Forge Beta: 03-01-2013 ver 1.3.9
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Forge Beta: 03-01-2013 ver 1.3.9
by Chris H. » 01 Mar 2013, 13:44
Forge Beta: 03-01-2013 ver 1.3.9
12193 cards in total.
Release Notes:
You can now cast cards for it's miracle cost without getting a crash. Blocking with a creature was not resetting after combat and this would prevent this creature from blocking in subsequent turns, now fixed.
Work continues on the quest worlds format and a new world based on Ravnica is coming along nicely.
Added a 'copy to clipboard' button on WinLose screen so players can easily copy the game log.
Find-as-you-type is now implemented for Deck Editor tables. Just start typing while the table has focus and the next card with a matching string in its name will be highlighted. If more than one card matches, hit Enter to select the next matching card. A popup panel will appear with the search string so you know what you are searching for. If no cards match the string, the string will be highlighted in red. Normally, if you hit the spacebar while a card is selected in one table, the card will be moved to the other table (catalog/deck). When the popup is displayed, space characters are interpreted as part of the search string. Find-as-you-type mode is automatically exited after 5 seconds of inactivity, or hit Escape to exit find-as-you-type mode immediately.
The Deck Editor has also gained some hotkey and context menu abilities. R-click on a card (or a group of selected cards) for a list of actions and keyboard shortcuts. In particular, you can now transfer cards 4 at a time using the keyboard and interact with the sideboard from anywhere. Also remember that you can jump to the other table with the arrow keys and jump to the text filter with ctrl/cmd+f. From the text filter, you can jump down to the tables by pressing enter.
In recent weeks people had noticed that the computer was picking the weakest cards in Draft mode rather than the strongest cards. This left the AI with a draft mode deck that was suboptimal. The computer should now pick the strongest cards rather than the weakest cards.
Work was also done on making the UI more keyboard-friendly. For example, the OK button should now stay focused during matches, so you can advance through the stages by hitting Enter without having to go over and click the button all the time. If you find the button is losing focus, please report it as a bug.
Gatecrash Guild Sealed game mode has been added. To use it, start a new Sealed Mode Game, select "Block / Set" and "Gatecrash Guild Sealed". Select the first (default) configuration in the "Choose Set Combination" dialog, and when asked to pick your boosters, choose the guild you want twice (once for the guild-specific booster, and then for the extra promo cards).
The following cards are not included in the guild boosters of this game mode because they are not currently implemented in Forge: Bane Alley Broker, Bioshift, Killing Glare, Simic Manipulator.
All Traditional sets are now up to 85% complete. Standard Format is supported at 99.19%. We are now at under 800 unsupported cards that are missing from Forge.
A person reported "Love the game but I seem to be having a problem using a draft pool to start a quest. It works for sealed for me but when I select the draft deck option it's always blank even if I have one or several drafts completed." This should now be fixed and draft decks should now show up in quest start combobox.
Several of the exiting sound files were changed and a handful of new sounds were added to the /res/sound/ folder.
Our snapshot and beta releases should now display the correct SVN revision number in the title bar. This should allow people to file a bug report with the correct SVN revision number.
New Cards:
New Phenomenons:
New Planes:
New Vanguard Avatars:
Known Issues:
Contributors to This Release:
Agetian
Asepetci
Foreroes
Gos
Hellfish
Marc
Max
Myk
Rooger
RumbleBBU
Serrasmurf
Sloth
Sol
Swordshine
Chris H
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)
The links to the various archives:
12193 cards in total.
Release Notes:
You can now cast cards for it's miracle cost without getting a crash. Blocking with a creature was not resetting after combat and this would prevent this creature from blocking in subsequent turns, now fixed.
Work continues on the quest worlds format and a new world based on Ravnica is coming along nicely.
Added a 'copy to clipboard' button on WinLose screen so players can easily copy the game log.
