[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: [confirmed]Quillspike
by Gargaroz » 28 Mar 2013, 15:15
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Morelhoarder: no mana
by Gargaroz » 28 Mar 2013, 15:19
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
[fixed by Gargaroz]Cenn's Heir
by Aswan jaguar » 28 Mar 2013, 15:37
Describe the Bug:
Cenn's Heir is getting the +1/+1 bonus from non-attacking Kithkins,too.
Which card did behave improperly ?
Cenn's Heir
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML.3.0-GATECRASH+ -DUEL
What exactly should be the correct behavior/interaction ?
Cenn's Heir is getting the +1/+1 bonus from attacking Kithkins.
Are any other cards possibly affected by this bug ?
EDIT yesterday I also had a really strange "bug" as I was attacking with Cenn's Heir and a faerie (I don't remember which)and my antivirus gave me an alert coming from Manalink about a Troyan.
Cenn's Heir is getting the +1/+1 bonus from non-attacking Kithkins,too.
Which card did behave improperly ?
Cenn's Heir
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML.3.0-GATECRASH+ -DUEL
What exactly should be the correct behavior/interaction ?
Cenn's Heir is getting the +1/+1 bonus from attacking Kithkins.
Are any other cards possibly affected by this bug ?
EDIT yesterday I also had a really strange "bug" as I was attacking with Cenn's Heir and a faerie (I don't remember which)and my antivirus gave me an alert coming from Manalink about a Troyan.
Last edited by stassy on 29 Mar 2013, 14:17, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8131
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 479 times
Re: Cenn's Heir
by Aswan jaguar » 28 Mar 2013, 16:15
Another bug? I had 3 crashes when I attacked only with Cenn's Heir.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8131
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 479 times
[fixed by Gargaroz]Duskmantle Guildmage
by stassy » 29 Mar 2013, 05:25
Describe the Bug:
- Duskmantle Guildmage's 1st ability do nothing (no legacy effect, no damage when target player discard)
- Duskmantle Guildmage's 2nd ability mill 3 cards instead of 2 and create a legacy effect that stay in the bf until end of game
Which card did behave improperly ?
Duskmantle Guildmage
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
- Duskmantle Guildmage's 1st ability do something ( legacy effect, damage when target player discard)
- Duskmantle Guildmage's 2nd ability mill 2 cards instead of 3
Are any other cards possibly affected by this bug ?
-

- Duskmantle Guildmage's 1st ability do nothing (no legacy effect, no damage when target player discard)
- Duskmantle Guildmage's 2nd ability mill 3 cards instead of 2 and create a legacy effect that stay in the bf until end of game
Which card did behave improperly ?
Duskmantle Guildmage
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
- Duskmantle Guildmage's 1st ability do something ( legacy effect, damage when target player discard)
- Duskmantle Guildmage's 2nd ability mill 2 cards instead of 3
Are any other cards possibly affected by this bug ?
-

Last edited by stassy on 29 Mar 2013, 14:17, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Death's Approach
by stassy » 29 Mar 2013, 05:37
Describe the Bug:
When AI draw Death's Approach game crash
Which card did behave improperly ?
Death's Approach
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
When AI draw Death's Approach game doesn't crash
Are any other cards possibly affected by this bug ?
-

When AI draw Death's Approach game crash
Which card did behave improperly ?
Death's Approach
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
When AI draw Death's Approach game doesn't crash
Are any other cards possibly affected by this bug ?
-

Last edited by stassy on 29 Mar 2013, 14:18, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Verdant Haven
by stassy » 29 Mar 2013, 06:02
Describe the Bug:
AI always cast Verdant Haven on player land, and when player tap enchanted land AI get one mana of his mana pool
Which card did behave improperly ?
Verdant Haven
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
AI doesn't cast Verdant Haven on player land, and when player tap enchanted land controller get one mana of his mana pool
Are any other cards possibly affected by this bug ?
-

AI always cast Verdant Haven on player land, and when player tap enchanted land AI get one mana of his mana pool
Which card did behave improperly ?
Verdant Haven
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
AI doesn't cast Verdant Haven on player land, and when player tap enchanted land controller get one mana of his mana pool
Are any other cards possibly affected by this bug ?
-

Last edited by stassy on 29 Mar 2013, 14:19, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Sapphire Drake
by stassy » 29 Mar 2013, 06:48
Describe the Bug:
Sapphire Drake doesn't have flying
Which card did behave improperly ?
Sapphire Drake
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Sapphire Drake doesn't have flying
Are any other cards possibly affected by this bug ?
-

Sapphire Drake doesn't have flying
Which card did behave improperly ?
Sapphire Drake
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Sapphire Drake doesn't have flying
Are any other cards possibly affected by this bug ?
-

Last edited by stassy on 29 Mar 2013, 14:19, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Herald of War + morph
by BAgate » 29 Mar 2013, 07:36
Describe the Bug:
When you play an angel with morph normally, the casting cost is not reduced by Herald of War.
Which card did behave improperly ?
probably morph code, but maybe Herald of War.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
When an angel or human is played normally its casting cost should be reduced by the number of +1/+1 counters on Herald of War, even if the card could be played using morph.
Are any other cards possibly affected by this bug ?
Any human or angel that can morph + Herald of War (I tested with Exalted Angel, I don't know if there are others).
When you play an angel with morph normally, the casting cost is not reduced by Herald of War.
Which card did behave improperly ?
probably morph code, but maybe Herald of War.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
When an angel or human is played normally its casting cost should be reduced by the number of +1/+1 counters on Herald of War, even if the card could be played using morph.
Are any other cards possibly affected by this bug ?
Any human or angel that can morph + Herald of War (I tested with Exalted Angel, I don't know if there are others).
- Attachments
-
morph.rar
- (2.72 KiB) Downloaded 283 times
Last edited by stassy on 29 Mar 2013, 14:21, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
Working on: housekeeping and archived reports
[fixed by Gargaroz]Boggart Mob
by 0rion79 » 29 Mar 2013, 08:14
: Boggart Mob produces a goblin token only when it deals combat damage to an opponent, but it should even when other own creatures do.
Last edited by Aswan jaguar on 29 Mar 2013, 14:42, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
-
0rion79 - Posts: 1520
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 61 times
Re: [confirmed]Cenn's Heir
by Gargaroz » 29 Mar 2013, 13:20
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Duskmantle Guildmage
by Gargaroz » 29 Mar 2013, 13:22
All fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Death's Approach
by Gargaroz » 29 Mar 2013, 13:26
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Who is online
Users browsing this forum: No registered users and 28 guests