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[Fixed] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: [confirmed]Sunhome Guildmage

Postby Gargaroz » 25 Mar 2013, 15:02

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Hideaway lands

Postby Gargaroz » 25 Mar 2013, 15:12

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Signal the Clans

Postby porphyre » 25 Mar 2013, 15:16

Describe the Bug:
1) Signal the Clans puts all three cards into your hand. Can we just leave it like this?? :D
2) Wow, but then your hand is messed up. See attached save, I have 6 cards in hand and it's asking me to discard 2 cards at end of turn.


Which card did behave improperly ?
Signal the Clans

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
LoreCrash v1

What exactly should be the correct behavior/interaction ?
1) If 3 different creatures were chosen, 1 creature randomly goes into your hand.
2) Discard effect is probably caused by bugged cards in hand.

Are any other cards possibly affected by this bug ?
Attachments
signalTheClans.zip
(2.78 KiB) Downloaded 258 times
Last edited by Aswan jaguar on 26 Mar 2013, 14:28, edited 2 times in total.
Reason: fixed bug
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Re: [confirmed]Farsight Mask

Postby Gargaroz » 25 Mar 2013, 15:19

Fixed. Also fixed interaction with damage sources with Infect and such.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Debtor's Pulpit

Postby Gargaroz » 25 Mar 2013, 15:30

All fixed, except Tin Street Market : what kind of dialogue box do you need ? It doesn't target anything on activation.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Restless Apparition misses Persist

Postby Gargaroz » 25 Mar 2013, 15:32

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Pyre Charger has no haste

Postby Gargaroz » 25 Mar 2013, 15:35

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Urban Evolution

Postby Gargaroz » 25 Mar 2013, 15:40

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Boros Keyrune only produces 1

Postby Gargaroz » 25 Mar 2013, 15:41

Fixed. Sonic, I should have checked, so shame on us ;)
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Debtor's Pulpit

Postby stassy » 25 Mar 2013, 17:04

Maybe it was the message when Tin Street Market is cast on target land, however I don't have this issue, the game correctly ask for target land.

Image
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Re: [all fixed by Gargaroz]Debtor's Pulpit

Postby Aswan jaguar » 25 Mar 2013, 17:21

My bad got confused when testing.
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Re: Signal the Clans

Postby stassy » 25 Mar 2013, 17:22

confirmed, although the reduced max hand to 4 only last during the turn when Signal the Clans is cast (maybe a mess in the put-the-2-others-card-in-library effect)
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Re: Assassinate disregards Totem Armor

Postby stassy » 25 Mar 2013, 17:40

confirmed in your savegame, however in a clean game for me Hyena Umbra and others totem armors work correctly but not Felidar Umbra and Indrik Umbra during many tests (even if you stack several Felidar Umbra creature will still die, however stacking others totem armors will correctly remove them first), well that is weird
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[fixed by Gargaroz]Fiery Bombardment

Postby Aswan jaguar » 25 Mar 2013, 18:52

Describe the Bug:
Fiery Bombardment can't be cast

Which card did behave improperly ?
Fiery Bombardment

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink.3.0-GATECRASH+

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
Attachments
fiery bombardment.rar
(1.7 KiB) Downloaded 272 times
Last edited by Aswan jaguar on 26 Mar 2013, 14:29, edited 2 times in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Elvish Hexhunter

Postby Aswan jaguar » 25 Mar 2013, 19:24

Describe the Bug:
1- Elvish Hexhunter can't be cast with {W}
2- Elvish Hexhunter destroys artifacts,too.
Which card did behave improperly ?
Elvish Hexhunter

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0-Gatecrash+

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
Attachments
elvish hexhunter.rar
(1.87 KiB) Downloaded 279 times
Last edited by Aswan jaguar on 26 Mar 2013, 14:30, edited 2 times in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
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