Find-as-you-type is now implemented for Deck Editor tables. Just start typing while the table has focus and the next card with a matching string in its name will be highlighted. If more than one card matches, hit Enter to select the next matching card. A popup panel will appear with the search string so you know what you are searching for. If no cards match the string, the string will be highlighted in red. Normally, if you hit the spacebar while a card is selected in one table, the card will be moved to the other table (catalog/deck). When the popup is displayed, space characters are interpreted as part of the search string. Find-as-you-type mode is automatically exited after 5 seconds of inactivity, or hit Escape to exit find-as-you-type mode immediately.
The Deck Editor has also gained some hotkey and context menu abilities. R-click on a card (or a group of selected cards) for a list of actions and keyboard shortcuts. In particular, you can now transfer cards 4 at a time using the keyboard and interact with the sideboard from anywhere. Also remember that you can jump to the other table with the arrow keys and jump to the text filter with ctrl/cmd+f. From the text filter, you can jump down to the tables by pressing enter.
In recent weeks people had noticed that the computer was picking the weakest cards in Draft mode rather than the strongest cards. This left the AI with a draft mode deck that was suboptimal. The computer should now pick the strongest cards rather than the weakest cards.
Work was also done on making the UI more keyboard-friendly. For example, the OK button should now stay focused during matches, so you can advance through the stages by hitting Enter without having to go over and click the button all the time. If you find the button is losing focus, please report it as a bug.
Gatecrash Guild Sealed game mode has been added. To use it, start a new Sealed Mode Game, select "Block / Set" and "Gatecrash Guild Sealed". Select the first (default) configuration in the "Choose Set Combination" dialog, and when asked to pick your boosters, choose the guild you want twice (once for the guild-specific booster, and then for the extra promo cards).
The following cards are not included in the guild boosters of this game mode because they are not currently implemented in Forge: Bane Alley Broker, Bioshift, Killing Glare, Simic Manipulator.
All Traditional sets are now up to 85% complete. Standard Format is supported at 99.19%. We are now at under 800 unsupported cards that are missing from Forge.
A person reported "Love the game but I seem to be having a problem using a draft pool to start a quest. It works for sealed for me but when I select the draft deck option it's always blank even if I have one or several drafts completed." This should now be fixed and draft decks should now show up in quest start combobox.
Several of the exiting sound files were changed and a handful of new sounds were added to the /res/sound/ folder.
Our snapshot and beta releases should now display the correct SVN revision number in the title bar. This should allow people to file a bug report with the correct SVN revision number.
New Cards:
- New Cards list | Open
- Archery Training
Aurelia's Fury
Aven Shrine
Barrin's Spite
Battletide Alchemist
Bioshift
Blind Seer
Blinding Powder
Bloom Tender
Bomb Squad
Bounty of the Hunt
Builder's Bane
Cabal Shrine
Cannibalize
Cephalid Shrine
Chant of Vitu-Ghazi
Chaoslace
Charm Peddler
Circle of Despair
Cleansing Meditation
Common Cause
Conflagrate
Conjurer's Ban
Cornered Market
Covenant of Minds
Crashing Boars
Crush Underfoot
Cryptic Gateway
Deathlace
Deepwood Elder
Desecrator Hag
Disruption Aura
Duplicity
Dwarven Shrine
Eight-and-a-Half-Tails
Embolden
