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Forge Beta: 02-08-2013 ver 1.3.8

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Forge Beta: 02-08-2013 ver 1.3.8

Postby Chris H. » 08 Feb 2013, 13:55

Forge Beta: 02-08-2013 ver 1.3.8

(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)

12045 cards in total.


This version is primarily a maintenance release. When we built the 1.3.6 beta we noticed a bug and we were able to fix it fairly quickly. This resulted in the 1.3.7 beta release and we did not announce the 1.3.6 beta release as it was buggy.

After releasing the 1.3.7 beta we noticed several additional bugs and they have been fixed for the 1.3.8 beta. We also have several new cards and work on the deck editors continue.

--

On several occasions people have noticed that the forge deck editor and/or quest mode card shop would not open or display. We have also received reports that some of the tabs/panels in the deck editor are missing. Try deleting the file named "editor_preferred.xml" which is found in the "res/layouts" folder. This should force forge to then use the "editor_default.xml" file instead.

Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.

Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).

It seems like the front face of double faced cards aren't triggering properly, but the back face and single faced cards are.

A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there are two remaining issues that we hope will be addressed in the near future.

1. Leave play triggers don't work correct for clones.
2. Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.

We are now using a different system for our snapshot and beta releases. Unfortunately, this new system builds a jar file which does not accurately display the SVN revision number.

Forge is likely to be compatible with Java 7 at this time. Some people have used forge with Java 7 and have not reported any problems that are related to Java 7. If you would like to upgrade to Java 7 and have held off because of Forge then you may upgrade as we do not think that it will cause an incompatibility type of problem. We will continue to try to maintain compatibility with Java 6 for the foreseeable future.

--

The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.

Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.


Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):

Marc
Max
Myk
Nordos
Rooger
RumbleBBU
Sloth
Sol
Swordshine
Chris H


Added the following Vanguard Avatar:

NEW VANGUARD AVATARS LIST | Open
Momir Vig, Simic Visionary Avatar



Added the following Planes:

NEW PLANES LIST | Open
Takenuma
Talon Gates



Added the following cards:

NEW CARD LIST | Open
Aura Barbs
Breath of Fury
Burning-Tree Shaman
Capricious Efreet
Coils of the Medusa
Cunning Giant
Enchantment Alteration
Farrel's Mantle
Keldon Firebombers
Mana Echoes
Mirrorwood Treefolk
Misstep
Primordial Ooze
Protean Hydra
Pyrrhic Revival
Rohgahh of Kher Keep
Sedris, the Traitor King
Sewer Nemesis
Sewers of Estark
Signal the Clans
Skill Borrower
Wild Swing
Yamabushi's Storm



The links to the various archives:

The Forge 02/08/2013 Windows and Linux archive (requires java 6):

forge-1.3.8.tar.bz2 (51.9 MB, at cardforge.org)


Forge 02/08/2013 BETA packaged as a Mac OS application:

forge-1.3.8-osx.tar.bz2 (53.1 MB, at cardforge.org)
 
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Re: Forge Beta: 02-08-2013 ver 1.3.8

Postby friarsol » 08 Feb 2013, 14:15

This is mostly a stability release, so not much is changed, but here's the updated Set Percentages

Distinct Card Info
Implemented (Missing) / Total = Percentage Implemented
12172 (1005) / 13177 = 92.37 %

