Bug Reports (snapshot builds)
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Re: Bug Reports (snapshot builds)
by myk » 02 Feb 2013, 08:28
The AI has hung twice after playing a Khalni Garden at the point where the 0/1 plant token is supposed to be put into play. It might be a timing error of some kind -- the token appeared just fine in a previous round.
Edit: the hang only happens when the ui is set to not stop on the phase that the card is played in
Edit: the hang only happens when the ui is set to not stop on the phase that the card is played in
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Re: Bug Reports (snapshot builds)
by storms » 02 Feb 2013, 16:49
terminus isent working corectly gideon champion of justice ultimate ability isent working
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Re: Bug Reports (snapshot builds)
by ArsenalNut » 02 Feb 2013, 17:04
r19335, I am not sure if this behavior is really a bug but the sideboard changes are getting reset between 2nd and 3rd game. I just clicked OK between the 2nd and 3rd games and was surprised to find cards that I know I had sided out for the 2nd game appeared in my hand and library for game 3.
So many cards, so little time
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Re: Bug Reports (snapshot builds)
by jwallstone » 02 Feb 2013, 21:48
Terminus and Cyclonic Rift do not work properly. Terminus removes your own creatures, but leaves opponents creatures intact. Cyclonic Rift does nothing when overloaded.
Attached picture shows field after an overloaded Cyclonic Rift. Nothing happened.
Attached picture shows field after an overloaded Cyclonic Rift. Nothing happened.
Last edited by Chris H. on 03 Feb 2013, 12:50, edited 1 time in total.
Reason: mouse-over
Reason: mouse-over
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Re: Bug Reports (snapshot builds)
by friarsol » 03 Feb 2013, 02:35
r19340
When the AI demorphs with a trigger that targets, the game is frozen (unable to pass priority but it seems to be mine)
Exact example:
AI has Nantuko Vigilante as a Morph. I cast an artifact/enchantment. During his upkeep he demorphs the Vigilante, targets my permanent, I can see the trigger on the stack, but I'm not allowed to continue.
When the AI demorphs with a trigger that targets, the game is frozen (unable to pass priority but it seems to be mine)
Exact example:
AI has Nantuko Vigilante as a Morph. I cast an artifact/enchantment. During his upkeep he demorphs the Vigilante, targets my permanent, I can see the trigger on the stack, but I'm not allowed to continue.
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Re: Bug Reports (snapshot builds)
by Sloth » 03 Feb 2013, 13:27
myk wrote:The AI has hung twice after playing a Khalni Garden at the point where the 0/1 plant token is supposed to be put into play.
Edit: the hang only happens when the ui is set to not stop on the phase that the card is played in
Both cases are fixed. I'm not sure why the priority has to be set to the AI here, but the same happenes when the human plays a land or activates a static ability, so i just copied it.friarsol wrote:r19340
When the AI demorphs with a trigger that targets, the game is frozen (unable to pass priority but it seems to be mine)
EDIT:
Mmh, maybe it's because there is a chooseOrderOfSimultaneousStackEntryAll call in setPriority.
Why is a function like that called by a functions that looks like a setter?
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Re: Bug Reports (snapshot builds)
by myk » 03 Feb 2013, 20:22
Thanks, Sloth!
my current task list:
- allow filter toggle buttons to wrap in deck editor
- support deck format in deck import dialog (e.g. "cardname|set")
- add tabs to default place if they're missing in the editor_preferred.xml file
-keep sideboard changes between match rounds -- don't reset for round 3 edit: fixed by max. thx max!
yeah, this has been bugging me as well. I'll see if I can figure out how to fix this.ArsenalNut wrote:r19335, I am not sure if this behavior is really a bug but the sideboard changes are getting reset between 2nd and 3rd game. I just clicked OK between the 2nd and 3rd games and was surprised to find cards that I know I had sided out for the 2nd game appeared in my hand and library for game 3.
my current task list:
- allow filter toggle buttons to wrap in deck editor
- support deck format in deck import dialog (e.g. "cardname|set")
- add tabs to default place if they're missing in the editor_preferred.xml file
-
Last edited by myk on 04 Feb 2013, 10:26, edited 1 time in total.
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Re: Bug Reports (snapshot builds)
by Max mtg » 04 Feb 2013, 09:56
The changes to deck were applied to the second match and discarded afterwards, this is a bug.ArsenalNut wrote:r19335, I am not sure if this behavior is really a bug but the sideboard changes are getting reset between 2nd and 3rd game. I just clicked OK between the 2nd and 3rd games and was surprised to find cards that I know I had sided out for the 2nd game appeared in my hand and library for game 3.
Was adressed by r19359 - see if it works for you.
Single class for single responsibility.
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Re: Bug Reports (snapshot builds)
by Max mtg » 04 Feb 2013, 10:01
Maybe that happens beause demorph does not use stack?Sloth wrote:Both cases are fixed. I'm not sure why the priority has to be set to the AI here, but the same happenes when the human plays a land or activates a static ability, so i just copied it.
EDIT:
Mmh, maybe it's because there is a chooseOrderOfSimultaneousStackEntryAll call in setPriority.
Why is a function like that called by a functions that looks like a setter?
I don't like calls to GUI from inside game code as well.
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Re: Bug Reports (snapshot builds)
by myk » 04 Feb 2013, 10:50
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Re: Bug Reports (snapshot builds)
by Max mtg » 04 Feb 2013, 11:47
adjusted conditions in r19366
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Re: Bug Reports (snapshot builds)
by moomarc » 04 Feb 2013, 13:22
All the opponent's cards on the battlefield show as morph creatures in the card detail panel! Might have to hold off on the beta until this is fixed.
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Re: Bug Reports (snapshot builds)
by Chris H. » 04 Feb 2013, 13:26
moomarc wrote:All the opponent's cards on the battlefield show as morph creatures in the card detail panel! Might have to hold off on the beta until this is fixed.
Oh no...
Looks like we may need to do another release as I have already started.

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Re: Bug Reports (snapshot builds)
by Max mtg » 04 Feb 2013, 13:30
r19373 fixes
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