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Card AI (Improvements) Requests

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Re: Card AI (Improvements) Requests

Postby Sloth » 30 Jan 2013, 12:10

Sorry for not answering for some time.

bbbbbbbbba wrote:AI only uses the first mode of Azorius Charm, even when it has no creature.
cc-drake wrote:- AI uses Umezawas Jitte directly after combat to give +2/+2 even if I control several X/1-creatures.
- When I try to Reap and Sow AI's Tropical Island, AI casts Rescue targeting nothing.
Xitax wrote:AI pumps Sabertooth Alley Cat as many times as it can each turn. Once is enough.
Zirbert wrote:The AI will chump-block with its last creature when it has Worship in play. Definitely suboptimal.
These should have been fixed in the last beta (at least i tried fixed them some time ago). Thanks bbbbbbbbba, cc-drake, Xitax and Zirbert.

TastetheJace wrote:AI always plays Waiting in the Weeds as soon as soon as it has the mana for it, causing it to tap out, and never actually gets the tokens.
cc-drake wrote:- AI evokes Spitebellows, but I control no creatures...
- AI doesn't use his Seance.
AI sacrifices Kami of Twisted Reflection to return itself to his hand when blocking one of my 2/2 creatures.
Agetian wrote:The AI has no idea how to use Bazaar of Baghdad,
timmermac wrote:Computer sacced a Feldon's Cane on its first turn.
These cards had, have or will have the no AI flag. Thanks TastetheJace, cc-drake, Agetian and timmermac.

cc-drake wrote:- AI casts Spitting Image copying my Dark Maze and activates immediately it's ability multiples times. I guess Dark Maze is flagged as unplayable by AI, but then AI shouldn't copy cards it couldn't handle properly.
Fixed! Thanks cc-drake. [I did what you suggested, i.e. filter out cards that it can't use]

Phoenix wrote:In Quest mode (Riddler-deck) the AI plays 2 Guilty Conscience in one turn on my Darksteel Colossus.

So there are 2 issues:
- I don't need to play 2 of those cards if DEF <= ATT (here: 11/11)
- there's no gain in playing Guilty Conscience onto a indestructible card.
(Mostly) fixed! Thanks Phoenix.
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Re: Card AI (Improvements) Requests

Postby friarsol » 31 Jan 2013, 01:41

AI cast Stupefying Touch on my creature with Bloodrush. It didn't have any activated abilities it could actually activate from the Battlefield.
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Re: Card AI (Improvements) Requests

Postby Rob Cashwalker » 31 Jan 2013, 04:11

AI evoked Meadowboon with no creatures on it's side... and it didn't consider helping me out. :D
It costs the same mana.. so it would have been better to play as creature.
The Force will be with you, Always.
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Re: Card AI (Improvements) Requests

Postby roderik18 » 31 Jan 2013, 10:17

some (most) of the eldrazi abilities don't work.
for instance: when emrakul enters the battlefield you don't get an extra turn...

sorry if i posted this on the wrong thread, i don't know where else
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Re: Card AI (Improvements) Requests

Postby Chris H. » 31 Jan 2013, 13:11

roderik18 wrote:some (most) of the eldrazi abilities don't work.
for instance: when emrakul enters the battlefield you don't get an extra turn...

sorry if i posted this on the wrong thread, i don't know where else
 
If you are using one of the beta releases then you should post your bug reports to the appropriate release topic. Bug reports for the 1.3.5 beta should be made to this topic Forge Beta: 01-18-2013 ver 1.3.5.

If you are using one of the snapshot builds then bug reports for the snapshot should be made to this topic Bug Reports (snapshot builds).
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Re: Card AI (Improvements) Requests

Postby friarsol » 31 Jan 2013, 13:13

roderik18 wrote:some (most) of the eldrazi abilities don't work.
for instance: when emrakul enters the battlefield you don't get an extra turn...

sorry if i posted this on the wrong thread, i don't know where else
Please post bug reports in the thread of the version that you are in. So if you are using the most recent beta, post in there. Also, Emrakul doesn't trigger on ETB, he triggers on casting.
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Re: Card AI (Improvements) Requests

Postby Xitax » 05 Feb 2013, 04:12

Thanks for the constant updates - you guys are awesome.

AI only uses its Junktroller to put cards in my graveyard on the bottom of my library - I suppose the choice would be situational but it never targetted its own graveyard.
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Re: Card AI (Improvements) Requests

Postby myk » 07 Feb 2013, 22:52

Hrm.. AI chooses to convert his Mishra's Factory lands into 2/2 creatures on his turn and then doesn't use them to attack.
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Re: Card AI (Improvements) Requests

Postby cc-drake » 09 Feb 2013, 06:50

- AI casts Sacred Rites without creatures in play.
- AI casts Honor the Fallen without any creatures in the graveyards.
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Re: Card AI (Improvements) Requests

Postby Bundy » 10 Feb 2013, 11:36

Computer casts Ember Gale on himself
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Re: Card AI (Improvements) Requests

Postby Symphonic » 10 Feb 2013, 11:51

AI should activate Deathrite Shaman 's lifegiving ability when in danger of losing the game next turn/ under a certain life limit instead of damaging the opponent.
AI should only cast Snapcaster Mage when he has the mana left to cast a spell out of the graveyard.

And I think I missed it somehow but where can I find the AI flag in the new deck editor version?
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Re: Card AI (Improvements) Requests

Postby Chris H. » 10 Feb 2013, 12:27

Symphonic wrote:And I think I missed it somehow but where can I find the AI flag in the new deck editor version?
 
Look for a tab named "Preferences" in the Deck Editor.
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Re: Card AI (Improvements) Requests

Postby Phoenix » 10 Feb 2013, 15:06

When I attack with an Eldrazi with Annihilation the AI first sacrifices all the creatures instead of other cards.
So often there is no defense left to block my creatures.
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Re: Card AI (Improvements) Requests

Postby cc-drake » 11 Feb 2013, 15:03

AI uses his Muse Vessel trying to cast a card, but there is no card imprinted.
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Re: Card AI (Improvements) Requests

Postby gos » 13 Feb 2013, 18:41

AI pays life to activate Immolating Souleater after I've cast Moonmist.
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