It is currently 04 Aug 2025, 19:23
   
Text Size

Card Creation Request Thread

User-made mods in DLC (Downloadable Content) form.
Get MTG cards here for your DotP that aren't available anywhere else!

Moderator: CCGHQ Admins

Re: Card Creation Request Thread

Postby thefiremind » 06 Mar 2013, 22:24

Honeybear wrote:I am even having a hard time coding something like Silvos, Rogue Elemental, so I won´t be of much help creating the rest of the requested cards anyway :mrgreen:
Silvos is easy... make a copy of Cudgel Troll (he has regeneration), copy and paste the trample ability and the legendary supertype from some other creatures (Avatar of Might and Griselbrand for example), adjust what's still different from Silvos (mana cost, power/toughness, creature subtype...), give your new card a new filename and Multiverse ID, get the localised text and there's your Silvos.

Honeybear wrote:Do you think that the developers of the game might be able to add cards like Vorinclex, Lazav and Karador in the near future, or is this just technically inpossible?
Seeing the limitations of DotP2012 we had hope for DotP2013 and some limitations had been lifted... now we can have hope for DotP2014. :lol:
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
User avatar
thefiremind
Programmer
 
Posts: 3515
Joined: 07 Nov 2011, 10:55
Has thanked: 118 times
Been thanked: 722 times

Re: Card Creation Request Thread

Postby AriesKiki » 08 Mar 2013, 20:07

Where can I find HQ pictures of cards?
User avatar
AriesKiki
 
Posts: 53
Joined: 05 Mar 2013, 17:46
Has thanked: 15 times
Been thanked: 3 times

Re: Card Creation Request Thread

Postby thefiremind » 08 Mar 2013, 21:05

AriesKiki wrote:Where can I find HQ pictures of cards?
A familiar question... :D viewtopic.php?f=63&t=8981
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
User avatar
thefiremind
Programmer
 
Posts: 3515
Joined: 07 Nov 2011, 10:55
Has thanked: 118 times
Been thanked: 722 times

Re: Card Creation Request Thread

Postby RiiakShiNal » 08 Mar 2013, 21:10

I get most of the images I use here: HQ PICS DOWNLOADS and Status List (MTG)
RiiakShiNal
Programmer
 
Posts: 2188
Joined: 16 May 2011, 21:37
Has thanked: 75 times
Been thanked: 497 times

Re: Card Creation Request Thread

Postby AriesKiki » 08 Mar 2013, 21:57

thanks :)
User avatar
AriesKiki
 
Posts: 53
Joined: 05 Mar 2013, 17:46
Has thanked: 15 times
Been thanked: 3 times

Re: Card Creation Request Thread

Postby Honeybear » 11 Mar 2013, 18:20

Silvos is easy...
After getting more into it, I came to the same conclusion. :mrgreen:
I´ll add the working Silvos to the attachment. Anyway, I found Devouring Strossus in your dotp 2012 Mod, Firemind. Unfortunately it does not work(crash) for dotp 2013. Can you please tell me what needs to be modified in the XML in order for them to work, since there are also two other cards, Jareth, Leonine Titan and Favor of the Mighty, that I would like to add to dotp 2013.

Is there any chance that somebody is still going to help me with Aegis Angel, Kaalia of the Vast and Krond the Dawn-Clad, or is it just too painstaking? :mrgreen:
Attachments
Silvos, Rogue Elemental.zip
(719.43 KiB) Downloaded 415 times
All fixed set patterns are incapable of adaptability or pliability. The truth is outside of all fixed patterns.

- Bruce Lee -
Honeybear
 
Posts: 20
Joined: 02 Mar 2013, 15:25
Location: Outside the bubble
Has thanked: 5 times
Been thanked: 2 times

Re: Card Creation Request Thread

Postby thefiremind » 11 Mar 2013, 19:46

Here you can find Devouring Strossus, Favor of the Mighty and Jareth, Leonine Titan. While I made some code improvements on the latter two, I updated Devouring Strossus in the easiest of the ways: I copied flying+trample from Rakdos the Defiler, the upkeep trigger from the Lair of the Ashen Idol plane (except for the planeswalk part of course), the sacrifice cost for regeneration from Bloodflow Connoisseur, and the regeneration resolution from Cudgel Troll. (Then I re-added the claw animation on the upkeep trigger because it's nice. :D)
Attachments
3 cards from DotP2012 mod.zip
Devouring Strossus, Favor of the Mighty and Jareth, Leonine Titan
(309.23 KiB) Downloaded 484 times
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
User avatar
thefiremind
Programmer
 
