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DotP2013 OFFICIAL CARDS Bug Fixes (last update 13/8/2013)
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Re: DotP2013 OFFICIAL CARDS Bug Fixes (last update 23/02/201
by thefiremind » 06 Mar 2013, 18:59
That's impossible: my TDX files are all compressed (except for Wayfarer's Bauble whose illustration becomes too ugly after compression, but its TDX has been taken from DotP2012 where it didn't give problems to anyone). If it really happens to you with my decks, then there's nothing I can do about it.
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Re: DotP2013 OFFICIAL CARDS Bug Fixes (last update 23/02/201
by Hyim » 06 Mar 2013, 20:32
it's okay maybe i can try to compress it myself , i found your other comment on using Eglin tool to compress , i tried it with one card from other deck and it work , btw thanks for your help and sorry if i caused any troublethefiremind wrote:That's impossible: my TDX files are all compressed (except for Wayfarer's Bauble whose illustration becomes too ugly after compression, but its TDX has been taken from DotP2012 where it didn't give problems to anyone). If it really happens to you with my decks, then there's nothing I can do about it.
Re: DotP2013 OFFICIAL CARDS Bug Fixes (last update 23/02/201
by Takhen » 07 Mar 2013, 13:34
Official cards can have more bugs? It isn't strange?
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Re: DotP2013 OFFICIAL CARDS Bug Fixes (last update 23/02/201
by thefiremind » 07 Mar 2013, 15:04
Takhen wrote:Official cards can have more bugs? It isn't strange?



No, it isn't strange... it just means that the testing has been very superficial, and modders here put more effort on their mods than the developers on the official game.

And don't forget that there are bugs that we cannot fix because they are inside the executable rather than in the XML files, so there are more than you can find on the list... even if those bugs can't be really blamed on the developers because we discover them by using custom cards.
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Re: DotP2013 OFFICIAL CARDS Bug Fixes (last update 23/02/201
by RiiakShiNal » 07 Mar 2013, 15:58
Also you have to consider some of the cards that the developers coded were only intended for use in certain specific challenges and as such they either hard-coded certain functionality or they only tested within the confines of where the card was used. One such example is Cloudpost the card as it was coded by the developers only supports up to 6 loci on the battlefield because it was not intended for use by the player and there were no other loci that had been coded so without mods it is impossible for more than 6 to be on the battlefield at once. This "bug" can only be partially fixed as you would have to add a fairly large number of resource mana abilities to cover all contingencies (to be consistent with the rules, most people would simply cut it off after a reasonable number and limit it to that max). Then you have the bug below to worry about.
An example of a bug that we can't fix is wasted mana. For example the only untapped mana source available is Sol Ring which produces
and in hand you have a Basilisk Collar and The Rack. Theoretically (and according to the rules) you can cast both, but due to how DotP controls mana tapping and usage you can only cast one.
An example of a bug that we can't fix is wasted mana. For example the only untapped mana source available is Sol Ring which produces

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Re: DotP2013 OFFICIAL CARDS Bug Fixes (last update 23/02/201
by Takhen » 07 Mar 2013, 17:35
It makes sence also if it is a little strange that we can't neither official ones are perfect
So, another time, thank you for your works
PS: I have here Deck_1000_PromoDisable and Deck_1000_GuildUnlock that I don't know what are
Noticed that they have the same "1000" number of this core maybe they are linked
So, another time, thank you for your works

PS: I have here Deck_1000_PromoDisable and Deck_1000_GuildUnlock that I don't know what are
Noticed that they have the same "1000" number of this core maybe they are linked
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Re: DotP2013 OFFICIAL CARDS Bug Fixes (last update 23/02/201
by Takhen » 10 Mar 2013, 17:59
I wanted to open the core fixes to overwhrite its cards with those in the officials' folder, but gibbed tools doesn't open it, there is any problem that stops the unpacking?
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Re: DotP2013 OFFICIAL CARDS Bug Fixes (last update 23/02/201
by thefiremind » 10 Mar 2013, 18:57
I have no problem in unpacking it. But why overwriting the fixes? If you don't want them, delete the WAD (and keep the bugs).Takhen wrote:I wanted to open the core fixes to overwhrite its cards with those in the officials' folder, but gibbed tools doesn't open it, there is any problem that stops the unpacking?
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Re: DotP2013 OFFICIAL CARDS Bug Fixes (last update 23/02/201
by Takhen » 10 Mar 2013, 19:01
no, I want to overwrite the official XMLs I have with the fixed in the core to have official and correct XMLs
Maybe I need a Gibbed Tools updated?
Maybe I need a Gibbed Tools updated?
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Re: DotP2013 OFFICIAL CARDS Bug Fixes (last update 23/02/201
by thefiremind » 10 Mar 2013, 19:17
I called this project "core fixes" but the cards are in every deck that uses them, so they aren't really in the core. You should unpack each and every deck, search for all occurrences of the cards to fix, and substitute them. Why do you always want to make easy things a lot more difficult?Takhen wrote:no, I want to overwrite the official XMLs I have with the fixed in the core to have official and correct XMLs
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Re: DotP2013 OFFICIAL CARDS Bug Fixes (last update 23/02/201
by Takhen » 10 Mar 2013, 19:37
I only wanted to use as models to code new cards the official cars fixed and not the bugged from the game...
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Re: DotP2013 OFFICIAL CARDS Bug Fixes (last update 23/02/201
by thefiremind » 10 Mar 2013, 19:57
I think I still didn't understand then... I have a folder with the official cards to use as model (mainly to write less code), but I don't need to modify the existing WAD files for that: it's just a separated folder with a copy of all the official XML files.Takhen wrote:I only wanted to use as models to code new cards the official cars fixed and not the bugged from the game...
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Re: DotP2013 OFFICIAL CARDS Bug Fixes (last update 23/02/201
by Takhen » 10 Mar 2013, 20:15
But so the official cards you use like model are not fixed with the fixes of this post, right?
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Re: DotP2013 OFFICIAL CARDS Bug Fixes (last update 23/02/201
by thefiremind » 10 Mar 2013, 20:58
I can overwrite them with the fixed cards if I want to... but I don't need to put the fixed cards inside the official WADs anyway.Takhen wrote:But so the official cards you use like model are not fixed with the fixes of this post, right?
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Re: DotP2013 OFFICIAL CARDS Bug Fixes (last update 23/02/201
by Takhen » 10 Mar 2013, 22:39
To fix the cards in game I will use the core fixes like everyone
I was talking about the official cards to use like model (a zip of all officials found on the forum)
Or the new cards I code will have the same bugs of the not yet fixed original, you don't do the same?
I was talking about the official cards to use like model (a zip of all officials found on the forum)
Or the new cards I code will have the same bugs of the not yet fixed original, you don't do the same?
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