[Old confirmed] Bug Archive
Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins
Re: [confirmed]Oriss,Samite Guardian
by Aswan jaguar » 13 Feb 2013, 14:34
This is really strange I would take an oath that it can prevent damage from others as I have done it once but I don't know if I messed a savegame or card or there is some other strange behaviour.....anyway I changed my report to what you have confirmed.
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Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[confirmed]Syncopate
by Aswan jaguar » 17 Feb 2013, 17:05
Describe the Bug:
Syncopate doesn't exile the countered card.
Which card did behave improperly ?
Syncopate
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2
What exactly should be the correct behavior/interaction ?
Syncopate exiles the countered card
Are any other cards possibly affected by this bug ?
Syncopate doesn't exile the countered card.
Which card did behave improperly ?
Syncopate
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2
What exactly should be the correct behavior/interaction ?
Syncopate exiles the countered card
Are any other cards possibly affected by this bug ?
- Attachments
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syncopate.rar- (1.95 KiB) Downloaded 370 times
Last edited by stassy on 18 Feb 2013, 17:09, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[confirmed]Mycosynth Golem
by Aswan jaguar » 19 Feb 2013, 08:23
Describe the Bug:
Mycosynth Golem doesn't give affinity to sunburst artifacts.
Which card did behave improperly ?
Mycosynth Golem
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time-spiral.V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
Probably all other cards that reduce cost.
EDIT and it has to be a lot of trouble to fix this so it won't auto reduce cost while you want to pay as much sunburst cost or decide how much of sunburst and how much of the reduce cost.
Mycosynth Golem doesn't give affinity to sunburst artifacts.
Which card did behave improperly ?
Mycosynth Golem
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time-spiral.V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
Probably all other cards that reduce cost.
EDIT and it has to be a lot of trouble to fix this so it won't auto reduce cost while you want to pay as much sunburst cost or decide how much of sunburst and how much of the reduce cost.
- Attachments
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mycosynth golem-sunburst.rar- (2.32 KiB) Downloaded 380 times
Last edited by stassy on 19 Feb 2013, 16:39, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[confirmed]AI tries to play Life from the Loam game crashes
by Aswan jaguar » 21 Feb 2013, 15:20
Describe the Bug:
When AI tries to play Life from the Loam game crashes.
Which card did behave improperly ?
Life from the Loam
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
When AI tries to play Life from the Loam game crashes.
Which card did behave improperly ?
Life from the Loam
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
- Attachments
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life of the foam.rar- (2.34 KiB) Downloaded 352 times
Last edited by stassy on 21 Feb 2013, 16:30, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[confirmed]Dream Hall and Bringer of the Green Dawn
by Aswan jaguar » 21 Feb 2013, 15:57
Describe the Bug:
Crash when AI has in hand Dream Halls and Bringer of the Green Dawn whichever you bury through cheat the game will continue normally
Which card did behave improperly ?
Dream Halls - Bringer of the Green Dawn
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
Crash when AI has in hand Dream Halls and Bringer of the Green Dawn whichever you bury through cheat the game will continue normally
Which card did behave improperly ?
Dream Halls - Bringer of the Green Dawn
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
- Attachments
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dream halls.rar- (2.43 KiB) Downloaded 370 times
Last edited by stassy on 21 Feb 2013, 16:40, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
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Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: AI tries to play Life from the Loam game crashes
by stassy » 21 Feb 2013, 16:30
confirmed in your savegame, however, AI can play it with no crash in a clean game, and by removing Burgeoning and Crucible of Worlds from play I didn't get any crash either (though the AI didn't play it at all)
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Re: Crash AI hand Dream Hall and Bringer of the Green Dawn
by stassy » 21 Feb 2013, 16:40
confirmed in your savegame and in a clean game, however crash occur only when AI has enough mana to cast Dream Halls.
I suspect this is due to Dream Halls ability which will also crash the game if player try to activate it on Bringer of the Green Dawn (it will work if activated on another Dream Halls).

I suspect this is due to Dream Halls ability which will also crash the game if player try to activate it on Bringer of the Green Dawn (it will work if activated on another Dream Halls).

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Re: [confirmed]Dream Hall and Bringer of the Green Dawn
by Zeek » 23 Feb 2013, 18:16
Dream Halls just crashes the game a lot anyway. >_>
[confirmed]Ice Cage
by Aswan jaguar » 11 Mar 2013, 15:18
Describe the Bug:
Ice Cage can be destroyed by the creature it enchants ability (pump at least) and also AI used the activated ability as a kind of counterspell or protection from enchantments against Ice Cage.
Which card did behave improperly ?
Ice Cage
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2
What exactly should be the correct behavior/interaction ?
