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Thefiremind's DotP2013 DLC v9 (27/5/2013)
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Re: Thefiremind's DotP2013 DLC v7 (18/02/2013)
by thefiremind » 23 Mar 2013, 13:37
If there was something wrong in the installation, you wouldn't even see the decks. Tell me exactly what are those "many problems with many decks" and we'll find a solution.dracolion wrote:I love your work but still can not run the game perfectly.
I encounter many problems with many decks and I know very there is a solution in the forum. The problem is that the solutions are scattered all over the forum and wanted to ask as a favor: if you can put a game instalation guide from vanilla, or what things we have to do when we install to run the game (since we have to install version theta or skidrow, the expansions and all dll's to be included in the path)
Srry for my engl.
Thxs so much.
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Re: Thefiremind's DotP2013 DLC v7 (18/02/2013)
by RiiakShiNal » 23 Mar 2013, 14:18
Well, if he installed the decks, but forgot the core then that could cause "many problems with many decks" as the decks would show up, but wouldn't have all the cards and other such problems.thefiremind wrote:If there was something wrong in the installation, you wouldn't even see the decks. Tell me exactly what are those "many problems with many decks" and we'll find a solution.
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Re: Thefiremind's DotP2013 DLC v7 (18/02/2013)
by thefiremind » 23 Mar 2013, 17:20
RiiakShiNal guessed right... you haven't installed the core WAD. Deck_1999_Core is needed for the decks to work, download it on the first page.
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Re: Thefiremind's DotP2013 DLC v7 (18/02/2013)
by dracolion » 23 Mar 2013, 20:39
Watch files into the directory
I already installed the core WAD. Deck_1999_Core.
Desktop.rar
- (829.37 KiB) Downloaded 267 times
I already installed the core WAD. Deck_1999_Core.
Last edited by dracolion on 23 Mar 2013, 21:51, edited 1 time in total.
Re: Thefiremind's DotP2013 DLC v7 (18/02/2013)
by thefiremind » 23 Mar 2013, 20:47
Maybe I'm blind but I can't see it anywhere from your screenshots.
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Re: Thefiremind's DotP2013 DLC v7 (18/02/2013)
by thefiremind » 23 Mar 2013, 21:58
Now I see it, and I see that it's about 49 MB but it should be about 93 MB. Your download got interrupted before ending: download it again.
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Re: Thefiremind's DotP2013 DLC v7 (18/02/2013)
by thedoo » 27 Mar 2013, 05:18
Ok, ran into an issue with Devestating Dreams from the Landcrusher deck. Person played it with x=5, the card made us choose our land, I had 3 to pick. When the card resolved, it only ended up sacrificing 1 land from each player instead of 5 like it should.
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Re: Thefiremind's DotP2013 DLC v7 (18/02/2013)
by thefiremind » 27 Mar 2013, 10:07
That card drives me mad... no matter how many times I correct it, there's always a problem. I'll give it another shot, then if I can't get it right, I'll probably remove it from the deck.thedoo wrote:Ok, ran into an issue with Devestating Dreams from the Landcrusher deck. Person played it with x=5, the card made us choose our land, I had 3 to pick. When the card resolved, it only ended up sacrificing 1 land from each player instead of 5 like it should.
EDIT: Temporary patch updated. Fingers crossed.


(Yes, I tested the card, but I tested it before as well, and it seemed OK to me...)
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Re: Thefiremind's DotP2013 DLC v7 (18/02/2013)
by thedoo » 27 Mar 2013, 21:47
Ok, I'll try it out in my 4player ffa and see what happens.thefiremind wrote:That card drives me mad... no matter how many times I correct it, there's always a problem. I'll give it another shot, then if I can't get it right, I'll probably remove it from the deck.thedoo wrote:Ok, ran into an issue with Devestating Dreams from the Landcrusher deck. Person played it with x=5, the card made us choose our land, I had 3 to pick. When the card resolved, it only ended up sacrificing 1 land from each player instead of 5 like it should.
EDIT: Temporary patch updated. Fingers crossed.![]()
(Yes, I tested the card, but I tested it before as well, and it seemed OK to me...)
EDIT: Seemed to work fine.
