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Forge Beta: 03-27-2013 ver 1.3.11

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Forge Beta: 03-27-2013 ver 1.3.11

Postby Chris H. » 27 Mar 2013, 16:38

Forge Beta: 03-27-2013 ver 1.3.11


12427 cards in total.



Release Notes


- User data migration -
User data files, like decks, saved gauntlets, and card pictures, are now stored in new directories separate from the program data. When this version of Forge is first run, it will scan the program directory for all user data and automatically migrate the files to their new homes. There are three defined user data directores: userDir, cacheDir, and cardPicsDir, and their locations depend on the standard paths for your operating system:

    Windows:
        userDir=%APPDATA%/Forge/
        cacheDir=%LOCALAPPDATA%/Forge/Cache/ (or %APPDATA%/Forge/Cache/ for windows versions before the local/roaming directory split)

    OSX:
        userDir=$HOME/Library/Application Support/Forge/
        cacheDir=$HOME/Library/Caches/Forge/

    Linux:
        userDir=$HOME/.forge/
        cacheDir=$HOME/.cache/forge/

cardPicsDir is defined as <cacheDir>/pics/cards/ by default. If you wish to use a non-default directory, please see the forge.profile.preferences.example file located in the Forge installation directory root. You can use this file to, for example, share the card pics directory with another program, such as Magic Workstation.

If you are using the Mac OS X version of Forge then you will find the forge.profile.preferences.example file by right clicking or control clicking on the Forge.app icon. Select "Show Package Contents" from the contextual menu. A Finder window will open and will display a folder named Contents. Navigate to the folder:
    /Contents/Resources/Java/
and you will find the file named forge.profile.preferences.example.


For reference, here is the full list of moved directories and files:

Code: Select all
Old location      New location
----------------  ----------------------
res/decks/        <userDir>/decks/
res/gauntlet/     <userDir>/gauntlet/
res/layouts/      <userDir>/preferences/
res/preferences/  <userDir>/preferences/
res/quest/data/   <userDir>/quest/saves/
res/pics/         <cacheDir>/pics/
forge.log         <userDir>/forge.log
 

- New Import Data dialog -
The Import Pictures dialog, accessed via the Content Downloaders submenu, has received an overhaul and has been reincarnated as the Import Data dialog. You may recognize it from the automatic data migration procedure if you had any data to migrate when this version was first started. Instead of just importing pictures from a previous version of Forge, it can now import any kind of Forge data whatsoever. If you have a directory full of deck files, you can use the Import Data dialog to copy or move them to the appropriate directory. If you have just downloaded a torrent of high-quality pics for a particular set, use the Import Data dialog to get them to the proper place. The dialog give you a full listing of all file copy/move operations, so you can see what will happen before you click 'Start Import'.


- New User Preferences -
The display of clones and copied cards is now a matter of user preference. A user to now choose whether a clone/copied card should use its native artwork or the artwork of the card being cloned. So if Infinite Reflection is played and the "Clones use original card art" preference is checked, the cards that become copies of the enchanted card will still use their own art whereas by default they would all use the card art from the enchanted card.


- Flippable Cards -
Flippable cards -- cards that have an alternate card printed upside-down at the bottom -- will now flip their appearance on the battlefield when in a flipped state. They are now also flippable in the card viewer by clicking on the card image, just like double-sided "transform" cards have been. When flipped this way, the details of the flipped side can be examined in the Card Details oracle text.


- High Quality Booster Pictures -
Forge will now download high quality booster pictures. If you are interested in these high quality booster pictures, then you should delete the pictures that are found in your <cacheDir>/pics/boosters/ directory. Then download the new pictures by using the Home View -> Game Settings -> Content Downloaders -> Download Quest Images button.



New Cards


cards list | Open
Essence Leak
Infinite Reflection
Laccolith Rig
Loxodon Peacekeeper
Mistform Warchief
Noggin Whack
Noxious Vapors
Null Chamber
Oath of Lieges
Overabundance
Paroxysm
Perplex
Phyrexian Grimoire
Purging Scythe
Reign of Terror
Sanctum Guardian
Sasaya, Orochi Ascendant
Scythe Specter
Thieves' Auction
Vexing Sphinx
Wand of Denial
Whipkeeper
Yavimaya Dryad




New Planes


Planes list | Open
Bant
Onakke Catacomb
Orochi Colony
Otaria
Shiv
Skybreen
Sokenzan
Stronghold Furnace
Tazeem
Tember City
The Dark Barony
The Eon Fog
Turri Island




Known Issues


Known Issues | Open
A small number of cards including Wall of Corpses, Abu Ja'far and others with a similar ability are not functional. The common issue here is actually that they check the blocker/attacker after being removed from the battlefield. Probably need to use LKI. Regular destroy/destroy all effects work just fine. The problem cards are caring about battlefield specific properties, that no longer apply when the base card is no longer on the battlefield.

