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Forge Beta: 02-04-2013 ver 1.3.7

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Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby carpeamentum » 06 Feb 2013, 21:21

Should I be editing these all into a single post?

Ogre Slumlord currently has the wrong rules text (and corresponding implementation). It should be all non-token creatures not just non-token creatures you control.

Oracle Text is:
Whenever another nontoken creature dies, you may put a 1/1 black Rat creature token onto the battlefield.
Rats you control have deathtouch.
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Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby Chris H. » 06 Feb 2013, 21:44

carpeamentum wrote:Side question, is there a bug tracker that I can just submit bugs from snapshots into? Would be easier when there isn't a thread for whatever snapshot I am playing with at the moment.
 
If you are using a snapshot build rather than a beta build then you should post bug reports in this topic: Bug Reports (snapshot builds).
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Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby carpeamentum » 06 Feb 2013, 21:52

Ok, I will repost the one from snapshot build in there. The other ones are from this build though.

EDIT: Actually, given that I am by no means scared of just using the bug tracker (Software Engineer by Day), should I just files these bugs in there or is it more helpful for beta releases to keep them in the thread?
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Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby lazylockie » 06 Feb 2013, 23:47

it seems that sometimes I'm not able to block with some creatures. It happens after I already blocked with that creature in the same match.

when trying to open the spell shop I get this error:

| Open
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

1


Version:
Forge version 1.3.7-r19378

OS: Windows 7 Version: 6.1 Architecture: amd64

Java Version: 1.7.0_04 Vendor: Oracle Corporation

Detailed error trace:
java.lang.ArrayIndexOutOfBoundsException: 1
at forge.quest.io.ReadPriceList.readFile(ReadPriceList.java:93)
at forge.quest.io.ReadPriceList.setup(ReadPriceList.java:63)
at forge.quest.io.ReadPriceList.<init>(ReadPriceList.java:54)
at forge.gui.deckeditor.controllers.CEditorQuestCardShop.<init>(CEditorQuestCardShop.java:101)
at forge.gui.home.quest.SSubmenuQuestUtil.showSpellShop(SSubmenuQuestUtil.java:254)
at forge.gui.home.quest.CSubmenuDuels$1.execute(CSubmenuDuels.java:38)
at forge.gui.toolbox.FLabel$4._doMouseAction(FLabel.java:290)
at forge.gui.toolbox.FLabel$4.mouseClicked(FLabel.java:303)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby Tranberry » 07 Feb 2013, 00:37

The AI just played Mind Grind paying 0UB paying 0 for X and milled my entire deck (33 cards) on turn three, is that how that card is supposed to work?

In another game I played Hold the Gates with one guildgate in play and for each step my creatures got +0/+1 in one turn they where pretty much immune to damage.
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Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby Choral » 07 Feb 2013, 00:55

lazylockie wrote:it seems that sometimes I'm not able to block with some creatures. It happens after I already blocked with that creature in the same match.
Try right-clicking the creature twice, then you can block with it again. I have the same problem.


I've found a bug with Conclave's Blessing.

I had a Root-Kin Ally enchanted with Fists of Ironwood. I then played Conclave's Blessing and every step (or keystroke perhaps, since it was with every spacebar pressed) the Ally received an additional +0/+X bonus from Conclave's Blessing, so I ended up with a 3/1428 creature or something.

Edit: It's definitely Conclave's Blessing. Same thing happened when I enchanted Seedborn Muse with Conclave's Blessing.
Last edited by Choral on 07 Feb 2013, 01:39, edited 1 time in total.
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Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby lazylockie » 07 Feb 2013, 00:57

tokens from Assemble the Legion are supposed to have haste
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Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby friarsol » 07 Feb 2013, 01:12

Tranberry wrote:The AI just played Mind Grind paying 0UB paying 0 for X and milled my entire deck (33 cards) on turn three, is that how that card is supposed to work?
No. The card specifically says X can't be 0.
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Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby myk » 07 Feb 2013, 01:45

lazylockie wrote:when trying to open the spell shop I get this error:
it looks like a corrupt price list file. perhaps there was an error downloading it from the server? I'll see if I can fix the crash bug and have it fail gracefully, but in the meantime, try downloading a new price list.
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Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby Chris H. » 07 Feb 2013, 02:45

carpeamentum wrote:Ok, I will repost the one from snapshot build in there. The other ones are from this build though.