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Re: Thefiremind's DotP2013 DLC v7 (18/02/2013)
by nivmizzet1 » 29 Mar 2013, 18:29
I just came across a bug while playing against one of your decks.
AI was "Army of Entropy", and I was using one of my modded decks "Fire and Lightning". The AI had out crumbling ashes, fevered convulsions, and i think it was a sickle ripper. I had out a kiln fiend. I then played electrolyze (in my turn) targetting 1 on the ripper and one on the opponent player; the resolution timer started, but it kept resetting when it was about 3/4s through. I thought it might have been the AI trying to activate fevered convulsions unsuccesfully over and over (I think it may have only had 3 mana untapped, but 7 on the battlefield), but I don't really have a basis for that, other than I know it wasn't anything from my deck (those are both cards from the game), and I don't see how it would be a problem with sickle ripper, and crumbling ashes shouldn't be doing anything...so yeah. Unless it was just a game glitch unrelated to the mods.
AI was "Army of Entropy", and I was using one of my modded decks "Fire and Lightning". The AI had out crumbling ashes, fevered convulsions, and i think it was a sickle ripper. I had out a kiln fiend. I then played electrolyze (in my turn) targetting 1 on the ripper and one on the opponent player; the resolution timer started, but it kept resetting when it was about 3/4s through. I thought it might have been the AI trying to activate fevered convulsions unsuccesfully over and over (I think it may have only had 3 mana untapped, but 7 on the battlefield), but I don't really have a basis for that, other than I know it wasn't anything from my deck (those are both cards from the game), and I don't see how it would be a problem with sickle ripper, and crumbling ashes shouldn't be doing anything...so yeah. Unless it was just a game glitch unrelated to the mods.
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Re: Thefiremind's DotP2013 DLC v7 (18/02/2013)
by thefiremind » 29 Mar 2013, 19:08
My best guess is that the AI got stuck trying to cast Fate Transfer, it's the only card in that deck that has a very complicated code behind. And I also have an idea about where to start fixing it: I made the same mistake in the TARGET_DETERMINATION that I made in a requested card some days ago. I think I had better browsing all of my cards and check that there aren't other wrong TARGET_DETERMINATIONs.
EDIT: As I feared, there were lots of cards with the same error... I wonder why none of those cards showed signs of malfunctioning before now. The fact that they always seemed to work perfectly is also the reason why I have been sure for a long time that TARGET_DETERMINATIONs in DotP2013 accepted both 0-1 and false-true returning values.
EDIT: As I feared, there were lots of cards with the same error... I wonder why none of those cards showed signs of malfunctioning before now. The fact that they always seemed to work perfectly is also the reason why I have been sure for a long time that TARGET_DETERMINATIONs in DotP2013 accepted both 0-1 and false-true returning values.
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Re: Thefiremind's DotP2013 DLC v7 (18/02/2013)
by Barrett » 30 Mar 2013, 23:04
Hello!
I think, I found a bug in the Rainbow Power deck: I had only Bant Sureblade in play and put a Blessing of the Nephilim on him. This activated his +1/+1 and first strike abiltiy in addition to the +3/+3 from BotN. There were no other mulitcolored cards in play.
I think, I found a bug in the Rainbow Power deck: I had only Bant Sureblade in play and put a Blessing of the Nephilim on him. This activated his +1/+1 and first strike abiltiy in addition to the +3/+3 from BotN. There were no other mulitcolored cards in play.
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Re: Thefiremind's DotP2013 DLC v7 (18/02/2013)
by thefiremind » 30 Mar 2013, 23:19
You are absolutely right and I don't know why I haven't noticed it before... SetMonoColoured probably works only in positive: setting false as its parameter doesn't add anything to the filter. This makes filtering multicolored cards more difficult, luckily I don't need to filter them all for Bant Sureblade and the other creatures of the same cycle, I just have to find one.Barrett wrote:Hello!
I think, I found a bug in the Rainbow Power deck: I had only Bant Sureblade in play and put a Blessing of the Nephilim on him. This activated his +1/+1 and first strike abiltiy in addition to the +3/+3 from BotN. There were no other mulitcolored cards in play.
EDIT: Temporary patch updated. They seem to work fine now.
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