Forge Beta: 02-04-2013 ver 1.3.7
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
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Re: Forge Beta: 02-04-2013 ver 1.3.7
by Kuno » 04 Feb 2013, 21:23
Thanks for the awesome update! I'm really enjoying checking out the Gatecrash cards.
Here are a few card problems I noticed today while playing:
Verdant Haven - Should cost 2G ,costs 1G to cast in Forge.
Dying Wish - Triggered ability doesn't activate.
Here are a few card problems I noticed today while playing:
Verdant Haven - Should cost 2G ,costs 1G to cast in Forge.
Dying Wish - Triggered ability doesn't activate.
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Re: Forge Beta: 02-04-2013 ver 1.3.7
by gos » 04 Feb 2013, 23:18
AI cast Encroach and made me discard Totally Lost. I had no nonbasic lands in hand.
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Re: Forge Beta: 02-04-2013 ver 1.3.7
by xPUNskis » 04 Feb 2013, 23:27
Version:
Forge version 1.3.7-r19378
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.7.0_13 Vendor: Oracle Corporation
Detailed error trace:
java.lang.NullPointerException
at forge.gui.deckeditor.controllers.CEditorPreferences.initialize(CEditorPreferences.java:73)
at forge.view.FView.initialize(FView.java:106)
at forge.control.FControl$6.run(FControl.java:184)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
I have no idea what any of this means. It happens when I boot up the game, but unlike the other guy, I don't see a card being mentioned in the text. Then again, I'm pretty inept when it comes to these things.
Forge version 1.3.7-r19378
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.7.0_13 Vendor: Oracle Corporation
Detailed error trace:
java.lang.NullPointerException
at forge.gui.deckeditor.controllers.CEditorPreferences.initialize(CEditorPreferences.java:73)
at forge.view.FView.initialize(FView.java:106)
at forge.control.FControl$6.run(FControl.java:184)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
I have no idea what any of this means. It happens when I boot up the game, but unlike the other guy, I don't see a card being mentioned in the text. Then again, I'm pretty inept when it comes to these things.
Re: Forge Beta: 02-04-2013 ver 1.3.7
by myk » 04 Feb 2013, 23:58
I'll fix this in the code so it doesn't happen again, but in the meantime you can delete the res/preferences/editor.preferences file to get things working again. Edit: fixed. There now an editor.default.preferences file that will fill in all defaults before the user preferences file is read. That way anything that the user file is missing will already have its default value set.
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Re: Forge Beta: 02-04-2013 ver 1.3.7
by Max mtg » 05 Feb 2013, 02:31
It won't, unless your active quest (which is loaded at starup) belongs to the world in question.Sloth wrote:Crap, i thought Forge would warn me about messed up quest decks at the start of the game.timmermac wrote:Yup. Sloth, the Cleric 3 deck update you did in r19339 is the one that has the Clergy of the Holy Nimbus and D'Avenant Archer errors. Also, r19330 has the Archangel 3 and 4 deck changes with the Dancing Scimitar errors.![]()
Single class for single responsibility.
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Re: Forge Beta: 02-04-2013 ver 1.3.7
by lugaru » 05 Feb 2013, 02:52
On Ogre Slum Lord he should trigger when "another non token creature dies" rather than ValidCard$ Creature.nonToken+Other+YouCtrl
In other words one of the DEVS assumed non token creatures you control rather than all non token creatures... probably because it seemed less over powered to him, lol.
In other words one of the DEVS assumed non token creatures you control rather than all non token creatures... probably because it seemed less over powered to him, lol.
Re: Forge Beta: 02-04-2013 ver 1.3.7
by xPUNskis » 05 Feb 2013, 02:58
It's still not working for me. I tried to delete that res/preferences/editor.preferences file but Winrar won't let me for some reason. So I guess I'll wait it out.
Re: Forge Beta: 02-04-2013 ver 1.3.7
by timmermac » 05 Feb 2013, 03:15
Delete the file after you've unzipped the archive. That'll get rid of it.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Beta: 02-04-2013 ver 1.3.7
by Xitax » 05 Feb 2013, 03:49
.Duplicant is missing set info.