Endemic Plague
Epochrasite
Ersatz Gnomes
Eye for an Eye
Eye of Singularity
Eye of Yawgmoth
Feint
Fiery Bombardment
Fiery Justice
Fire and Brimstone
Fire Covenant
Flash
Flickerform
Forbidden Crypt
Forked Lightning
Frostwielder
Game Preserve
Gargantuan Gorilla
Ghosts of the Innocent
Glamer Spinners
Guard Dogs
Hail of Arrows
Heartseeker
Heroic Defiance
Hint of Insanity
Holistic Wisdom
Infectious Rage
Infernal Harvest
Invoke Prejudice
Jaded Response
Jaws of Stone
Killing Glare
Knollspine Invocation
Knowledge Exploitation
Kumano's Blessing
Kumano's Pupils
Kumano, Master Yamabushi
Leonin Bola
Library of Leng
Lifelace
Light from Within
Lightning Dart
Living Inferno
Magmatic Core
Mana Vapors
Marble Priest
Mark of Eviction
Martyr's Cause
Memory Crystal
Meteor Shower
Mirror Golem
Mist of Stagnation
Mist of Stagnation
Moonlace
Moonring Mirror
Nantuko Shrine
Not of This World
Pendrell Flux
Phosphorescent Feast
Phyrexian Purge
Pious Kitsune
Plague Boiler
Planeswalker's Mischief
Pledge of Loyalty
Pollen Remedy
Protean Hulk
Psychic Allergy
Purelace
Purgatory
Quenchable Fire
Rally the Horde
Razia's Purification
Razor Boomerang
Reincarnation
Reins of the Vinesteed
Remedy
Retribution
Reverent Mantra
Reviving Vapors
Reweave
Rite of Ruin
Rock Slide
Rolling Thunder
Sabertooth Cobra
Samite Elder
Sapphire Drake
Searing Rays
Serra's Hymn
Shambling Swarm
Shared Animosity
Shuriken
Simic Guildmage
Sphinx Ambassador
Spike Cannibal
Spoils of War
Struggle for Sanity
Sunforger
Surestrike Trident
Tainted Pact
Takeno, Samurai General
Talara's Bane
Talruum Piper
Temporal Extortion
Thelon of Havenwood
Thought Gorger
Thoughtlace
Thran Tome
Unforge
Vodalian Mystic
Volcanic Wind
Warren Weirding
Winnow
Worldpurge
New Phenomenons:
- New Phenomenons list | Open
- Chaotic AEther
Planewide Disaster
New Planes:
- New Planes list | Open
- Aretopolis
Undercity Reaches
New Vanguard Avatars:
- New Vanguard Avatars list | Open
- Arcanis the Omnipotent Avatar
Bosh, Iron Golem Avatar
Figure of Destiny Avatar
Haakon Stromgald Scourge Avatar
Jaya Ballard Avatar
Maro Avatar
Master of the Wild Hunt Avatar
Necropotence Avatar
Sisters of Stone Death Avatar
Stuffy Doll Avatar
Two Headed Giant of Foriys Avatar
Vampire Nocturnus Avatar
Viridian Zealot Avatar
Known Issues:
- Known Issues | Open
- On several occasions people have noticed that the forge deck editor and/or quest mode card shop would not open or display. We have also received reports that some of the tabs/panels in the deck editor are missing. Try deleting the file named "editor_preferred.xml" which is found in the "res/layouts" folder. This should force forge to then use the "editor_default.xml" file instead.
Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.
Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).
It seems like the front face of double faced cards aren't triggering properly, but the back face and single faced cards are.
A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there are two remaining issues that we hope will be addressed in the near future.
1. Leave play triggers don't work correct for clones.
2. Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.
Forge is likely to be compatible with Java 7 at this time. Some people have used forge with Java 7 and have not reported any problems that are related to Java 7. If you would like to upgrade to Java 7 and have held off because of Forge then you may upgrade as we do not think that it will cause an incompatibility type of problem. We will continue to try to maintain compatibility with Java 6 for the foreseeable future.
The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.
The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.
Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.