EDIT: Actually, given that I am by no means scared of just using the bug tracker (Software Engineer by Day), should I just files these bugs in there or is it more helpful for beta releases to keep them in the thread?
 
Some people enjoy using the bug tracker while others would rather participate in the discussions that take place on the Forge forums.

I am a moderator of the Forge forum so I myself prefer the discussions that take place on the Forge forums. Either form of bug reporting is considered acceptable. :D
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Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby bladefallcon » 07 Feb 2013, 04:24

Ok, I know that the PlanesChase function is still being worked out, but figured I'd chip in with an issue. I have been playing around with it, and it seems to work fairly well already! A few bugs I have had:
1: The pictures of the planes cards do not always show up. And if you are viewing the planes card, and play a card onto the battlefield, sometimes that shows up as a blank card as well. Not a big deal, but still needs to be looked at.
2: The big one: Chaos does not seem to work yet. I have rolled Chaos many times, and the effects of it do not happen. They show up in the Stack, but then nothing happens when they "resolve".
3: Any chance as things are being worked out that a more convenient way to roll the Die for the planes coudl be added? When you are trying to planeswalk, you may need to roll more than once. But after the first roll, you need to pay. This means switching from the command view to the field, and back again to do things. Maybe a new window on the left where the Stack, and Prompt are? Maybe justy above the prompt we just add a view of the planes card, and either make that clockable (like it is in the command view) or add a small button for rolling the planar die? That would be nice.
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Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby smartbrain » 07 Feb 2013, 06:06

Anyone can please upload/mirror to other site, because I can't access cardforge website/download link for the last 2 months. Never have any problems before, I've already tried using chrome, firefox, opera, and ie, but nothing.

Any help is very much appreciated.
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Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby Hellfish » 07 Feb 2013, 06:13

Thanks for testing it, bladefallcon!
1:I'm surprised you got plane pics to show up at all, I thought they weren't uploaded yet.
2:Were the planes from your or an opponents planar deck?Which planes were problematic?
3:You can roll the planar dice from the increasingly badly named "Flashback" button, if that helps.
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Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby bladefallcon » 07 Feb 2013, 14:28

Hellfish wrote:Thanks for testing it, bladefallcon!
1:I'm surprised you got plane pics to show up at all, I thought they weren't uploaded yet.
Yea, they are there. Some of them anyways. But when switching from the field to the command views, sometimes card pictures (planes and regular cards) don't show up at all, or right away. Just a black blank card.

2:Were the planes from your or an opponents planar deck?Which planes were problematic?
All of them that I have used so far. The regular text works fine. But the Chaos text has yet to work for me. Perfect example: The HippoDrome: Regular text gives all creatures -5/-0. That works just fine. All creatures get that. The Chaos text says, when you roll Chaos, you can destroy target creature if it's power is 0 or lower. I have rolled Chaos, and that text shows up in the Stack, but when it comes time to resolve, it just fixxles. Nothing happens, even though there are creatures (for both players) that are eligable. Another one is Goldmeadow. Choas is supposed top put a 0/1 Goat token on the battlefield, but does not.

3:You can roll the planar dice from the increasingly badly named "Flashback" button, if that helps.
Flashback button? Maybe I am missing something, but I am not sure what this is...

In general, the Planeschase sees to be working nicely so far other than a few small issues and of course the big one of chaos not working.

I'd also like to see more of the Planes cards added. I couldn't tell you right this moment what cards are missing...but I know there are some, as there is only one Phenomonon card in forge, and I own more than that. I will try to come up with a list of cards so it can be worked in at a later date.

In the mean time, there seem to be only 3 Planes cards that do not have the pictures yet, and they are "Raven's Run, Takenuma, and Talon Gates"
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Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby Hellfish » 07 Feb 2013, 15:09

Thanks for clarifying, I will look into #2 ASAP.

The flashback button is the one you use to cast spells and activate abilities (flashback,unearth,scavenge...) on cards not in your battlefield/hand.It has the lightning bolt icon.
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