Ice Cage can't be prevented from enchanting a creature by an irrelevant ability and when it enchants a creature it prevents it from activating it's ability.
Are any other cards possibly affected by this bug ?
Unfortunately savegame is one turn late as AI activated the ability at the end of the turn.
Ice Cage can be destroyed by the creature it enchants ability (pump at least) and also AI used the activated ability as a kind of counterspell or protection from enchantments against Ice Cage.
Which card did behave improperly ?
Ice Cage
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2
What exactly should be the correct behavior/interaction ?
Ice Cage can't be prevented from enchanting a creature by an irrelevant ability and when it enchants a creature it prevents it from activating it's ability.
Are any other cards possibly affected by this bug ?
Unfortunately savegame is one turn late as AI activated the ability at the end of the turn.
- Attachments
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ice cage - pump.rar- ...so you have to cheat it on your hand and try to enchant Fiery Hellhound
- (2.08 KiB) Downloaded 343 times
Last edited by stassy on 11 Mar 2013, 16:48, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
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Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Ice Cage
by stassy » 11 Mar 2013, 16:49
confirmed, it's also the first time I see the AI ingenuously exploit a bug to protect his creature like that 
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[confirmed]Krark's Thumb
by stassy » 11 Mar 2013, 17:08
Describe the Bug:
Krark's Thumb doesn't work with non C coded cards
Which card did behave improperly ?
Krark's Thumb
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TSv2
What exactly should be the correct behavior/interaction ?
Krark's Thumb work with non C coded cards
Are any other cards possibly affected by this bug ?
Bottle of Suleiman
Mana Clash
Goblin Artisan
Mana Crypt
Pandora's Box
Mijae Djinn
Ydwen Efreet fixed
Whimsy
I suspect it's doesn't really work with non C coded cards but just wanted to be sure before adding it to unfixable bug.
Also there is no interaction with Orcish Captain which is not a non c coded card, you don't even see the flip animation if enabled, seems to be the random data is coded like Chaos Orb
Krark's Thumb doesn't work with non C coded cards
Which card did behave improperly ?
Krark's Thumb
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TSv2
What exactly should be the correct behavior/interaction ?
Krark's Thumb work with non C coded cards
Are any other cards possibly affected by this bug ?
Mana Clash
Goblin Artisan
Mana Crypt
Pandora's Box
Mijae Djinn
Ydwen Efreet
Whimsy
I suspect it's doesn't really work with non C coded cards but just wanted to be sure before adding it to unfixable bug.
Also there is no interaction with Orcish Captain which is not a non c coded card, you don't even see the flip animation if enabled, seems to be the random data is coded like Chaos Orb
- Attachments
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1.zip- (2.3 KiB) Downloaded 318 times
Last edited by Aswan jaguar on 30 Dec 2015, 09:24, edited 6 times in total.
Reason: bug confirmed-correct name autocard-fixed-strikethrough ones
Reason: bug confirmed-correct name autocard-fixed-strikethrough ones
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[confirmed]Epic Experiment + Pyromancer Ascension
by Zeek » 12 Mar 2013, 19:55
Pyromancer Ascension can make copies of any spell that Epic Experiment casts for you, but Epic Experiment itself doesn't actually get copied, even though it prompts you for the casting trigger.
Last edited by stassy on 12 Mar 2013, 20:46, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
Re: Epic Experiment + Pyromancer Ascension
by stassy » 12 Mar 2013, 20:46
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[confirmed]Corrupted Harvester
by Aswan jaguar » 15 Mar 2013, 14:57
Describe the Bug:
Corrupted Harvester hits again after a year with the same bug:
AI will regenerate it only by paying
doesn't sacrifice a creature.
Which card did behave improperly ?
Corrupted Harvester
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
Corrupted Harvester hits again after a year with the same bug:
AI will regenerate it only by paying
doesn't sacrifice a creature.Which card did behave improperly ?
Corrupted Harvester
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
- Attachments
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corrupted harvester.rar- (1.8 KiB) Downloaded 346 times
Last edited by stassy on 17 Mar 2013, 09:01, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Corrupted Harvester
by stassy » 17 Mar 2013, 08:59
confirmed though it happen on both side.
In fact, when game ask to sac you can sac another creature but you can also target Corrupted Harvester which is considered as valid, however he will not got to the gy and regenerate instead.
If there is another creature in play AI will correctly sac it before targeting Corrupted Harvester, however, if 2 of them are in play and one is destroyed AI will not trigger at all.
In fact, when game ask to sac you can sac another creature but you can also target Corrupted Harvester which is considered as valid, however he will not got to the gy and regenerate instead.
If there is another creature in play AI will correctly sac it before targeting Corrupted Harvester, however, if 2 of them are in play and one is destroyed AI will not trigger at all.
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