Forge Beta: 02-08-2013 ver 1.3.8
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 02-08-2013 ver 1.3.8
by Corwin72 » 11 Feb 2013, 14:03
I got my gatecrash images from here.
http://www.mediafire.com/?6akchc8zv9c9jr2
Once I had the images I had to use http://www.bulkrenameutility.co.uk
to change the _ to a space.
I then took the finished images and put them in the FORGE\res\Pics\GTC
Restarted forge and I have images.
Here is a walk through if you have questions. http://www.bulkrenameutility.co.uk/Tutorial.php
http://www.mediafire.com/?6akchc8zv9c9jr2
Once I had the images I had to use http://www.bulkrenameutility.co.uk
to change the _ to a space.
I then took the finished images and put them in the FORGE\res\Pics\GTC
Restarted forge and I have images.
Here is a walk through if you have questions. http://www.bulkrenameutility.co.uk/Tutorial.php
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Re: Forge Beta: 02-08-2013 ver 1.3.8
by Alico » 11 Feb 2013, 14:53
I believe this was reported at the very end of the 1.3.7 thread, and I have not tried it in this version yet, but this seems related to the Skullclamp bug in that version. Skullclamp was killing my stuff, regardless of toughness, after the rounds passed, like the toughness bug in reverse, and I was not drawing cards from them going to the graveyard, which was the other strange part.friarsol wrote:I think there was an issue with AddToughness static effects doubling in 1.3.7, but I thought it was fixed for this beta. Anyway, I just tried it and worked just fine for me. So either: a) it didn't quite get fixed for this beta or b) your Swiftblade had one damage marked on it when it received the Riot SpikesNoctisIncendia wrote:. Riot Spikes kills Boros Swiftblade, should make it a 3/1
Re: Forge Beta: 02-08-2013 ver 1.3.8
by Symphonic » 11 Feb 2013, 16:44
Somehow I always get a Crash-report when trying to type Goldmeadow Harrier in the Import Deck section of the editor. The report says sth about not being able to find the card in the database, although it exists in Forge, and I'm not even able to write the second part of its name. Didn't happen with any other (two-word) cards so far
Here's the report.

Here's the report.
- | Open
- This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
Card 'Goldmeadow' not found in our database.
Version:
Forge version 1.3.8-r19484
OS: Windows 7 Version: 6.1 Architecture: amd64
Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.util.NoSuchElementException: Card 'Goldmeadow' not found in our database.
at forge.item.CardDb.getCard(CardDb.java:396)
at forge.deck.DeckRecognizer.recognizePossibleNameAndNumber(DeckRecognizer.java:202)
at forge.deck.DeckRecognizer.recognizeLine(DeckRecognizer.java:184)
at forge.gui.deckeditor.DeckImport.readInput(DeckImport.java:180)
at forge.gui.deckeditor.DeckImport.access$0(DeckImport.java:168)
at forge.gui.deckeditor.DeckImport$OnChangeTextUpdate.onChange(DeckImport.java:244)
at forge.gui.deckeditor.DeckImport$OnChangeTextUpdate.insertUpdate(DeckImport.java:258)
at javax.swing.text.AbstractDocument.fireInsertUpdate(Unknown Source)
at javax.swing.text.AbstractDocument.handleInsertString(Unknown Source)
at javax.swing.text.AbstractDocument.insertString(Unknown Source)
at javax.swing.text.PlainDocument.insertString(Unknown Source)
at javax.swing.text.AbstractDocument.replace(Unknown Source)
at javax.swing.text.JTextComponent.replaceSelection(Unknown Source)
at javax.swing.text.DefaultEditorKit$DefaultKeyTypedAction.actionPerformed(Unknown Source)
at javax.swing.SwingUtilities.notifyAction(Unknown Source)
at javax.swing.JComponent.processKeyBinding(Unknown Source)
at javax.swing.JComponent.processKeyBindings(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.Dialog$1.run(Unknown Source)
at java.awt.Dialog$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.awt.Dialog.show(Unknown Source)
at java.awt.Component.show(Unknown Source)
at java.awt.Component.setVisible(Unknown Source)
at java.awt.Window.setVisible(Unknown Source)
at java.awt.Dialog.setVisible(Unknown Source)
at forge.gui.deckeditor.controllers.CAllDecks.importDeck(CAllDecks.java:68)
at forge.gui.deckeditor.controllers.CAllDecks.access$2(CAllDecks.java:62)
at forge.gui.deckeditor.controllers.CAllDecks$1.execute(CAllDecks.java:46)
at forge.gui.toolbox.FLabel._doMouseAction(FLabel.java:296)
at forge.gui.toolbox.FLabel.access$4(FLabel.java:294)
at forge.gui.toolbox.FLabel$4.mouseClicked(FLabel.java:323)
at java.awt.AWTEventMulticaster.mouseClicked(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 02-08-2013 ver 1.3.8
by mahan21 » 11 Feb 2013, 17:00
Hi. I'm not sure if there had been a new mtg ruling about Hive Mind, but whenever I have Hive Mind in place and cast Pact of the Titan, I have to pay both (mine and my opponent's) copy of the spell. When I don't pay either one of them, I lose the game.