Contributors to This Release:
Agetian
Asepetci
Foreroes
Gos
Hellfish
Marc
Max
Myk
Rooger
RumbleBBU
Serrasmurf
Sloth
Sol
Swordshine
Chris H
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)
The links to the various archives:
The Forge 03/01/2013 Windows and Linux archive (requires java 6):
forge-1.3.9.tar.bz2 (49.1 MB, at cardforge.org)
Forge 03/01/2013 BETA packaged as a Mac OS application:
forge-1.3.9-osx.tar.bz2 (50.4 MB, at cardforge.org)
-
Chris H. - Forge Moderator
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Re: Forge Beta: 03-01-2013 ver 1.3.9
by friarsol » 01 Mar 2013, 14:05
All of these stats are in:
Implemented (Missing) / Total = Implemented%
Distinct Cards in Forge (including special types):
12337 (818) / 13155 = 93.78 %
Standard Cards
1350 (9) / 1359 = 99.34 %
Set List Completion
Implemented (Missing) / Total = Implemented%
Distinct Cards in Forge (including special types):
12337 (818) / 13155 = 93.78 %
Standard Cards
1350 (9) / 1359 = 99.34 %
Set List Completion
- Set List | Open
- Dark Ascension: 158 (0) / 158 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Alara Reborn: 145 (0) / 145 = 100.0%
Innistrad: 253 (1) / 254 = 99.61%
Eventide: 179 (1) / 180 = 99.44%
Portal Three Kingdoms: 169 (1) / 170 = 99.41%
Starter 1999: 157 (1) / 158 = 99.37%
Portal Second Age: 154 (1) / 155 = 99.35%
Conflux: 144 (1) / 145 = 99.31%
Urza's Destiny: 142 (1) / 143 = 99.3%
Shards of Alara: 232 (2) / 234 = 99.15%
Magic 2010: 232 (2) / 234 = 99.15%
Magic 2013: 232 (2) / 234 = 99.15%
Rise of the Eldrazi: 231 (2) / 233 = 99.14%
Portal: 198 (2) / 200 = 99.0%
Tenth Edition: 364 (4) / 368 = 98.91%
Gatecrash: 246 (3) / 249 = 98.8%
Avacyn Restored: 231 (3) / 234 = 98.72%
Ninth Edition: 338 (6) / 344 = 98.26%
Seventh Edition: 329 (6) / 335 = 98.21%
Legions: 142 (3) / 145 = 97.93%
Magic 2011: 229 (5) / 234 = 97.86%
Magic 2012: 229 (5) / 234 = 97.86%
Scars of Mirrodin: 229 (5) / 234 = 97.86%
Eighth Edition: 334 (8) / 342 = 97.66%
Classic Sixth Edition: 326 (9) / 335 = 97.31%
Urza's Legacy: 139 (4) / 143 = 97.2%
Planeshift: 139 (4) / 143 = 97.2%
Torment: 139 (4) / 143 = 97.2%
Guildpact: 160 (5) / 165 = 96.97%
Lorwyn: 277 (9) / 286 = 96.85%
Morningtide: 145 (5) / 150 = 96.67%
Zendikar: 227 (8) / 235 = 96.6%
Worldwake: 140 (5) / 145 = 96.55%
New Phyrexia: 164 (6) / 170 = 96.47%
Urza's Saga: 323 (12) / 335 = 96.42%
Tempest: 323 (12) / 335 = 96.42%
Fifth Dawn: 159 (6) / 165 = 96.36%
Odyssey: 321 (14) / 335 = 95.82%
Judgment: 137 (6) / 143 = 95.8%
Shadowmoor: 273 (13) / 286 = 95.45%
Mercadian Masques: 319 (16) / 335 = 95.22%
Scourge: 136 (7) / 143 = 95.1%
Nemesis: 136 (7) / 143 = 95.1%
Champions of Kamigawa: 276 (15) / 291 = 94.85%
Revised Edition: 280 (16) / 296 = 94.59%
Saviors of Kamigawa: 156 (9) / 165 = 94.55%
Prophecy: 135 (8) / 143 = 94.41%
Time Spiral: 270 (16) / 286 = 94.41%
Mirrodin: 274 (17) / 291 = 94.16%
Fourth Edition: 346 (22) / 368 = 94.02%
Fifth Edition: 408 (26) / 434 = 94.01%
Future Sight: 169 (11) / 180 = 93.89%
Exodus: 134 (9) / 143 = 93.71%
Ravnica: City of Guilds: 272 (19) / 291 = 93.47%
Darksteel: 154 (11) / 165 = 93.33%
Magic: The Gathering-Commander: 282 (21) / 303 = 93.07%
Stronghold: 133 (10) / 143 = 93.01%
Planar Chaos: 153 (12) / 165 = 92.73%
