Jungle
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Jungle
by GandoTheBard » 18 Mar 2009, 19:15
Yet another theme deck for the AI to use. (Btw these get their own topics until they are approved at which point Ill put them in the quest deck topic.)
60 Total Cards
30 Creatures
-------------
1x Cavern Thoctar
4x Druid of the Anima
3x Horned Kavu
1x Jedit Ojanen of Efrava
4x Kird Ape
1x Mycoloth
3x Raging Kavu
1x Rhys the Redeemed
3x Rip-Clan Crasher
3x Shivan Wurm
2x Skullmulcher
3x Streetbreaker Wurm
1x Thornling
12 Spells
----------
2x Fire Diamond
4x Lightning Bolt
2x Moss Diamond
1x Mox Emerald
1x Mox Ruby
2x Overrun
18 Land
--------
4x Forest
6x Mountain
4x Stomping Ground
4x Taiga
tell me what you think of this. Haven't tested it much yet.
60 Total Cards
30 Creatures
-------------
1x Cavern Thoctar
4x Druid of the Anima
3x Horned Kavu
1x Jedit Ojanen of Efrava
4x Kird Ape
1x Mycoloth
3x Raging Kavu
1x Rhys the Redeemed
3x Rip-Clan Crasher
3x Shivan Wurm
2x Skullmulcher
3x Streetbreaker Wurm
1x Thornling
12 Spells
----------
2x Fire Diamond
4x Lightning Bolt
2x Moss Diamond
1x Mox Emerald
1x Mox Ruby
2x Overrun
18 Land
--------
4x Forest
6x Mountain
4x Stomping Ground
4x Taiga
tell me what you think of this. Haven't tested it much yet.
- Attachments
-
WelcomeToTheJungle.deck
- (791 Bytes) Downloaded 358 times
Last edited by GandoTheBard on 18 Mar 2009, 20:52, edited 1 time in total.
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GandoTheBard - Tester
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Re: Jungle
by DennisBergkamp » 18 Mar 2009, 19:29
I think these theme decks fit well within quest mode... most of them are not overly powerful (but definitely strong), and they're a lot of fun to play against.
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DennisBergkamp - AI Programmer
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Re: Jungle
by Chris H. » 18 Mar 2009, 20:23
I agree, it looks like a fun deck for quest mode. I see that Gando has been busy, I hope that he remembers to leave us the deck attachment so we can try it out.DennisBergkamp wrote:I think these theme decks fit well within quest mode... most of them are not overly powerful (but definitely strong), and they're a lot of fun to play against.

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Chris H. - Forge Moderator
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Re: Jungle
by GandoTheBard » 18 Mar 2009, 20:52
Woops my bad...forgot. As I often do. Only this time I didn't catch it.
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GandoTheBard - Tester
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Re: Jungle
by Chris H. » 18 Mar 2009, 20:59
We don't like to admit it, but we all get a wee bit forgetful at times.GandoTheBard wrote:Woops my bad...forgot. As I often do. Only this time I didn't catch it.

BTW: I recently looked at the source code and discovered that the computer can not cast the Horned Kavu or the Shivan Wurm, or, I assume, the other creatures that have the same ability. Writing the AI code is always far more difficult than writing the code to let us humans play the card.
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Re: Jungle
by GandoTheBard » 18 Mar 2009, 21:29
Well thats sad...I guess the deck needs modification then.
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GandoTheBard - Tester
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Re: Jungle
by Chris H. » 18 Mar 2009, 22:25
It still is a good and fun deck. If we can't give it to the computer at this time ... well we can always play the deck ourselves.GandoTheBard wrote:Well thats sad...I guess the deck needs modification then.

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Re: Jungle
by Chris H. » 19 Mar 2009, 02:15
I played this deck several times tonight and I had a blast. The two Kavus kept me in a close game and at the end I was able to use the Overrun on my lone and last creature, Shivan Wurm. Sweet.Chris H. wrote:It still is a good and fun deck. If we can't give it to the computer at this time ... well we can always play the deck ourselves.

It was a most Mr. Green moment.
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