Forge Beta: 02-08-2013 ver 1.3.8
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 02-08-2013 ver 1.3.8
by Symphonic » 20 Feb 2013, 15:52
There are no LQ card pictures yet for the seven different Circles of Protection and for Illusionist's Bracers.
Re: Forge Beta: 02-08-2013 ver 1.3.8
by Chris H. » 20 Feb 2013, 16:23
Symphonic wrote:There are no LQ card pictures yet for the seven different Circles of Protection and for Illusionist's Bracers.
Either download the most recent snapshot build or wait until the next beta release. This problem was noticed and is now fixed.
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Re: Forge Beta: 02-08-2013 ver 1.3.8
by Questioner » 20 Feb 2013, 16:50
It seems that if a block an creature, and both survive, I cannot block the same creature with the same blocker in subsequent turns. I just get the same response as when I try and attack with a creature that has just come out, or click on a creature with no abilities- the prompt area flashes.
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Re: Forge Beta: 02-08-2013 ver 1.3.8
by Nordos » 20 Feb 2013, 16:58
has already been posted about five times.
friarsol wrote:There was a bug with blockers not being cleared properly that has been fixed (just not in time for the version you are using). If you right click on your previous blocker it should clear it from the list and allow you to block again.
Re: Forge Beta: 02-08-2013 ver 1.3.8
by Questioner » 20 Feb 2013, 17:14
Oh, sorry, didnt see it. Thanks though.
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Re: Forge Beta: 02-08-2013 ver 1.3.8
by yagi » 21 Feb 2013, 07:16
Ooze token from Mystic Genesis doesn't get 2 +1/+1 counters from Master Biomancer
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Re: Forge Beta: 02-08-2013 ver 1.3.8
by RumbleBBU » 21 Feb 2013, 08:33
Observation: I used Control Magic to steal a Hypnotic Specter from the AI. The AI used a Seasinger to steal it back. When the AI untapped the Seasinger (to snatch another creature from me), it retained the control of the Hypnotic Specter which still had my Control Magic on it.
I would consider this a bug.
I would consider this a bug.
Re: Forge Beta: 02-08-2013 ver 1.3.8
by Nordos » 21 Feb 2013, 19:53
Didn't know where to put it, yet...
Would it hurt to revert the dialogue box of Circu, Dimir Lobotomist? ATM it is first the human side and the second one is the opponent, but who the hell wants to use his ability at himself by default? I accidentally pressed a serveral times 'ok' without changing the order, resulting that I exiled my own cards ...
Would it hurt to revert the dialogue box of Circu, Dimir Lobotomist? ATM it is first the human side and the second one is the opponent, but who the hell wants to use his ability at himself by default? I accidentally pressed a serveral times 'ok' without changing the order, resulting that I exiled my own cards ...
Re: Forge Beta: 02-08-2013 ver 1.3.8
by Symphonic » 21 Feb 2013, 22:15
I know that the quest shop price-system was updated about half a year ago, but it still isn't perfect. I just found an Alpha Time Walk for 376, which made me grin for quite some time now
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Last edited by Symphonic on 22 Feb 2013, 07:43, edited 1 time in total.
Re: Forge Beta: 02-08-2013 ver 1.3.8
by ezmariel » 22 Feb 2013, 04:33
hi,
so far i've found 2 issues with this release of forge.
1. a few friends and i are playing a self created format with a minimum deck size of 50 cards as opposed to 60. i was using forge to playtest my decks, however due to forge only allowing the use of minimum 60 card decks, i've been unable o continue playing them (also, at least one of the quest decks is under 60 cards)
2. i moved my LQ Set images over from a previous version of foge and now even though i repetedly download the remaining ones, the pictures don't show up in the program
with that being said, i love the addition of usable side boards
so far i've found 2 issues with this release of forge.
1. a few friends and i are playing a self created format with a minimum deck size of 50 cards as opposed to 60. i was using forge to playtest my decks, however due to forge only allowing the use of minimum 60 card decks, i've been unable o continue playing them (also, at least one of the quest decks is under 60 cards)
2. i moved my LQ Set images over from a previous version of foge and now even though i repetedly download the remaining ones, the pictures don't show up in the program
with that being said, i love the addition of usable side boards

Re: Forge Beta: 02-08-2013 ver 1.3.8
by friarsol » 22 Feb 2013, 05:07
Quest decks are allowed to be as little as 40 cards (similar to other limited formats).ezmariel wrote:1. a few friends and i are playing a self created format with a minimum deck size of 50 cards as opposed to 60. i was using forge to playtest my decks, however due to forge only allowing the use of minimum 60 card decks, i've been unable o continue playing them (also, at least one of the quest decks is under 60 cards)
If you go into the preferences you can disable the check for deck conformance.
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Re: Forge Beta: 02-08-2013 ver 1.3.8
by moomarc » 22 Feb 2013, 05:39
The Gatecrash (and apparently original Planechase) cards don't download yet (using the set images download) because they're not uploaded to our servers yet. In the case of Gatecrash it is because the HQ team that scans all the cards hasn't processed them yet (extreme is on holiday at the moment). As for the others I'll only get a chance to upload missing stuff mid-next week.ezmariel wrote:2. i moved my LQ Set images over from a previous version of foge and now even though i repetedly download the remaining ones, the pictures don't show up in the program
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Re: Forge Beta: 02-08-2013 ver 1.3.8
by ezmariel » 22 Feb 2013, 06:09
thanks guys, the other issue i've found is that evoke doesn't work...
Re: Forge Beta: 02-08-2013 ver 1.3.8
by Symphonic » 22 Feb 2013, 07:45
Same here - at least my Wispmare that I wanted to use in my Questdeckezmariel wrote:thanks guys, the other issue i've found is that evoke doesn't work...

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