On several occasions people have noticed that the forge deck editor and/or quest mode card shop would not open or display. We have also received reports that some of the tabs/panels in the deck editor are missing. Try deleting the file named "editor_preferred.xml" which is found in the "res/layouts" folder. This should force forge to then use the "editor_default.xml" file instead.

Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.

Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).

A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there are two remaining issues that we hope will be addressed in the near future.

1. Leave play triggers don't work correct for clones.
2. Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.

There is currently a known issue with some of the cards that have effects triggering after the card goes to graveyard (e.g. Wall of Corpses, Abu Ja'Far) not working correctly.

Forge is likely to be compatible with Java 7 at this time. Some people have used forge with Java 7 and have not reported any problems that are related to Java 7. If you would like to upgrade to Java 7 and have held off because of Forge then you may upgrade as we do not think that it will cause an incompatibility type of problem. We will continue to try to maintain compatibility with Java 6 for the foreseeable future.

The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.

Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.




Contributors to This Release


Agetian
Gos
Marc
Max
Myk
Nordos
Rodan
Sloth
Sol
Swordshine
Xitax
Chris H


(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)


The links to the various archives:

The Forge 03/27/2013 Windows and Linux archive (requires java 6):

forge-1.3.11.tar.bz2 (28.8 MB, at cardforge.org)


Forge 03/27/2013 BETA packaged as a Mac OS application:

forge-1.3.11-osx.tar.bz2 (29.8 MB, at cardforge.org)
 
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby friarsol » 27 Mar 2013, 16:56

Overall Stats:
Implemented (Missing) / Total = Percentage Implemented
12425 (730) / 13155 = 94.45 %

SetInfo | Open
Set: Implemented (Missing) / Total = Percentage Implemented
Dark Ascension: 158 (0) / 158 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Alara Reborn: 145 (0) / 145 = 100.0%
Innistrad: 253 (1) / 254 = 99.61%
Gatecrash: 248 (1) / 249 = 99.6%
Eventide: 179 (1) / 180 = 99.44%
Portal Three Kingdoms: 169 (1) / 170 = 99.41%
Starter 1999: 157 (1) / 158 = 99.37%
Portal Second Age: 154 (1) / 155 = 99.35%
Conflux: 144 (1) / 145 = 99.31%
Urza's Destiny: 142 (1) / 143 = 99.3%
Shards of Alara: 232 (2) / 234 = 99.15%
Avacyn Restored: 232 (2) / 234 = 99.15%
Magic 2010: 232 (2) / 234 = 99.15%
Magic 2013: 232 (2) / 234 = 99.15%
Rise of the Eldrazi: 231 (2) / 233 = 99.14%
Portal: 198 (2) / 200 = 99.0%
Tenth Edition: 364 (4) / 368 = 98.91%
Ninth Edition: 340 (4) / 344 = 98.84%
Legions: 143 (2) / 145 = 98.62%
Seventh Edition: 330 (5) / 335 = 98.51%
Eighth Edition: 336 (6) / 342 = 98.25%
Classic Sixth Edition: 328 (7) / 335 = 97.91%
Urza's Legacy: 140 (3) / 143 = 97.9%
Planeshift: 140 (3) / 143 = 97.9%
Magic 2011: 229 (5) / 234 = 97.86%
Magic 2012: 229 (5) / 234 = 97.86%
Scars of Mirrodin: 229 (5) / 234 = 97.86%
Lorwyn: 279 (7) / 286 = 97.55%
Morningtide: 146 (4) / 150 = 97.33%
Urza's Saga: 326 (9) / 335 = 97.31%
Torment: 139 (4) / 143 = 97.2%
Guildpact: 160 (5) / 165 = 96.97%
Odyssey: 324 (11) / 335 = 96.72%
Tempest: 324 (11) / 335 = 96.72%
Zendikar: 227 (8) / 235 = 96.6%
Worldwake: 140 (5) / 145 = 96.55%
Scourge: 138 (5) / 143 = 96.5%
New Phyrexia: 164 (6) / 170 = 96.47%
Fifth Dawn: 159 (6) / 165 = 96.36%
Mercadian Masques: 321 (14) / 335 = 95.82%
Judgment: 137 (6) / 143 = 95.8%
Nemesis: 137 (6) / 143 = 95.8%
Dissension: 172 (8) / 180 = 95.56%
Shadowmoor: 273 (13) / 286 = 95.45%
Time Spiral: 273 (13) / 286 = 95.45%
Saviors of Kamigawa: 157 (8) / 165 = 95.15%
Exodus: 136 (7) / 143 = 95.1%
Champions of Kamigawa: 276 (15) / 291 = 94.85%
Revised Edition: 280 (16) / 296 = 94.59%
Planar Chaos: 156 (9) / 165 = 94.55%
Mirrodin: 275 (16) / 291 = 94.5%
Prophecy: 135 (8) / 143 = 94.41%
Invasion: 316 (19) / 335 = 94.33%
Fourth Edition: 347 (21) / 368 = 94.29%
Fifth Edition: 409 (25) / 434 = 94.24%
Magic: The Gathering-Commander: 285 (18) / 303 = 94.06%
Future Sight: 169 (11) / 180 = 93.89%
Ravnica: City of Guilds: 273 (18) / 291 = 93.81%
Time Spiral "Timeshifted": 113 (8) / 121 = 93.39%
Darksteel: 154 (11) / 165 = 93.33%
Stronghold: 133 (10) / 143 = 93.01%
Promo set for Gatherer: 25 (2) / 27 = 92.59%
Onslaught: 310 (25) / 335 = 92.54%
Unlimited Edition: 270 (22) / 292 = 92.47%
Limited Edition Beta: 270 (22) / 292 = 92.47%
Limited Edition Alpha: 268 (22) / 290 = 92.41%
Apocalypse: 132 (11) / 143 = 92.31%
Archenemy: 176 (15) / 191 = 92.15%
Weatherlight: 153 (14) / 167 = 91.62%
Mirage: 305 (30) / 335 = 91.04%
Antiquities: 77 (8) / 85 = 90.59%
Coldsnap: 139 (16) / 155 = 89.68%
Visions: 149 (18) / 167 = 89.22%
Betrayers of Kamigawa: 147 (18) / 165 = 89.09%
Planechase: 170 (21) / 191 = 89.01%
Arabian Nights: 69 (9) / 78 = 88.46%
Alliances: 127 (17) / 144 = 88.19%
Homelands: 101 (14) / 115 = 87.83%
Chronicles: 101 (15) / 116 = 87.07%
The Dark: 103 (16) / 119 = 86.55%
Legends: 267 (43) / 310 = 86.13%
Fallen Empires: 87 (15) / 102 = 85.29%
Ice Age: 318 (55) / 373 = 85.25%
Vanguard: 87 (19) / 106 = 82.08%
Planechase 2012 Edition: 144 (33) / 177 = 81.36%
Last edited by friarsol on 27 Mar 2013, 23:51, edited 1 time in total.
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby gos » 27 Mar 2013, 20:04