Promo set for Gatherer: 25 (2) / 27 = 92.59%
Time Spiral "Timeshifted": 112 (9) / 121 = 92.56%
Unlimited Edition: 270 (22) / 292 = 92.47%
Limited Edition Beta: 270 (22) / 292 = 92.47%
Limited Edition Alpha: 268 (22) / 290 = 92.41%
Onslaught: 309 (26) / 335 = 92.24%
Invasion: 309 (26) / 335 = 92.24%
Weatherlight: 153 (14) / 167 = 91.62%
Antiquities: 77 (8) / 85 = 90.59%
Archenemy: 173 (18) / 191 = 90.58%
Dissension: 162 (18) / 180 = 90.0%
Mirage: 300 (35) / 335 = 89.55%
Betrayers of Kamigawa: 147 (18) / 165 = 89.09%
Coldsnap: 138 (17) / 155 = 89.03%
Apocalypse: 127 (16) / 143 = 88.81%
Arabian Nights: 69 (9) / 78 = 88.46%
Visions: 147 (20) / 167 = 88.02%
Homelands: 101 (14) / 115 = 87.83%
Chronicles: 101 (15) / 116 = 87.07%
The Dark: 102 (17) / 119 = 85.71%
Legends: 265 (45) / 310 = 85.48%
Alliances: 123 (21) / 144 = 85.42%
Fallen Empires: 87 (15) / 102 = 85.29%
Ice Age: 318 (55) / 373 = 85.25%
Vanguard: 87 (19) / 106 = 82.08%
Planechase: 155 (36) / 191 = 81.15%
Planechase 2012 Edition: 142 (35) / 177 = 80.23%
- friarsol
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Re: Forge Beta: 03-01-2013 ver 1.3.9
by gos » 01 Mar 2013, 14:44
When I have 7272 decks in the /res/decks/constructed/ folder, forge hangs when loading, immediately before processing image sprites, with an ETA of 00:00:01.
Versions 1.3.8 didn't have this problem.
Versions 1.3.8 didn't have this problem.
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Re: Forge Beta: 03-01-2013 ver 1.3.9
by moomarc » 01 Mar 2013, 15:03
Does it start fine with fewer decks in the folder?gos wrote:When I have 7272 decks in the /res/decks/constructed/ folder, forge hangs when loading, immediately before processing image sprites, with an ETA of 00:00:01.
Versions 1.3.8 didn't have this problem.
-Marc
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moomarc - Pixel Commander
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Re: Forge Beta: 03-01-2013 ver 1.3.9
by Max mtg » 01 Mar 2013, 15:16
May I have a copy of your decks folder, please?gos wrote:When I have 7272 decks in the /res/decks/constructed/ folder, forge hangs when loading, immediately before processing image sprites, with an ETA of 00:00:01.
Versions 1.3.8 didn't have this problem.

Single class for single responsibility.
- Max mtg
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Re: Forge Beta: 03-01-2013 ver 1.3.9
by mahan21 » 01 Mar 2013, 15:22
Tried using Hive Mind + pact, I still have to pay both of the spells. If I don't I lose
Re: Forge Beta: 03-01-2013 ver 1.3.9
by gos » 01 Mar 2013, 15:41
It starts fine with 1 deck in the folder.moomarc wrote:Does it start fine with fewer decks in the folder?gos wrote:When I have 7272 decks in the /res/decks/constructed/ folder, forge hangs when loading, immediately before processing image sprites, with an ETA of 00:00:01.
Versions 1.3.8 didn't have this problem.
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Re: Forge Beta: 03-01-2013 ver 1.3.9
by gos » 01 Mar 2013, 15:41
Send me a PM, I can hook you upMax mtg wrote:May I have a copy of your decks folder, please?gos wrote:When I have 7272 decks in the /res/decks/constructed/ folder, forge hangs when loading, immediately before processing image sprites, with an ETA of 00:00:01.
