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Forge Beta: 02-08-2013 ver 1.3.8

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Re: Forge Beta: 02-08-2013 ver 1.3.8

Postby mahan21 » 22 Feb 2013, 09:33

Hi, I tried using a card with dredge, it crashes the game and I was unable to continue the match. Please fix, thanks! :D. BTW, where can I get HQ pics of Gatecrash?
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Re: Forge Beta: 02-08-2013 ver 1.3.8

Postby Doerk » 22 Feb 2013, 12:01

The game just crashed when I played against Mawu: Mawu casted Coercion on me and forced me to discard Kozilek, Butcher of Truth. Then Mawu casted Necromancy on Kozilek and Kozilek appeared on the battlefield, enchanted by Necromancy. After that, the game tries to trigger the reshuffle effect and crashes with an error.
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Re: Forge Beta: 02-08-2013 ver 1.3.8

Postby gos » 22 Feb 2013, 13:07

When I imprint Sculpting Steel on Prototype Portal and then use the Portal's ability, the token that comes into play does not get the opportunity to enter as a copy of another artifact in play.
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Re: Forge Beta: 02-08-2013 ver 1.3.8

Postby Chris H. » 22 Feb 2013, 14:18

mahan21 wrote:BTW, where can I get HQ pics of Gatecrash?
 
The HQ pics and the LQ set pics will be available in a week or two or so and we all need to be patient. :wink:
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Re: Forge Beta: 02-08-2013 ver 1.3.8

Postby Symphonic » 22 Feb 2013, 14:58

I had a crash when trying to play Elemental Appeal in my new Quest.
The crash report is below, the funny thing is, the card vanished into nothing when trying to play it, it's neither in my graveyard nor under exiled cards or anywhere else.
| Open
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

String index out of range: 2


Version:
Forge version 1.3.8-r19484

OS: Windows 7 Version: 6.1 Architecture: amd64

Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.StringIndexOutOfBoundsException: String index out of range: 2
at java.lang.String.substring(Unknown Source)
at forge.card.abilityfactory.SpellEffect.getStackDescriptionWithSubs(SpellEffect.java:73)
at forge.card.abilityfactory.CommonDrawback.getStackDescription(CommonDrawback.java:63)
at forge.card.abilityfactory.SpellEffect.getStackDescriptionWithSubs(SpellEffect.java:83)
at forge.card.abilityfactory.CommonSpell.getStackDescription(CommonSpell.java:39)
at forge.card.spellability.SpellAbilityRequirements.addAbilityToStack(SpellAbilityRequirements.java:221)
at forge.card.spellability.SpellAbilityRequirements.finishPaying(SpellAbilityRequirements.java:192)
at forge.card.cost.CostPayment.payCost(CostPayment.java:231)
at forge.card.cost.CostPayment.paidCost(CostPayment.java:194)
at forge.control.input.InputPayManaCost2.done(InputPayManaCost2.java:82)
at forge.control.input.InputPayManaCost2.selectCard(InputPayManaCost2.java:54)
at forge.gui.match.nonsingleton.CField.cardclickAction(CField.java:446)
at forge.gui.match.nonsingleton.CField.access$7(CField.java:393)
at forge.gui.match.nonsingleton.CField$8.mousePressed(CField.java:104)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 02-08-2013 ver 1.3.8

Postby Symphonic » 22 Feb 2013, 15:15

The next strange thing - maybe I oversaw sth, but I actually don't think so.
A Sturdy Hatchling (without any -1/-1 counters left) was enchanted with my Glistening Oil and attacked me the following turn, but instead of 6 poison counters I got 9...
Screenshot:
| Open
screen forge.png
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Re: Forge Beta: 02-08-2013 ver 1.3.8

Postby Sloth » 22 Feb 2013, 22:03

Doomlord wrote:It seems that tokens will not enter the battlefield with counters on the. When I control a Master Biomancer and a token enters the battlefield under my control it is not getting the correct counters on it. Also, when I Spitting Image a creature with graft I control, the token enters without any +1/+1 counters on it, and dies immediately for being a 0/0.
CORRBentOrgy wrote:Why doesn't Master Biomancer 's ability affect tokens? It should.
lazylockie wrote:shouldn't Master Biomancer be affecting tokens as well?
gos wrote:I had a Master Biomancer enchanted with Rancor in play along with an Elvish Archdruid, so the Biomancer's power was 5. I had cast a few creature cards, and all of them entered the battlefield as Mutants with 5 +1/+1 counters, until I cast Huntmaster of the Fells. The Huntmaster entered the battlefield as a Mutant with 5 +1/+1 counters, but his Wolf companion was missing any +1/+1 counters. It was still a Mutant, though.

I had the same results with Thragtusk - the original creature received the counters, but the Beast token received none. Still a Mutant, though.
yagi wrote:Ooze token from Mystic Genesis doesn't get 2 +1/+1 counters from Master Biomancer
Fixed! Thanks Doomlord, CORRBentOrgy, lazylockie, gos and yagi.
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Re: Forge Beta: 02-08-2013 ver 1.3.8

Postby Zirbert » 23 Feb 2013, 03:37

If multiple creatures get exiled in the same turn by Astral Slide (by cycling more than one card), only one of them returns at the end of the turn. The rest remain exiled. Looks like the Astral Slide is only remembering one exiled creature (the last one targeted). Both return triggers go on the stack at EoT, but only one actually works.