Posts: 3515
Joined: 07 Nov 2011, 10:55
Has thanked: 118 times
Been thanked: 722 times

Re: Card Creation Request Thread

Postby Honeybear » 11 Mar 2013, 20:36

thefiremind wrote:Here you can find Devouring Strossus, Favor of the Mighty and Jareth, Leonine Titan. While I made some code improvements on the latter two, I updated Devouring Strossus in the easiest of the ways: I copied flying+trample from Rakdos the Defiler, the upkeep trigger from the Lair of the Ashen Idol plane (except for the planeswalk part of course), the sacrifice cost for regeneration from Bloodflow Connoisseur, and the regeneration resolution from Cudgel Troll. (Then I re-added the claw animation on the upkeep trigger because it's nice. :D)
Great! Thanks a lot for your hard work :mrgreen:

It seems that I underestimated this whole coding thing a bit. The other three cards must be quite a pain in the ass. I´ll try my best, hoping that I will be able to sit on a chair afterwards :mrgreen:
All fixed set patterns are incapable of adaptability or pliability. The truth is outside of all fixed patterns.

- Bruce Lee -
Honeybear
 
Posts: 20
Joined: 02 Mar 2013, 15:25
Location: Outside the bubble
Has thanked: 5 times
Been thanked: 2 times

Re: Card Creation Request Thread

Postby thefiremind » 11 Mar 2013, 22:17

Honeybear wrote:It seems that I underestimated this whole coding thing a bit. The other three cards must be quite a pain in the ass. I´ll try my best, hoping that I will be able to sit on a chair afterwards :mrgreen:
No, they aren't difficult cards... maybe just Aegis Angel needs a bit of attention on its ability's duration. The fact is, I'm on another project at the moment so I'm not even coding cards chosen by me... :roll:

Anyway I noticed that Aegis Angel and Krond were on my DotP2012 as well, so here they are.
Just a note: I used the string "CARD_QUERY_CHOOSE_CREATURE_IS_INDESTRUCTIBLE" for Aegis Angel, even if it's not limited to creatures. There wasn't a string for permanents ready, anyway if you read the card you don't need to read the query string. :wink:
Attachments
other 2 cards from DotP2012 mod.zip
Aegis Angel, Krond the Dawn-Clad
(217.97 KiB) Downloaded 272 times
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
User avatar
thefiremind
Programmer
 
Posts: 3515
Joined: 07 Nov 2011, 10:55
Has thanked: 118 times
Been thanked: 722 times

Re: Card Creation Request Thread

Postby Thran75 » 13 Mar 2013, 16:33

I need Forsaken City as last card of my stasis deck. Someone could help me with I am stuck with that card... it is too difficult to me... BTW for stasis i just removed the untap from the single permanents. Is there a way to skip the whole phase?
Thran75
 
Posts: 22
Joined: 24 Feb 2013, 11:38
Has thanked: 7 times
Been thanked: 0 time

Re: Card Creation Request Thread

Postby thefiremind » 13 Mar 2013, 17:43

Thran75 wrote:I need Forsaken City as last card of my stasis deck. Someone could help me with I am stuck with that card... it is too difficult to me...
Adding one mana of any color can be achieved only by using mana tokens (or by adding an ability that lets you choose the color you want to produce before using the land). I usually don't code cards that need this kind of strategy because they feel unnatural and confusing.

Thran75 wrote:BTW for stasis i just removed the untap from the single permanents. Is there a way to skip the whole phase?
If it was a phase, we could do that, but untap is a step, so there's no function to skip it. Skipping the beginning phase would skip untap, upkeep and draw altogether, which definitely isn't a good idea. :D You coded the card in the only possible way.
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
User avatar
thefiremind
Programmer
 
Posts: 3515
Joined: 07 Nov 2011, 10:55
Has thanked: 118 times
Been thanked: 722 times

Re: Card Creation Request Thread

Postby Honeybear » 13 Mar 2013, 22:23

thefiremind wrote:
Honeybear wrote:It seems that I underestimated this whole coding thing a bit. The other three cards must be quite a pain in the ass. I´ll try my best, hoping that I will be able to sit on a chair afterwards :mrgreen:
No, they aren't difficult cards... maybe just Aegis Angel needs a bit of attention on its ability's duration. The fact is, I'm on another project at the moment so I'm not even coding cards chosen by me... :roll:

Anyway I noticed that Aegis Angel and Krond were on my DotP2012 as well, so here they are.
Just a note: I used the string "CARD_QUERY_CHOOSE_CREATURE_IS_INDESTRUCTIBLE" for Aegis Angel, even if it's not limited to creatures. There wasn't a string for permanents ready, anyway if you read the card you don't need to read the query string. :wink:
Thanks again.