. Cephalid Constable and Mistblade Shinobi are still bugged. They trigger & target, but nothing happens when their abilities resolve.
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby friarsol » 28 Mar 2013, 00:23

gos wrote:. Cephalid Constable and Mistblade Shinobi are still bugged. They trigger & target, but nothing happens when their abilities resolve.
Got anymore information? I just tested this and it worked for me. Are you skipping your combat damage and end combat phases?
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby xdaft » 28 Mar 2013, 00:33

I am trying to store data in Forge\res\ using relative path under windows. tried ./res and ./res/ but it does not seem to work (the import dialog opens every time and I do delete the preferences file that is said that is part of my old installation). Using 1.3.11-SNAPSHOT/ build from 27.03.
What is the correct syntax to use?
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby myk » 28 Mar 2013, 00:45

using "res" as your data directory defeats the purpose of data separation and will make the features that depend on data separation inoperable. if you want to store data under the forge directory somewhere else, though, try "profile", or "data", or even "res/profile"
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby xdaft » 28 Mar 2013, 00:56

Used cardPicsDir=./res/cached/pics/ and it seems to work. cached was a semi-random name.
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby Chris H. » 28 Mar 2013, 01:18

I suspect that most people should use the default userDir and cacheDir locations as defined by their OS. This will ease your transition to our new user data system.

In the future, people will be able to download and extract the newest version and forge will automatically find your data files. Granted, we need to do either a migrate or an import as the initial stage of moving forward.

Some people will find that moving their user data files out of the default location makes sense.

I have a windows/linux version with its own data files location and it contains low quality pictures and a few decks.

I also have a Macintosh version with its own data file location and it contains high quality pictures and all of Gos' deck files.