Re: Forge Beta: 02-08-2013 ver 1.3.8
by friarsol » 11 Feb 2013, 17:33
This is incorrect behavior. I think someone reported it on the other thread. It's probably because the controller of the effect isn't being set properly.mahan21 wrote:Hi. I'm not sure if there had been a new mtg ruling about Hive Mind, but whenever I have Hive Mind in place and cast Pact of the Titan, I have to pay both (mine and my opponent's) copy of the spell. When I don't pay either one of them, I lose the game.
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Re: Forge Beta: 02-08-2013 ver 1.3.8
by Max mtg » 11 Feb 2013, 17:42
Hi, Symphonic!Symphonic wrote:Somehow I always get a Crash-report when trying to type Goldmeadow Harrier in the Import Deck section of the editor. The report says sth about not being able to find the card in the database, although it exists in Forge, and I'm not even able to write the second part of its name. Didn't happen with any other (two-word) cards so far![]()
Here's the report.
[spoiler=]This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
Card 'Goldmeadow' not found in our database.
I have investigated the problem and found out that "Goldmeadow" matches no traditional card, but there is a plane(from Planechase) with such name. When you typed it's name, the database considered that a valid card on initial check (which considers all the carsd), but failed to retrive it since didn't look in schemes/planes storage.
I have fixed this issue in r19526. That means tomorrow's daily build and the next beta will no longer crash in this scenario.
As a temporary workaround, consider pasting the whole card name for "Goldmeadow Harrier" from clipboard into deck import window. This way, database won't be quieried for "Goldmeadow" and you'll have that card correctly recognized.
Single class for single responsibility.
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Re: Forge Beta: 02-08-2013 ver 1.3.8
by timmermac » 11 Feb 2013, 18:28
The file I downloaded seems to be a .o8s file. I'm not sure what to do with that.Corwin72 wrote:I got my gatecrash images from here.
http://www.mediafire.com/?6akchc8zv9c9jr2
Once I had the images I had to use http://www.bulkrenameutility.co.uk
to change the _ to a space.
I then took the finished images and put them in the FORGE\res\Pics\GTC
Restarted forge and I have images.
Here is a walk through if you have questions. http://www.bulkrenameutility.co.uk/Tutorial.php
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Beta: 02-08-2013 ver 1.3.8
by myk » 11 Feb 2013, 18:36
a quick google search revealed: http://renah.livejournal.com/251642.html. short version: they're just renamed .zip files.timmermac wrote:The file I downloaded seems to be a .o8s file. I'm not sure what to do with that.
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Re: Forge Beta: 02-08-2013 ver 1.3.8
by timmermac » 11 Feb 2013, 18:45
Aha. Got it.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Beta: 02-08-2013 ver 1.3.8
by Luxis » 11 Feb 2013, 18:57
Good one, Corwin!
And, guys.. I have another link with a quality a little bit higher than that one Corwin posted: http://www.mediafire.com/?yqi9e42godqgrtg
AND it is already with the pattern for Forge. : )
(without the "_" )
Although, there seems to be missing two..
- Millennial Gargoyle
- Firemane Avenger
But is just take those two from the link Corwin posted. As I did.