Much luck on your new project. :mrgreen:
All fixed set patterns are incapable of adaptability or pliability. The truth is outside of all fixed patterns.

- Bruce Lee -
Honeybear
 
Posts: 20
Joined: 02 Mar 2013, 15:25
Location: Outside the bubble
Has thanked: 5 times
Been thanked: 2 times

Re: Card Creation Request Thread

Postby Thran75 » 14 Mar 2013, 15:48

Still talking about Forsaken City did the best i could with the mana part but i have some problem with the untapping part. I tried this way:


<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[All'inizio del tuo mantenimento, puoi esiliare una carta dalla tua mano. Se lo fai stappa la Città dei Perduti.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City..]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City..]]></LOCALISED_TEXT>
<TRIGGER value="BEGINNING_OF_STEP" simple_qualifier="controller">
return ( EffectController():MyTurn() ~= 0 ) and ( MTG():GetStep() == STEP_UPKEEP )
</TRIGGER>
<COST type="REMOVE_FROM_GAME" number="1">
<TARGET_DEFINITION id="6">
local filter = Object():GetFilter()
filter:Clear()
filter:May()
filter:NotTargetted()
filter:SetZone( ZONE_HAND )
filter:SetPlayer( EffectController() )
</TARGET_DEFINITION>
<TARGET_DETERMINATION>
return AtLeastOneTargetFromDefinition(6)
</TARGET_DETERMINATION>
<PLAYTIME>
EffectController():ChooseTarget( 6, "CARD_QUERY_CHOOSE_CARD_TO_EXILE", EffectDC():Make_Targets(0) )
</PLAYTIME>
</COST>
<RESOLUTION_TIME_ACTION>
if EffectSource() ~= nil then
EffectSource():Untap()
end
</RESOLUTION_TIME_ACTION>

But the land keep to untap even if I dont exile the card from my hand.
Thran75
 
Posts: 22
Joined: 24 Feb 2013, 11:38
Has thanked: 7 times
Been thanked: 0 time

Re: Card Creation Request Thread

Postby RiiakShiNal » 14 Mar 2013, 15:54

You will need to add an ability that prevents untap from the end of turn through the end of the untap step (using CHARACTERISTIC_DOESNT_UNTAP). Though you will only want to use this for that short time period otherwise it may prevent untapping even from other effects.
RiiakShiNal
Programmer
 
Posts: 2188
Joined: 16 May 2011, 21:37
Has thanked: 75 times
Been thanked: 497 times

Re: Card Creation Request Thread

Postby thefiremind » 14 Mar 2013, 15:59

Starting from your code, the fastest way to make it working is to use a conditional cost.

Change
Code: Select all
<COST type="REMOVE_FROM_GAME" number="1">
with
Code: Select all
<COST type="REMOVE_FROM_GAME" number="1" qualifier="conditional">
then change
Code: Select all
<RESOLUTION_TIME_ACTION>
with
Code: Select all
<RESOLUTION_TIME_ACTION conditional="if">
RiiakShiNal wrote:You will need to add an ability that prevents untap from the end of turn through the end of the untap step (using CHARACTERISTIC_DOESNT_UNTAP). Though you will only want to use this for that short time period otherwise it may prevent untapping even from other effects.
I think he already did that, but the land untaps because the RESOLUTION_TIME_ACTION in his code always gets executed.
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
User avatar
thefiremind
Programmer
 
Posts: 3515
Joined: 07 Nov 2011, 10:55
Has thanked: 118 times
Been thanked: 722 times

PreviousNext

Return to New MTG Cards and Decks (2010, 2012, 2013, 2014, 2015, Magic Duels)

Who is online

Users browsing this forum: No registered users and 0 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 0 users online :: 0 registered, 0 hidden and 0 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 0 guests

Login Form