Multiple copies of Astral Slide on the battlefield work fine - each one remembers the creature it exiles and returns it.
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Re: Forge Beta: 02-08-2013 ver 1.3.8

Postby cc-drake » 23 Feb 2013, 08:05

- AI controls Aladdin's Ring and Soul Net. In AI's upkeep, AI kills one of my dudes and the game got stuck since I can't resolve the triggered ability of Soul Net. Situation is reproducible.
- Throat Slitter, Skirk Commando and Caustic Wasps do nothing on resolution.
Last edited by cc-drake on 23 Feb 2013, 22:27, edited 1 time in total.
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Re: Forge Beta: 02-08-2013 ver 1.3.8

Postby Symphonic » 23 Feb 2013, 10:32

I played Rally the Peasants and copied the spell with the second ability of Chandra, the Firebrand. But Rally the Peasants was put into exile instead of into the graveyard, seems as if copying the spell was registered as having played the flashback cost or sth similar.
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Re: Forge Beta: 02-08-2013 ver 1.3.8

Postby Pux » 23 Feb 2013, 13:36

 Sanity Grinding doesn't work for me (I can't play it). Archon of the Triumvirate doesn't seem to detain anything. When I attack with him I get a targeting error even when the enemy has creatures in play. The stack sometimes doesn't work correctly, pressin OK doesn't do anything. You can get it to work by tapping a land but if all your lands are tapped you have to conscede the game. This especially happens with creatures with persist, but is pretty random.

Uh, I'm addicted to Forge now. Thanks for the hard work :)
Last edited by Pux on 25 Feb 2013, 14:45, edited 2 times in total.
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Re: Forge Beta: 02-08-2013 ver 1.3.8

Postby Symphonic » 24 Feb 2013, 18:45

Somehow the game gets stuck when playing against the Mortivore Qest-deck when the AI plays Mesmeric Orb. (happened two times so far)

Edit: a screenshot of the ingame-situation when the game crashed (unfortunately there wasn't any crash report)
| Open
Unbenannt.png


Edit: I saw that this bug was already mentioned two times in this thread.
Last edited by Symphonic on 24 Feb 2013, 20:17, edited 1 time in total.
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Re: Forge Beta: 02-08-2013 ver 1.3.8

Postby Symphonic » 24 Feb 2013, 20:15

I had a crash with a Miraclecard too (some people mentioned it before), but I think I found out when it is happening.
When you draw the Miraclecard (in my case it was Terminus), the question appears if you wanna pay its Miracle-cost. If you say yes, but haven't got the lands for the appropriate mana, then the game crashes.
There's the crash report:
| Open
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.3.8-r19484

OS: Windows 7 Version: 6.1 Architecture: amd64

Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
at forge.game.GameActionPlay.chooseOptionalAdditionalCosts(GameActionPlay.java:346)
at forge.game.GameActionPlay.playSpellAbility(GameActionPlay.java:365)
at forge.game.player.Player$MiracleTrigger.resolve(Player.java:3304)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:897)
at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:735)
at forge.game.player.PlayerController.passPriority(PlayerController.java:72)
at forge.game.ai.AiInputCommon.showMessage(AiInputCommon.java:110)
at forge.gui.GuiInput.setInput(GuiInput.java:71)
at forge.gui.GuiInput.update(GuiInput.java:54)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.util.MyObservable.updateObservers(MyObservable.java:38)
at forge.control.input.InputControl.resetInput(InputControl.java:141)
at forge.control.input.InputControl.resetInput(InputControl.java:137)
at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:740)
at forge.game.player.PlayerController.passPriority(PlayerController.java:72)
at forge.control.input.InputPassPriority.selectButtonOK(InputPassPriority.java:77)
at forge.gui.GuiInput.selectButtonOK(GuiInput.java:80)
at forge.gui.match.controllers.CMessage$2.actionPerformed(CMessage.java:51)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 02-08-2013 ver 1.3.8

Postby Sloth » 24 Feb 2013, 21:43

Kuno wrote:Dying Wish - Triggered ability doesn't activate.
jwallstone wrote:Shade's Form doesn't return the creature to the battlefield. AI had it on a Nether Traitor, tried to pump it, I killed it in response with Searing Spear, creature just dies and doesn't come back.
Arthur wrote: Murder Investigation did nothing upon the death of my Scorchwalker (have not yet tested it with any other cards, but will in a moment). Its ability simply never got onto the stack (sorry if this has been reported already).
These are fixed! Thanks Kuno, jwallstone and Arthur.
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Re: Forge Beta: 02-08-2013 ver 1.3.8

Postby Johnmwarner » 25 Feb 2013, 20:05

Looking for a little help? Is this the whole program, or do I need a base somewhere too? Looking forward to playing this, just not sure how to get started with the download. I've never used that 7zip program before so I need a little help with that too if it's the only way to unzip this.
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