[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
[fixed by Gargaroz]Veteran's Armaments
by porphyre » 27 Mar 2013, 20:18
Describe the Bug:
Veteran's Armaments cannot be equipped normally. Trigger on Soldier equip works fine.
Which card did behave improperly ?
Veteran's Armaments
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
LorCrash V1
What exactly should be the correct behavior/interaction ?
Veteran's Armaments equips for
Are any other cards possibly affected by this bug ?
Veteran's Armaments cannot be equipped normally. Trigger on Soldier equip works fine.
Which card did behave improperly ?
Veteran's Armaments
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
LorCrash V1
What exactly should be the correct behavior/interaction ?
Veteran's Armaments equips for

Are any other cards possibly affected by this bug ?
- Attachments
-
VeteransArmaments.zip
- (2.76 KiB) Downloaded 242 times
Last edited by Aswan jaguar on 28 Mar 2013, 15:06, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Noggin Whack
by porphyre » 27 Mar 2013, 20:25
Describe the Bug:
Noggin Whack displays 3 cards, but only lets you choose and discard 1 card.
Which card did behave improperly ?
Noggin Whack
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
LorCrash V1
What exactly should be the correct behavior/interaction ?
Noggin Whack should let Player choose and discard 2 of the 3.
Are any other cards possibly affected by this bug ?
Noggin Whack displays 3 cards, but only lets you choose and discard 1 card.
Which card did behave improperly ?
Noggin Whack
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
LorCrash V1
What exactly should be the correct behavior/interaction ?
Noggin Whack should let Player choose and discard 2 of the 3.
Are any other cards possibly affected by this bug ?
- Attachments
-
NogginWhack.zip
- (3.16 KiB) Downloaded 270 times
Last edited by Aswan jaguar on 28 Mar 2013, 15:08, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Quillspike
by 0rion79 » 28 Mar 2013, 08:10
: Quillspike is vanilla and its ability to remove -1/-1 counters can't be activated.
Last edited by Aswan jaguar on 28 Mar 2013, 15:16, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
-
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Re: Noggin Whack
by stassy » 28 Mar 2013, 13:10
confirmed in your savegame, however in a clean game Noggin Whack randomly discard the 2nd card (the issue with the 2nd card to choose to make discard is still here)


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[fixed by Gargaroz]Morelhoarder
by 0rion79 » 28 Mar 2013, 13:47
: Morelhoarder: no mana. The card never turns yellow to remove the -1/-1 counters from it and to get mana.
Last edited by stassy on 28 Mar 2013, 15:23, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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Re: [confirmed]Faerie Trickery
by Gargaroz » 28 Mar 2013, 14:44
It's the same issue of Syncopate, and it's hardcoded. I'll try a workaround.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Gilt-Leaf Ambush
by Gargaroz » 28 Mar 2013, 14:47
Fixed.
Don't worry AJ, unless the bug is really complicated, once you report it I could usually fix it by just looking at the code
Don't worry AJ, unless the bug is really complicated, once you report it I could usually fix it by just looking at the code

----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Spring Cleaning
by Gargaroz » 28 Mar 2013, 14:49
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [confirmed]Blinding Beam
by Gargaroz » 28 Mar 2013, 14:59
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Veteran's Armaments
by Gargaroz » 28 Mar 2013, 15:04
Bad values in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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Re: [confirmed]Noggin Whack
by Gargaroz » 28 Mar 2013, 15:07
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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