SetInfo | Open
Set: Implemented (Missing) / Total = Percentage Implemented
Dark Ascension: 158 (0) / 158 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Alara Reborn: 145 (0) / 145 = 100.0%
Innistrad: 253 (1) / 254 = 99.61%
Portal Three Kingdoms: 169 (1) / 170 = 99.41%
Starter 1999: 157 (1) / 158 = 99.37%
Portal Second Age: 154 (1) / 155 = 99.35%
Magic 2013: 232 (2) / 234 = 99.15%
Shards of Alara: 231 (3) / 234 = 98.72%
Magic 2010: 231 (3) / 234 = 98.72%
Tenth Edition: 363 (5) / 368 = 98.64%
Conflux: 143 (2) / 145 = 98.62%
Urza's Destiny: 141 (2) / 143 = 98.6%
Portal: 197 (3) / 200 = 98.5%
Avacyn Restored: 230 (4) / 234 = 98.29%
Rise of the Eldrazi: 229 (4) / 233 = 98.28%
Ninth Edition: 338 (6) / 344 = 98.26%
Seventh Edition: 329 (6) / 335 = 98.21%
Legions: 142 (3) / 145 = 97.93%
Magic 2011: 229 (5) / 234 = 97.86%
Magic 2012: 229 (5) / 234 = 97.86%
Scars of Mirrodin: 229 (5) / 234 = 97.86%
Eighth Edition: 334 (8) / 342 = 97.66%
Gatecrash: 243 (6) / 249 = 97.59%
Zendikar: 227 (8) / 235 = 96.6%
Urza's Legacy: 138 (5) / 143 = 96.5%
Lorwyn: 276 (10) / 286 = 96.5%
New Phyrexia: 164 (6) / 170 = 96.47%
Classic Sixth Edition: 323 (12) / 335 = 96.42%
Eventide: 173 (7) / 180 = 96.11%
Worldwake: 139 (6) / 145 = 95.86%
Urza's Saga: 321 (14) / 335 = 95.82%
Tempest: 321 (14) / 335 = 95.82%
Torment: 137 (6) / 143 = 95.8%
Guildpact: 158 (7) / 165 = 95.76%
Fifth Dawn: 158 (7) / 165 = 95.76%
Scourge: 136 (7) / 143 = 95.1%
Judgment: 135 (8) / 143 = 94.41%
Nemesis: 135 (8) / 143 = 94.41%
Shadowmoor: 269 (17) / 286 = 94.06%
Prophecy: 134 (9) / 143 = 93.71%
Planeshift: 134 (9) / 143 = 93.71%
Fifth Edition: 406 (28) / 434 = 93.55%
Mirrodin: 272 (19) / 291 = 93.47%
Time Spiral: 267 (19) / 286 = 93.36%
Morningtide: 140 (10) / 150 = 93.33%
Saviors of Kamigawa: 154 (11) / 165 = 93.33%
Mercadian Masques: 312 (23) / 335 = 93.13%
Odyssey: 311 (24) / 335 = 92.84%
Future Sight: 167 (13) / 180 = 92.78%
Magic: The Gathering-Commander: 281 (22) / 303 = 92.74%
Promo set for Gatherer: 25 (2) / 27 = 92.59%
Stronghold: 132 (11) / 143 = 92.31%
Revised Edition: 273 (23) / 296 = 92.23%
Planar Chaos: 152 (13) / 165 = 92.12%
Fourth Edition: 339 (29) / 368 = 92.12%
Champions of Kamigawa: 267 (24) / 291 = 91.75%
Time Spiral "Timeshifted": 111 (10) / 121 = 91.74%
Onslaught: 307 (28) / 335 = 91.64%
Exodus: 131 (12) / 143 = 91.61%
Ravnica: City of Guilds: 265 (26) / 291 = 91.07%
Weatherlight: 152 (15) / 167 = 91.02%
Darksteel: 150 (15) / 165 = 90.91%
Antiquities: 77 (8) / 85 = 90.59%
Archenemy: 173 (18) / 191 = 90.58%
Unlimited Edition: 264 (28) / 292 = 90.41%
Limited Edition Beta: 264 (28) / 292 = 90.41%
Limited Edition Alpha: 262 (28) / 290 = 90.34%
Invasion: 302 (33) / 335 = 90.15%
Dissension: 160 (20) / 180 = 88.89%
Coldsnap: 137 (18) / 155 = 88.39%
Apocalypse: 125 (18) / 143 = 87.41%
Betrayers of Kamigawa: 144 (21) / 165 = 87.27%
Arabian Nights: 68 (10) / 78 = 87.18%
Mirage: 292 (43) / 335 = 87.16%
Chronicles: 101 (15) / 116 = 87.07%
Homelands: 100 (15) / 115 = 86.96%
Fallen Empires: 87 (15) / 102 = 85.29%
Visions: 142 (25) / 167 = 85.03%
Legends: 261 (49) / 310 = 84.19%
Ice Age: 314 (59) / 373 = 84.18%
The Dark: 100 (19) / 119 = 84.03%
Alliances: 121 (23) / 144 = 84.03%
Planechase: 153 (38) / 191 = 80.1%
Planechase 2012 Edition: 139 (38) / 177 = 78.53%
Vanguard: 74 (32) / 106 = 69.81%
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Re: Forge Beta: 02-08-2013 ver 1.3.8

