Forge Beta: 01-18-2013 ver 1.3.5
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 01-18-2013 ver 1.3.5
by RumbleBBU » 28 Jan 2013, 07:18
I observed the same behavior in set prices when I originally added the booster unlocking code. Easy to abuse, click Unlock, Cancel, click Unlock again and see if you get a better offer... (and it's big money we're talking here).Max mtg wrote:Looks like someone has introduced prices fluctuation, randomizing each time the cardshop is opened.TastetheJace wrote:One thing I do know is that the prices will shift at the spell shop. I saw Innocent Blood at 304, exited the shop, and entered again right after to see it at 214. Not that I complain when the prices go down
Apparently this happens in readFile() in ReadPriceList.java (a random element r, "final Random r = MyRandom.getRandom();", is added to the calculation). Don't know what the original rationale was but unless the offered prices are stored somehow between invocations, it's an open invitation to abuse the system...
Re: Forge Beta: 01-18-2013 ver 1.3.5
by friarsol » 28 Jan 2013, 17:24
This has been around for... at least a year I think. Definitely a long while.Max mtg wrote:Looks like someone has introduced prices fluctuation, randomizing each time the cardshop is opened.TastetheJace wrote:One thing I do know is that the prices will shift at the spell shop. I saw Innocent Blood at 304, exited the shop, and entered again right after to see it at 214. Not that I complain when the prices go down
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Re: Forge Beta: 01-18-2013 ver 1.3.5
by Chris H. » 28 Jan 2013, 17:41
friarsol wrote:Max mtg wrote:Looks like someone has introduced prices fluctuation, randomizing each time the cardshop is opened.
This has been around for... at least a year I think. Definitely a long while.
Dennis added the card shop and I think that Rob added the card prices with the price updater. The price fluctuation was added about the same time.
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Re: Forge Beta: 01-18-2013 ver 1.3.5
by LokiUndergod » 28 Jan 2013, 18:38
I did a quick search and didn't find this bug reported elsewhere, so here it goes: Phyrexian Dreadnaught is being allowed to remain in play without sacrificing creatures with power equal or greater than 12.
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Re: Forge Beta: 01-18-2013 ver 1.3.5
by Trent Almighty » 28 Jan 2013, 20:12
Swirling Sandstorm seems to be doing damage to players as well as creatures. Also, loved the last couple of updates, keep up the great work
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Re: Forge Beta: 01-18-2013 ver 1.3.5
by timmermac » 29 Jan 2013, 01:35

"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Beta: 01-18-2013 ver 1.3.5
by swordshine » 29 Jan 2013, 13:08
Fixed!Trent Almighty wrote:Swirling Sandstorm seems to be doing damage to players as well as creatures. Also, loved the last couple of updates, keep up the great work!
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Re: Forge Beta: 01-18-2013 ver 1.3.5
by Devilman06 » 30 Jan 2013, 06:19
I've noticed that Panoptic Mirror and similar cards such as Omniscience Do not allow for Kicker to be payed which should be allowed.
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Re: Forge Beta: 01-18-2013 ver 1.3.5
by Sloth » 30 Jan 2013, 12:20
Fixed! Thanks Darien Blaque.Darien Blaque wrote:The creatures I get from Dread Slaver are not being treated as zombies, specifically for Undead Alchemist 's ability.
I can play a kicked Ardent Soldier for 2 with Omniscience. Only Multikicker is broken (in several ways). What cards have you tested?Devilman06 wrote:I've noticed that Panoptic Mirror and similar cards such as Omniscience Do not allow for Kicker to be payed which should be allowed.
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Re: Forge Beta: 01-18-2013 ver 1.3.5
by gos » 30 Jan 2013, 12:37
I countered a spell cast as a morph, and it remained face-down in the graveyard.
The AI then returned the card to its hand with Sword of Light and Shadow 's ability, although it is not entirely clear whether the face-down card is a creature card.
The AI then returned the card to its hand with Sword of Light and Shadow 's ability, although it is not entirely clear whether the face-down card is a creature card.
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Re: Forge Beta: 01-18-2013 ver 1.3.5
by Doomlord » 30 Jan 2013, 21:23
The card Dragon Appeasement seems to be triggering off either player sacrificing a creature, rather than only Dragon Appeasement's controller.
Re: Forge Beta: 01-18-2013 ver 1.3.5
by stephane » 31 Jan 2013, 00:37
Skullclamp bug: equipping a white 1/1 flying spirit token did not allow me to draw two cards as it died. I don't know whether the problem is the token, or the fact that I had Grave Pact on the battlefield and it triggered on death of the token.
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Re: Forge Beta: 01-18-2013 ver 1.3.5
by schnautzr » 31 Jan 2013, 03:12
Okay, I've finally figured out the whole deal with untapping mana when Winter Orb is in play. In my opinion, this isn't being done correctly. In order to receive the prompt to untap lands, the opponent's end step must not be auto-played (it must be green instead of red). If the opponent's end step is autoplayed, you have no option to untap any mana, which it seems ought to happen at the beginning of your upkeep instead.
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Re: Forge Beta: 01-18-2013 ver 1.3.5
by friarsol » 31 Jan 2013, 03:15
Makes sense why a bunch of us weren't seeing it, I know I definitely have EOT marked to allow me to cast spells at the end of my opponent's turn.schnautzr wrote:Okay, I've finally figured out the whole deal with untapping mana when Winter Orb is in play. In my opinion, this isn't being done correctly. In order to receive the prompt to untap lands, the opponent's end step must not be auto-played (it must be green instead of red).
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