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Forge Beta: 03-01-2013 ver 1.3.9

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Re: Forge Beta: 03-01-2013 ver 1.3.9

Postby Chris H. » 08 Mar 2013, 13:08

Alico wrote:Ok, now that I have opened that link, which file should I download? I assume that forge-1.3.9-20130228.124807-21.tar.bz2 is the correct link?
 
The forge-1.3.9 snapshot directory contains builds that came before the 1.3.9 beta release. You are looking for the forge-1.3.10 directory.
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Re: Forge Beta: 03-01-2013 ver 1.3.9

Postby gos » 08 Mar 2013, 13:50

The Poisonous ability doesn't seem to be working correctly.

I had a Virulent Sliver enchanted with Snake Cult Initiation attack and damage my opponent. He gained 2 poison counters (2 effects). He should have gained 4.

Then I enchanted the Sliver with another Snake Cult Initiation and attacked again. This time my opponent gained 3 poison counters (3 effects). He should have gained 7.

Multiple copies of Virulent Sliver s work fine, since the gain multiple instances of Poisonous 1.
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Re: Forge Beta: 03-01-2013 ver 1.3.9

Postby gos » 08 Mar 2013, 14:50

. Crashing Boars are 1/3 Snake Warriors and cost {2} {G}.
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Re: Forge Beta: 03-01-2013 ver 1.3.9

Postby gos » 08 Mar 2013, 15:24

Description: The effect of of my Think Tank was on the stack and about to resolve. It had resolved successfully at least twice before.

NullPointerException | Open
Code: Select all
Forge Version:    1.3.9-r19953
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_07 Oracle Corporation

java.lang.NullPointerException
   at forge.game.ai.ComputerUtilMana.payManaCost(ComputerUtilMana.java:63)
   at forge.game.ai.ComputerUtilCost.canPayCost(ComputerUtilCost.java:360)
   at forge.card.ability.SpellAbilityAi.doTriggerAI(SpellAbilityAi.java:26)
   at forge.card.spellability.AbilitySub.doTrigger(AbilitySub.java:133)
   at forge.card.spellability.SpellPermanent.checkETBEffects(SpellPermanent.java:487)
   at forge.card.spellability.SpellPermanent.checkETBEffects(SpellPermanent.java:391)
   at forge.game.ai.AiController.getPossibleETBCounters(AiController.java:152)
   at forge.game.ai.AiController.getSpellAbilityToPlay(AiController.java:96)
   at forge.game.ai.AiInputCommon.playSpellAbilities(AiInputCommon.java:161)
   at forge.game.ai.AiInputCommon.showMessage(AiInputCommon.java:82)
   at forge.gui.GuiInput.setInput(GuiInput.java:71)
   at forge.gui.GuiInput.update(GuiInput.java:54)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.util.MyObservable.updateObservers(MyObservable.java:38)
   at forge.control.input.InputControl.resetInput(InputControl.java:141)
   at forge.control.input.InputControl.resetInput(InputControl.java:137)
   at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:740)
   at forge.game.player.PlayerController.passPriority(PlayerController.java:70)
   at forge.control.input.InputPassPriority.selectButtonOK(InputPassPriority.java:77)
   at forge.gui.GuiInput.selectButtonOK(GuiInput.java:80)
   at forge.gui.match.controllers.CMessage$2.actionPerformed(CMessage.java:57)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at forge.gui.toolbox.FButton$1.keyPressed(FButton.java:87)
   at java.awt.Component.processKeyEvent(Unknown Source)
   at javax.swing.JComponent.processKeyEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 03-01-2013 ver 1.3.9

Postby Chris H. » 08 Mar 2013, 15:40

gos wrote:. Crashing Boars are 1/3 Snake Warriors and cost {2} {G}.
 
Fixed, thank you. :D
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Re: Forge Beta: 03-01-2013 ver 1.3.9

Postby freddyjsg » 08 Mar 2013, 16:35

When my opponent cast a Krark-Clan Ironworks the game crashed.
He had an Island, a Chromatic Sphere, and a Terrarion.
I had 3 Mountains, 3 Plains, 2 Human Tokens, 1 Doomed Traveler, 1 Elite Inquisitor and a Vigilante Justice
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Re: Forge Beta: 03-01-2013 ver 1.3.9

Postby jwallstone » 08 Mar 2013, 17:06

Two bugs to report:

A Tamiyo emblem is in play, and my Snapcaster Mage dies and is returned to my hand. I can no longer cast that card after this.

