of blockers for a creature in any DotP game (let's hope for DotP2014).

Aw. That's too bad. As far as I can tell, that's the only Eldrazi creature that can produce spawn on command rather than just when entering the battlefield (which would go great as an instant army with Broodwarden.)thefiremind wrote:Well, you could make it cast every Eldrazi card in your library, but then it wouldn't be the real card. And you can't write {20} in the game, the textures for mana costs stop at {15}. <- In this forum they stop even earlier.
EDIT: Incidentally, is there actually no way to access sideboard cards during a game? That's the only way I could think of this working, but I figure that's beyond the scope of the game's coding as is.
Re: Card Creation Request Thread
by Vasht » 31 Jan 2013, 10:03
Hi,
is there a way to create a Magic 2013 Version of Urzas Incubator ? (In one of the 2012 custom decks this card is included).
Thx
is there a way to create a Magic 2013 Version of Urzas Incubator ? (In one of the 2012 custom decks this card is included).
Thx
Re: Card Creation Request Thread
by thefiremind » 31 Jan 2013, 10:32
Not a chance.Novitius wrote:EDIT: Incidentally, is there actually no way to access sideboard cards during a game?

Yes, there is: RiiakShiNal made specific functions for choosing creature types here, and Persee made the code for Urza's Incubator here so I just copied his code and added the picture. You still need RiiakShiNal's functions, so you have to download ChooseCreatureTypeFiles.zip from his post and extract the content of the ZIP file in your mod (sub-folders are already included so you should extract it to DATA_ALL_PLATFORMS).Vasht wrote:is there a way to create a Magic 2013 Version of Urzas Incubator ? (In one of the 2012 custom decks this card is included).
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Last edited by thefiremind on 31 Jan 2013, 12:12, edited 2 times in total.
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Re: Card Creation Request Thread
by Vasht » 31 Jan 2013, 11:58
Yes, there is: RiiakShiNal made specific functions for choosing creature types here, and Persee made the code for Urza's Incubator here so I just copied his code and added the picture. You still need RiiakShiNal's functions, so you have to download ChooseCreatureTypeFiles.zip from his post and extract the content of the ZIP file in your mod (sub-folders are already included so you should extract it to DATA_ALL_PLATFORMS).[/quote]Vasht wrote:is there a way to create a Magic 2013 Version of Urzas Incubator ? (In one of the 2012 custom decks this card is included).
I added the functions,the image and the card.xml. Now i can choose a creature typ when Incubator comes into play, but the mana cost decrease effect isn't working. (I also added everything in your "I SEE DRAGON" Deck as second test; same problem)
Any idea what's the problem ?
Re: Card Creation Request Thread
by thefiremind » 31 Jan 2013, 12:08
I removed a useless check in the filter but I forgot to remove an "and". Re-download the attachment in the previous post, it should work now.
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Re: Card Creation Request Thread
by Novitius » 31 Jan 2013, 12:50
Not so much a question of card creation, but deck editing: How do I go about making an unlock WAD for a custom deck? I want to add the full 30 cards, not just the 10-card promo code unlock (which I already know how to do).
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