Versions 1.3.8 didn't have this problem.

- gos
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Re: Forge Beta: 03-01-2013 ver 1.3.9
by Pux » 01 Mar 2013, 16:36
The "Scale Image Larger" option doesn't seem to work. It continues to scale images larger when I disable it.
I also got a crash (not related)
Description: I started a new quest, clicked on "build a new deck" ,didn't do anything there, and pressed the red cross to get back.
I really like the new bug repot popup, definitely an improvement
I also got a crash (not related)
Description: I started a new quest, clicked on "build a new deck" ,didn't do anything there, and pressed the red cross to get back.
- IllegalArgumentException | Open
- Code: Select all
Forge Version: 1.3.9-r19953
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_03 Oracle Corporation
java.lang.IllegalArgumentException: illegal component position
at java.awt.Container.addImpl(Unknown Source)
at java.awt.Container.add(Unknown Source)
at forge.gui.framework.DragCell.addDoc(DragCell.java:277)
at forge.gui.deckeditor.controllers.CEditorQuest.exit(CEditorQuest.java:318)
at forge.control.FControl$4.windowClosing(FControl.java:134)
at java.awt.Window.processWindowEvent(Unknown Source)
at javax.swing.JFrame.processWindowEvent(Unknown Source)
at java.awt.Window.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
I really like the new bug repot popup, definitely an improvement

Re: Forge Beta: 03-01-2013 ver 1.3.9
by Nordos » 01 Mar 2013, 17:02
the creature Incursion Specialist seems buggy.
I played a cipher spell as second spell, and it got +2/0 - yet again, the two ciphered spells triggered after dealing damage and he got another +2/0 (seems like it anyway, he was 7/3 out of nowhere o.O) - yet again, next round I only cast the two cipher abilities and he wouldn't get any buff?! Quite strange, really...
I played a cipher spell as second spell, and it got +2/0 - yet again, the two ciphered spells triggered after dealing damage and he got another +2/0 (seems like it anyway, he was 7/3 out of nowhere o.O) - yet again, next round I only cast the two cipher abilities and he wouldn't get any buff?! Quite strange, really...
Re: Forge Beta: 03-01-2013 ver 1.3.9
by serrasmurf » 01 Mar 2013, 17:23
Hi,
no fat packs anymore in the spell shop?
i started a new quest about 50 times in different modes but get less stuff to buy than usual and never a fat pack..
no fat packs anymore in the spell shop?
i started a new quest about 50 times in different modes but get less stuff to buy than usual and never a fat pack..
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Re: Forge Beta: 03-01-2013 ver 1.3.9
by gos » 01 Mar 2013, 17:33
Huntmaster of the Fells works fine for me, triggered ETB, then back face, then front face again.Chris H. wrote:It seems like the front face of double faced cards aren't triggering properly, but the back face and single faced cards are.
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Re: Forge Beta: 03-01-2013 ver 1.3.9
by cc-drake » 01 Mar 2013, 17:39
The following issue is still not fixed and should probably show up in the "Known Issues"-section:
Creatures with a targeted triggered ability which triggers for dealing damage to an opponent still don't work (i.e. Throat Slitter, Skirk Commando , Caustic Wasps)
Creatures with a targeted triggered ability which triggers for dealing damage to an opponent still don't work (i.e. Throat Slitter, Skirk Commando , Caustic Wasps)
Re: Forge Beta: 03-01-2013 ver 1.3.9
by Chris H. » 01 Mar 2013, 17:54
moomarc wrote:Does it start fine with fewer decks in the folder?gos wrote:When I have 7272 decks in the /res/decks/constructed/ folder, forge hangs when loading, immediately before processing image sprites, with an ETA of 00:00:01.
Versions 1.3.8 didn't have this problem.
My local constructed decks folder contains 6598 deck files and I was able to launch Forge. There was a noticeable pause while launching but I waited and it started with any hangs or crashes.
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