It is currently 17 Sep 2025, 17:40
   
Text Size

[Fixed] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: Shallow Grave

Postby stassy » 24 Feb 2013, 09:34

confirmed

Image
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Problem with Inquisition of Kozilek

Postby muaddib » 25 Feb 2013, 07:20

Dialog appears and you may select card to discard, but after that you may look opponent graveyard. There is no card in graveyard.
User avatar
muaddib
Tester
 
Posts: 118
Joined: 03 Mar 2011, 08:37
Location: Russia
Has thanked: 0 time
Been thanked: 5 times

Re: Problem with Inquisition of Kozilek

Postby stassy » 25 Feb 2013, 08:41

Ah right, must have overlooked it too quickly
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by Gargaroz]Dead // Gone

Postby Aswan jaguar » 25 Feb 2013, 15:40

Describe the Bug:
Dead // Gone asks for 1 more mana for either ability.

Which card did behave improperly ?
Dead // Gone

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
Attachments
dead-gone.rar
(1.92 KiB) Downloaded 232 times
Last edited by Aswan jaguar on 07 Mar 2013, 22:47, edited 2 times in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

[fixed by Gargaroz]Evolution Charm

Postby Aswan jaguar » 25 Feb 2013, 16:00

Describe the Bug:
Evolution Charm tutor ability doesn't bring the selected creature back from graveyard to hand it stays in the graveyard.

Which card did behave improperly ?
Evolution Charm

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
Attachments
evolution charm.rar
(2.02 KiB) Downloaded 230 times
Last edited by Aswan jaguar on 07 Mar 2013, 22:48, edited 2 times in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

[fixed by Gargaroz]Dawn Charm

Postby Aswan jaguar » 25 Feb 2013, 16:27

Describe the Bug:
A really annoying error happens when AI (at least)plays Dawn Charm the following error message appears multiple times and generates multiple legacy cards(some times visible sometimes not):
"The following error has appeared in the Magic Duel which will cause the current card to behave improperly (to not perform all of it's effect or not deal all of it's damage):
AddCard error: No more room to cd to add a card.

-The card for the prevent damage affect works though after all the above end.

Which card did behave improperly ?
Dawn Charm

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
Attachments
dawn charm.rar
(1.97 KiB) Downloaded 228 times
Last edited by Aswan jaguar on 07 Mar 2013, 22:49, edited 2 times in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

[fixed by Gargaroz]Whitemane Lion

Postby Aswan jaguar » 25 Feb 2013, 17:09

Describe the Bug:
Whitemane Lion can't be blocked.

Which card did behave improperly ?
Whitemane Lion

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
Attachments
whitemane lion.rar
(2.13 KiB) Downloaded 228 times
Last edited by Aswan jaguar on 07 Mar 2013, 22:48, edited 2 times in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

[fixed by Gargaroz]Parallectric Feedback

Postby Aswan jaguar » 25 Feb 2013, 17:21

Describe the Bug:
Parallectric Feedback can't be cast.

Which card did behave improperly ?
Parallectric Feedback


Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
Attachments
parallectirc feedback.rar
(2.06 KiB) Downloaded 239 times
Last edited by Aswan jaguar on 07 Mar 2013, 22:50, edited 2 times in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

Re: annoying error-Dawn Charm

Postby stassy » 26 Feb 2013, 17:51

confirmed, it happen on player too, and also when cast and if there is at least one creature in player bf the game will automatically select the regen ability and will not prompt a window to choose between the available effects.
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Parallectric Feedback can't be cast.

Postby stassy » 26 Feb 2013, 17:58

confirmed, and if debug played it will generate an error and will stay in the bf as a permanent enchantment which do nothing.
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by Gargaroz]Beastmarks Magemark

Postby Aswan jaguar » 27 Feb 2013, 15:29

Describe the Bug:
1- Beastmarks Magemark doesn't give a +1/+1 bonus when the enchanted with it
creature is blocked(probably to others either- not tested though)
2- Beastmarks Magemark generates an error when played to Feral Animist?
Which card did behave improperly ?
Beastmarks Magemark

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2

What exactly should be the correct behavior/interaction ?
1- Get +1/+1 bonus when the enchanted with it creature is blocked and to all other enchanted creatures when they get blocked.

Are any other cards possibly affected by this bug ?
Attachments
beastmasters magemark-error.rar
(1.81 KiB) Downloaded 245 times
Last edited by Aswan jaguar on 07 Mar 2013, 22:50, edited 2 times in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

[fixed by Gargaroz]Keldon Marauders

Postby Aswan jaguar » 27 Feb 2013, 15:36

Describe the Bug:
Keldon Marauders doesn't deal 1 damage when it is sacrificed due to vanishing(sacrificing) but it still leaves the battlefield.

Which card did behave improperly ?
Keldon Marauders

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2

What exactly should be the correct behavior/interaction ?
Keldon Marauders has to deal 1 damage if it leaves the battlefield no matter how is that happening(killed,sacrificed,exiled,back to hand,library.....)

Are any other cards possibly affected by this bug ?
Attachments
keldon marauders.rar
(1.8 KiB) Downloaded 238 times
Last edited by Aswan jaguar on 07 Mar 2013, 22:51, edited 2 times in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

Re: Beastmarks Magemark no +1/+1 to enchanted creature

Postby stassy » 27 Feb 2013, 18:44

confirmed for 1, however for 2 AI generated an error when casting it on an Ornithopter, and casting another will will "trigger" all the others with nothing happening afterward.
When blocked, the enchanted creature will generate a legacy buff but nothing else will happen.

Image
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Keldon Marauders

Postby stassy » 27 Feb 2013, 18:48

confirmed, though leaving the bf by others means than vanishing will still trigger him (combat damage or exile)
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by Gargaroz] question about a function

Postby Aswan jaguar » 28 Feb 2013, 14:53

Gargaroz I know we have came across couple of bugs which have been fixed (if I remember correctly) regarding the code "if this (any) mana was spend to cast this do this...." have this function been fixed for all such cards?or only to specific cards that were reported?
Because I found bug with another one, Tin Street Hooligan.
It asks for 2 mana and then for other 2.
Last edited by Aswan jaguar on 07 Mar 2013, 22:52, edited 1 time in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

PreviousNext

Return to Archived Reports

Who is online

Users browsing this forum: Google [Bot] and 13 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 14 users online :: 1 registered, 0 hidden and 13 guests (based on users active over the past 10 minutes)
Most users ever online was 7967 on 09 Sep 2025, 23:08

Users browsing this forum: Google [Bot] and 13 guests

Login Form