I obviously need to have two different user data locations. In fact I have three. The default location I save for my local copy of the SVN files as this allows me to build and release the snapshots and betas without having them contain any of my personal data files. :)

Then again, most people should be able to use the default userDir and cacheDir locations as defined by their OS.
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby xdaft » 28 Mar 2013, 01:27

The reason I use the relative path is portability. I usually just copy the whole Forge folder and carry it with me so I can just start to play or just copy it when I want to show Forge to another person. It was really nice to see that Forge can be moved to both custom folders and OS default ones.
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby myk » 28 Mar 2013, 02:10

xdaft wrote:Used cardPicsDir=./res/cached/pics/ and it seems to work. cached was a semi-random name.
Just a by-note here, assuming you have set userDir and cacheDir already, and just want everything together, there is no need to set cardPicsDir. cardPicsDir will automatically follow whatever you set for cacheDir.
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby Agetian » 28 Mar 2013, 05:30

Great job on the release, guys!
There's at least one (IMO) horrible aspect of the data migration that is currently making me feel utterly frustrated, to be honest - in my old card pictures folder, I had a complete HQ picture set for every MTG set ever released, including the cards not currently supported by Forge (just so that as cards get supported, I don't have to add the relevant pictures every time). However, after migration I only got the copied versions of cards currently supported by Forge, with the remaining cards still in their old locations. Moreover, the naming scheme for the card picture folders has changed (was there a reason for that, by the way?), which means that now I have to go over every folder manually, figure out which is which (and while some are quite intuitive - I mean, 8ED and 8E are obvious - some are actually far from that) and copy the remaining files manually to their proper locations. Is there at least a conversion table somewhere so that I can consult it to figure out which folder became which in this new release?
EDIT: just being one of the devs I remembered there's a file in there which contains both possible codes, so I used that to consult which edition is now which. Still took me a good half an hour to move things over by hand... Can only imagine how frustrating this might be to an ordinary user unaware of the change or of what to consult for more-or-less seamless conversion though. I'd highly recommend adding an option to move all card files (no matter if the related card is supported by Forge or not) if the user so desires.

P.S. Interestingly enough, the ingame reference to sets still uses old three-letter codes (7ED, 8ED) while the folder structure now references them as 7E, 8E, which is even more confusing. :\

- Agetian
Last edited by Agetian on 28 Mar 2013, 05:59, edited 1 time in total.
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby ozks » 28 Mar 2013, 05:34

another update? so fast? wow awesome thanks!
Edit: i really don't like the new change of folders (i have one portable forge with java included, and now the cards images change of directory?)
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby Agetian » 28 Mar 2013, 06:16

A couple bugs:

1) Started a random Constructed match after migration and got this NPE:

NullPointerException | Open
Code: Select all
Forge Version:    1.3.11-r20622
Operating System: Windows Vista 6.0 x86
Java Version:     1.7.0_17 Oracle Corporation

java.lang.NullPointerException
   at forge.quest.QuestUtilCards$4.apply(QuestUtilCards.java:679)
   at forge.quest.QuestUtilCards$4.apply(QuestUtilCards.java:1)
   at forge.gui.deckeditor.tables.EditorTableModel.getValueAt(EditorTableModel.java:301)
   at javax.swing.JTable.getValueAt(Unknown Source)
   at javax.swing.JTable.prepareRenderer(Unknown Source)
   at javax.swing.plaf.basic.BasicTableUI.paintCell(Unknown Source)
   at javax.swing.plaf.basic.BasicTableUI.paintCells(Unknown Source)
   at javax.swing.plaf.basic.BasicTableUI.paint(Unknown Source)
   at javax.swing.plaf.ComponentUI.update(Unknown Source)
   at javax.swing.JComponent.paintComponent(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JViewport.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JLayeredPane.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JLayeredPane.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintToOffscreen(Unknown Source)
   at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
   at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
   at javax.swing.RepaintManager.paint(Unknown Source)
   at javax.swing.JComponent._paintImmediately(Unknown Source)
   at javax.swing.JComponent.paintImmediately(Unknown Source)
   at javax.swing.RepaintManager$3.run(Unknown Source)
   at javax.swing.RepaintManager$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.access$1000(Unknown Source)
   at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
2) The AI avatar picture doesn't seem to show up (shows up as "?" every time), at least in the Random Constructed mode. I tried changing the AI avatar in the preferences and it didn't help. Also, a related thing - in the avatar choice screen itself, the human avatar picture and the AI avatar picture change places after I reload Forge.

- Agetian
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby Agetian » 28 Mar 2013, 06:41

Now this was a weird thing...
The opponent attacked with its creature in my Declare Attackers phase, dealt 2 damage to me. :\ Not sure what happened here, can't say that there were any weird plays before or anything. Dev mode off if that matters.

WeirdAttack.png


The log, interestingly enough, says that it was me who attacked myself with the opponent's creature:

WeirdAttack2.png


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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby ozks » 28 Mar 2013, 09:25

i only have 12265 cards instead 12427 cards in total. (deck editor) Why???
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