Forge Beta: 02-08-2013 ver 1.3.8
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 02-08-2013 ver 1.3.8
by friarsol » 16 Feb 2013, 20:33
For everyone reporting Alternate Win bonuses weren't awarded properly, I finally got some time to look into it. Note: Alternate Loss Conditions were already functional (Door to Nothingness) Also, the value that was being used wasn't being set properly, so this should now be set based on your preferences as well.
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Re: Forge Beta: 02-08-2013 ver 1.3.8
by Xitax » 17 Feb 2013, 02:48
My The Hive is putting Wasp tokens in play on AI side - sometimes.
Re: Forge Beta: 02-08-2013 ver 1.3.8
by philnotfil » 17 Feb 2013, 02:56
Draft and Sealed are both broken, can't click on next round.
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Re: Forge Beta: 02-08-2013 ver 1.3.8
by MystREmo » 18 Feb 2013, 03:39
Also, I've noticed that I can't block the same creature twice with the same creature that blocked it the turn before.
Green Elves for Life. Nuff said.
Re: Forge Beta: 02-08-2013 ver 1.3.8
by MystREmo » 18 Feb 2013, 03:40
Also dredge and morph are both not working.
Green Elves for Life. Nuff said.
Re: Forge Beta: 02-08-2013 ver 1.3.8
by friarsol » 18 Feb 2013, 03:47
That's already been reported and fixed.MystREmo wrote:Also, I've noticed that I can't block the same creature twice with the same creature that blocked it the turn before.
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Re: Forge Beta: 02-08-2013 ver 1.3.8
by Luxis » 18 Feb 2013, 14:33
Miracle "effects" always crash.
So anoying.. haha I make a whole strategy for me to draw the wanted card JUST to use it's "Miracle" ability.. and it crashes. haha well, shit.
"Bonfire of the Damned", guys.. I don't know if it's a new problem or.. but anyway..
If you want me to post the Java report is just say it.

So anoying.. haha I make a whole strategy for me to draw the wanted card JUST to use it's "Miracle" ability.. and it crashes. haha well, shit.
"Bonfire of the Damned", guys.. I don't know if it's a new problem or.. but anyway..
If you want me to post the Java report is just say it.
Re: Forge Beta: 02-08-2013 ver 1.3.8
by Hellfish » 18 Feb 2013, 14:47
Yeah, please post the crash log in spoiler tags whenever reporting a crash. I just ran a quick, simplified test and successfully miracled a Bonfire of the Damned so it may have been fixed already..
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Forge Beta: 02-08-2013 ver 1.3.8
by Luxis » 18 Feb 2013, 20:40
Oh! Ok, nice!
And.. Cascade doesn't seem to be working properly, isn't?
- | Open
- This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
null
Version:
Forge version 1.3.8-r19484
OS: Windows 7 Version: 6.1 Architecture: amd64
Java Version: 1.6.0_31 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.game.GameActionPlay.chooseOptionalAdditionalCosts(GameActionPlay.java:346)
at forge.game.GameActionPlay.playSpellAbility(GameActionPlay.java:365)
at forge.game.player.Player$MiracleTrigger.resolve(Player.java:3304)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:897)
at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:735)
at forge.game.player.PlayerController.passPriority(PlayerController.java:72)
at forge.game.ai.AiInputCommon.showMessage(AiInputCommon.java:110)
at forge.gui.GuiInput.setInput(GuiInput.java:71)
at forge.gui.GuiInput.update(GuiInput.java:54)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.util.MyObservable.updateObservers(MyObservable.java:38)
at forge.control.input.InputControl.resetInput(InputControl.java:141)
at forge.control.input.InputControl.resetInput(InputControl.java:137)
at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:740)
at forge.game.player.PlayerController.passPriority(PlayerController.java:72)
at forge.control.input.InputPassPriority.selectButtonOK(InputPassPriority.java:77)
at forge.gui.GuiInput.selectButtonOK(GuiInput.java:80)
at forge.gui.match.controllers.CMessage$2.actionPerformed(CMessage.java:51)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
And.. Cascade doesn't seem to be working properly, isn't?
Re: Forge Beta: 02-08-2013 ver 1.3.8
by Symphonic » 18 Feb 2013, 22:42
The game tends to get stuck at end of turn when the opponent has more than 7 cards in hand and I'm having a Sangromancer at my side so that the opponent has to discard.
But I never got any crash report and after some time of waiting and clicking around on some other cards it was always possible to end the opponent's turn and continue the game.
But I never got any crash report and after some time of waiting and clicking around on some other cards it was always possible to end the opponent's turn and continue the game.
Re: Forge Beta: 02-08-2013 ver 1.3.8
by Xitax » 18 Feb 2013, 23:24
I'm experiencing an odd problem with Mesmeric Orb. It triggers on untap as it should, but it always puts one less than the right number of discard triggers on the stack (eg. announces 6 triggers and puts 5 on the stack). After this, I try to resolve but pressing the OK button does nothing - until I tap a land or something - then it will resolve the stack.
Re: Forge Beta: 02-08-2013 ver 1.3.8
by sidaism » 20 Feb 2013, 04:18
I got crash when chosing target player with Mistbind Clique.This only happens if i champion Spellstutter Sprite
Last edited by sidaism on 26 Feb 2013, 03:04, edited 1 time in total.
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Re: Forge Beta: 02-08-2013 ver 1.3.8
by Xitax » 20 Feb 2013, 05:52
When I use Ranger's Path or Farseek to get Forests from my library and put them into play tapped, when I pick a Ravnica pain land I'm still asked if I want to pay 2 life. Fortunately even if I'm dumb enough to pay the life it still comes into play tapped.
Re: Forge Beta: 02-08-2013 ver 1.3.8
by friarsol » 20 Feb 2013, 13:07
Hmm.. While unintuitive, this is not incorrect behavior. http://forums.mtgsalvation.com/showthread.php?t=462397Xitax wrote:When I use Ranger's Path or Farseek to get Forests from my library and put them into play tapped, when I pick a Ravnica pain land I'm still asked if I want to pay 2 life. Fortunately even if I'm dumb enough to pay the life it still comes into play tapped.
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Re: Forge Beta: 02-08-2013 ver 1.3.8
by Chris H. » 20 Feb 2013, 13:28
The devs are considering making a few minor changes to the changes.txt and readme.txt files which will have an impact on the announcement messages for future betas. Announcement messages will look a little different but will be similar to the old announcement messages.
Some of the important release notes from the last two years have been added to the end of the readme.txt file. The readme.txt file is not an instructional manual but at least it is a step in the right direction.
We are planning to not include the change-log in the changes.txt file as this material tends to be too technical and boring for the average user. The change-log is still available on the SVN repo.
Some of the important release notes from the last two years have been added to the end of the readme.txt file. The readme.txt file is not an instructional manual but at least it is a step in the right direction.
We are planning to not include the change-log in the changes.txt file as this material tends to be too technical and boring for the average user. The change-log is still available on the SVN repo.
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