My Alms Beast enchanted by AI's Ironclaw Curse is 6/3? I don't see any other effects on the board that would account for this. Aaand during my next upkeep it dies - I don't know from what.
My Alms Beast enchanted by AI's Ironclaw Curse is 6/3? I don't see any other effects on the board that would account for this. Aaand during my next upkeep it dies - I don't know from what.
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Last edited by Xitax on 05 Feb 2013, 04:09, edited 2 times in total.
Re: Forge Beta: 02-04-2013 ver 1.3.7
by Zirbert » 05 Feb 2013, 03:57
.Vengeful Pharaoh sometimes doesn't work when it's in your graveyard and a creature deals combat damage to you. The ability triggers and goes on the stack, but the attacking creature isn't destroyed and the Pharaoh doesn't get returned to the top of your library.
Later in the same game, after it repeatedly failed to work, I returned it to my hand via Ghoulraiser, then discarded it - and it worked fine the next time I was attacked for damage.
Then, still in the same game, after it got returned to my hand by its own ability, I discarded it again - and it stopped working again. It seems to work on alternate trips to the graveyard (even-numbered) only.
Later in the same game, after it repeatedly failed to work, I returned it to my hand via Ghoulraiser, then discarded it - and it worked fine the next time I was attacked for damage.
Then, still in the same game, after it got returned to my hand by its own ability, I discarded it again - and it stopped working again. It seems to work on alternate trips to the graveyard (even-numbered) only.

Re: Forge Beta: 02-04-2013 ver 1.3.7
by stephane » 05 Feb 2013, 04:25
Some bugs I've come across:
Syndic of Tithes: extort did not appear to trigger on an X spell (Profane Command)
Bloodchief Ascension: game hangs when AI loses life from discarding down to 7 cards at end of turn.
Blood Artist: does not trigger on all creatures entering the graveyard after a mass removal effect (i.e. wrath of god), it only appears to trigger on itself entering the graveyard.
Syndic of Tithes: extort did not appear to trigger on an X spell (Profane Command)
Bloodchief Ascension: game hangs when AI loses life from discarding down to 7 cards at end of turn.
Blood Artist: does not trigger on all creatures entering the graveyard after a mass removal effect (i.e. wrath of god), it only appears to trigger on itself entering the graveyard.
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Re: Forge Beta: 02-04-2013 ver 1.3.7
by Devilman06 » 05 Feb 2013, 06:44
Seems to be a big problem with Hold the Gates. my creature's toughness at the time (Crusader of Odric) toughness keeps going up every time i switch phases. not sure if it does it with others at the time
Last edited by Chris H. on 05 Feb 2013, 13:14, edited 1 time in total.
Reason: mouse-over
Reason: mouse-over
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Re: Forge Beta: 02-04-2013 ver 1.3.7
by Sloth » 05 Feb 2013, 09:40
Fixed! Thanks Kuno.Kuno wrote:Verdant Haven - Should cost 2G ,costs 1G to cast in Forge.
Fixed! Thanks lugaru.lugaru wrote:On Ogre Slum Lord he should trigger when "another non token creature dies" rather than ValidCard$ Creature.nonToken+Other+YouCtrl
Xitax wrote:My Alms Beast enchanted by AI's Ironclaw Curse is 6/3? I don't see any other effects on the board that would account for this. Aaand during my next upkeep it dies - I don't know from what.
Fixed! Thanks Xitax and Devilman06. [A lot of Toughness boosting effects had this bug]Devilman06 wrote:Seems to be a big problem with Hold the Gates. my creature's toughness at the time (crusader of odric) toughness keeps going up every time i switch phases. not sure if it does it with others at the time
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Re: Forge Beta: 02-04-2013 ver 1.3.7
by RevivedPicard » 05 Feb 2013, 12:56
my forge doesn't start !!!
it loads 12713 of 12713 with ETA 00:00:01 but it stop there .... it's about 30 minutes it is so ... i have already restart it but nothing change ...
Help????
it loads 12713 of 12713 with ETA 00:00:01 but it stop there .... it's about 30 minutes it is so ... i have already restart it but nothing change ...
Help????
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