And, guys.. I have another link with a quality a little bit higher than that one Corwin posted: http://www.mediafire.com/?yqi9e42godqgrtg
AND it is already with the pattern for Forge. : )
(without the "_" )
Although, there seems to be missing two..
- Millennial Gargoyle
- Firemane Avenger
But is just take those two from the link Corwin posted. As I did.
Re: Forge Beta: 02-08-2013 ver 1.3.8
by MystREmo » 12 Feb 2013, 05:38
Mesmeric Orb always freezes up the game on me.
Last edited by Chris H. on 12 Feb 2013, 13:55, edited 1 time in total.
Reason: mouseover
Reason: mouseover
Green Elves for Life. Nuff said.
Re: Forge Beta: 02-08-2013 ver 1.3.8
by Nordos » 12 Feb 2013, 13:16
The AIs acting quite strange, he wouldn't play cards even though he has enough mana for it.
For example: He has about 9 gates, a Gateway Shade, a Greenside Watcher and 2 Way of the Thief on the hand, yet he wouldnt cast it. It's like it is trying to have a minimum handsize of 3, or something similar.
I noticed that playing against a couple of enemies, making the a lot weaker then they could have been...
For example: He has about 9 gates, a Gateway Shade, a Greenside Watcher and 2 Way of the Thief on the hand, yet he wouldnt cast it. It's like it is trying to have a minimum handsize of 3, or something similar.
I noticed that playing against a couple of enemies, making the a lot weaker then they could have been...
Re: Forge Beta: 02-08-2013 ver 1.3.8
by freddyjsg » 12 Feb 2013, 13:41
I've playing Forge for a while and this is the first issue that i've come accross. When the draw step starts, and i have a dredge card on the grave, appears this error:
The "Post a Reply" editor didn't let me post the entire crash report.
- | Open
- java.lang.NullPointerException
at forge.gui.GuiDialog.confirm(GuiDialog.java:49)
at forge.gui.GuiDialog.confirm(GuiDialog.java:30)
at forge.game.player.HumanPlayer.dredge(HumanPlayer.java:71)
at forge.game.player.Player.drawCards(Player.java:1332)
at forge.game.phase.PhaseHandler.handleBeginPhase(PhaseHandler.java:268)
at forge.control.input.InputControl.getActualInput(InputControl.java:187)
at forge.gui.GuiInput.update(GuiInput.java:50)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.util.MyObservable.updateObservers(MyObservable.java:38)
at forge.game.phase.PhaseHandler.nextPhase(PhaseHandler.java:515)
at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:732)
at forge.game.player.PlayerController.passPriority(PlayerController.java:72)
at forge.game.ai.AiInputCommon.showMessage(AiInputCommon.java:110)
at forge.gui.GuiInput.setInput(GuiInput.java:71)
at forge.gui.GuiInput.update(GuiInput.java:54)
The "Post a Reply" editor didn't let me post the entire crash report.
Re: Forge Beta: 02-08-2013 ver 1.3.8
by Pux » 12 Feb 2013, 14:18
Good job on the game, everyone
But I still have to make a bug report:
If Abu Al'Jafar gets destroyed by damage spells (for example Incinerate) its ability is getting activated (This shouldn't be). But while it's on the stack the "OK" button does nothing, so you'll have to cancel the game. This should be easily reproducable.
The same (unclickable OK button) also happens if the card Nihilith is suspended and an enemy puts a card into his graveyard. This doesn't happen very often and is pretty random.
I don't know if it was fixed, but last version the card Necromancy caused the game to crash.

But I still have to make a bug report:
If Abu Al'Jafar gets destroyed by damage spells (for example Incinerate) its ability is getting activated (This shouldn't be). But while it's on the stack the "OK" button does nothing, so you'll have to cancel the game. This should be easily reproducable.
The same (unclickable OK button) also happens if the card Nihilith is suspended and an enemy puts a card into his graveyard. This doesn't happen very often and is pretty random.
I don't know if it was fixed, but last version the card Necromancy caused the game to crash.
Re: Forge Beta: 02-08-2013 ver 1.3.8
by lazylockie » 12 Feb 2013, 14:38
shouldn't Master Biomancer be affecting tokens as well?
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