Postby gos » 08 Feb 2013, 16:22

When I draft and choose to play against all 7 opponents, I cannot advance to the second round after winning the first because the "Next Round" button is not active.
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Re: Forge Beta: 02-08-2013 ver 1.3.8

Postby gos » 08 Feb 2013, 16:40

The Pacts aren't comboing correctly with Hive Mind. When I cast a Pact, and it is copied for the opponent, he does not have to pay anything during his upkeep, but I have to pay for both copies of the Pact during my next upkeep.
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Re: Forge Beta: 02-08-2013 ver 1.3.8

Postby gos » 08 Feb 2013, 17:18

I encoded Hands of Binding on my Delver of Secrets. This worked fine until he transformed, which seemed to wipe out the encoding.
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Re: Forge Beta: 02-08-2013 ver 1.3.8

Postby CORRBentOrgy » 08 Feb 2013, 19:00

Why doesn't Master Biomancer 's ability affect tokens? It should.
Last edited by Chris H. on 08 Feb 2013, 22:50, edited 1 time in total.
Reason: mouse-over
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Re: Forge Beta: 02-08-2013 ver 1.3.8

Postby correioalternativo » 08 Feb 2013, 19:10

I have Balance in my hand, but I can't cast it. I click on it and nothing happens. I can discard it or select it with Scroll Rack ability, but I can't cast it.
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Re: Forge Beta: 02-08-2013 ver 1.3.8

Postby friarsol » 08 Feb 2013, 19:29

correioalternativo wrote:I have Balance in my hand, but I can't cast it. I click on it and nothing happens. I can discard it or select it with Scroll Rack ability, but I can't cast it.
I can confirm this. I even get a crash report.

Balance Crash | Open
java.lang.NullPointerException
at forge.game.GameActionPlay.playSpellAbility(GameActionPlay.java:408)
at forge.game.player.Player.playSpellAbility(Player.java:3149)
at forge.control.input.InputPassPriority.selectCard(InputPassPriority.java:87)
at forge.gui.GuiInput.selectCard(GuiInput.java:115)
at forge.gui.match.nonsingleton.CHand.cardclickAction(CHand.java:188)
at forge.gui.match.nonsingleton.CHand.access$0(CHand.java:182)
at forge.gui.match.nonsingleton.CHand$1.mousePressed(CHand.java:60)


It looks like matchInput is null on this line:
matchInput.setInput(new InputPayManaCost(sa, manaCost));
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Re: Forge Beta: 02-08-2013 ver 1.3.8

Postby jwallstone » 08 Feb 2013, 20:26

Shade's Form doesn't return the creature to the battlefield. AI had it on a Nether Traitor, tried to pump it, I killed it in response with Searing Spear, creature just dies and doesn't come back.
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Re: Forge Beta: 02-08-2013 ver 1.3.8

Postby jwallstone » 08 Feb 2013, 21:04

 Bonfire of the Damned is crashing upon Miracle.

EDIT: Actually it looks like all miracles are crashing.
Last edited by jwallstone on 08 Feb 2013, 23:46, edited 2 times in total.
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Re: Forge Beta: 02-08-2013 ver 1.3.8

Postby cc-drake » 08 Feb 2013, 21:37

I can't cast Bloodstoke Howler for it's morph cost.
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Re: Forge Beta: 02-08-2013 ver 1.3.8

Postby gos » 08 Feb 2013, 22:56

I had 3 Hive Mind s in play, along with a Leyline of Sanctity. I cast Lava Axe, and 3 Hive Mind triggers go on the stack. The triggers resolve, but no copies of Lava Axe are put on the stack.
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Re: Forge Beta: 02-08-2013 ver 1.3.8

Postby ozks » 09 Feb 2013, 04:35

thanks... downloading!
one question i'm new on forge and i wonder, the template "Bugs report" inside the game works? and to log me, i do with mi nick and pass of this forum?
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Re: Forge Beta: 02-08-2013 ver 1.3.8

Postby jwallstone » 09 Feb 2013, 04:59

I have a fully upgraded Wolf Pet in play (2/1 First Strike, Vigilance). I can block and kill an opponent's Hellspark Elemental the first time, but for some reason the game will not let me block it at all after being unearthed. Nothing in play that would disallow the block.
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Re: Forge Beta: 02-08-2013 ver 1.3.8

Postby Corwin72 » 09 Feb 2013, 07:05

Try right clicking the pet. That should clear any previous blocks. There is currently a bug where blocks from previous turns remain unseen on a creature.
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