I restart the game with Karn Liberated. Among the exiled permanents are two Journey to Nowhere's. The new game starts, the triggers for Journey to Nowhere are on the stack, the game asks if I would like to mulligan, I click no, then the game just hangs and stops working.
Last edited by jwallstone on 09 Mar 2013, 01:26, edited 1 time in total.
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Re: Forge Beta: 03-01-2013 ver 1.3.9

Postby muppet » 08 Mar 2013, 18:29

I might have this one wrong. Chalice of the Void in play at zero counters.
I try to cast another one using only one mana. Should the new one have a converted casting cost of one even though I haven't paid enough mana for x to be anything but zero? Anyway the game counters my chalice currently but I think that might be wrong. Pretty much every other Chalice of the Void bug is fixed though thanks.
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Re: Forge Beta: 03-01-2013 ver 1.3.9

Postby friarsol » 08 Mar 2013, 18:42

muppet wrote:I might have this one wrong. Chalice of the Void in play at zero counters.
I try to cast another one using only one mana. Should the new one have a converted casting cost of one even though I haven't paid enough mana for x to be anything but zero? Anyway the game counters my chalice currently but I think that might be wrong. Pretty much every other Chalice of the Void bug is fixed though thanks.
You can't cast Chalice of the Void with an odd amount of mana since whatever you choose for X needs to be doubled.
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Re: Forge Beta: 03-01-2013 ver 1.3.9

Postby freddyjsg » 09 Mar 2013, 00:59

Today I tried to paly a game in constructed, and the game crashed.
Description: [describe what you were doing when the crash occurred]

NullPointerException | Open
Code: Select all
Forge Version:    1.3.9-r19953
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_13 Oracle Corporation

java.lang.NullPointerException
   at forge.gui.match.VMatchUI.populate(VMatchUI.java:88)
   at forge.control.FControl.changeState(FControl.java:206)
   at forge.game.MatchController.startRound(MatchController.java:149)
   at forge.gui.home.sanctioned.CSubmenuConstructed$7.doInBackground(CSubmenuConstructed.java:128)
   at javax.swing.SwingWorker$1.call(Unknown Source)
   at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
   at java.util.concurrent.FutureTask.run(Unknown Source)
   at javax.swing.SwingWorker.run(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
EDIT: The issue presents on every game I try to play
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Re: Forge Beta: 03-01-2013 ver 1.3.9

Postby eruditebaboon » 09 Mar 2013, 03:28

My Gyre Sage with one +1/+1 counter on it was sent to the graveyard with a Lightening Helix. I recovered the Gyre Sage with a Revive, but when I cast it, it was a 2/3 creature instead of a 1/2 - it still had the effect of the counter, but there were no counters on the card.
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Re: Forge Beta: 03-01-2013 ver 1.3.9

Postby jwallstone » 09 Mar 2013, 06:02

It seems that the search function doesn't properly return all cards with that text. For example, the Zendikar fetch lands (e.g. Marsh Flats ) cannot be searched for by many of the words in its text box. I've tried a dozen different combinations of the card text in the search box - "plains", "pay 1 life" "search your library" etc - but they simply don't show up. This has happened with search terms in other cards too. Another quick example: "sacrifice" or "sacrifice a creature" does not bring up Viscera Seer or Carnage Altar.
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Re: Forge Beta: 03-01-2013 ver 1.3.9

Postby myk » 09 Mar 2013, 06:48

freddyjsg wrote:Today I tried to play a game in constructed, and the game crashed.
This seems to be happening more often recently for some reason. Try removing your res/layouts/match_preferred.xml file to see if that fixes it.
jwallstone wrote:It seems that the search function doesn't properly return all cards with that text.
This has been fixed in svn. As a workaround until the next version is released, try leaving off the first letter of words in your search if those words happen to start with a capital letter. For example, instead of "sacrifice" search for "acrifice". In the next version, you'll be able to spell words normally again.
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Re: Forge Beta: 03-01-2013 ver 1.3.9

Postby Mageta the Lion » 09 Mar 2013, 11:48

 Frontline Strategist is turned face up, ability goes to the stack and then dont resolve.
Last edited by Chris H. on 09 Mar 2013, 12:49, edited 1 time in total.
Reason: mouseover
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Re: Forge Beta: 03-01-2013 ver 1.3.9

Postby gos » 09 Mar 2013, 11:58

. Rally the Righteous is only granting +2/+0, not untapping.
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