Forge Beta: 03-27-2013 ver 1.3.11
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 03-27-2013 ver 1.3.11
by Diogenes » 29 Mar 2013, 01:44
I have a nagging feeling that something unreasonably simple is going on here - that somewhere there is ambiguity between "end of combat" and "end of turn". Accordingly, the "end of turn" button passing priority until "end of combat" could be a symptom rather than a cause (unless parts of the program report that the turn has ended and other parts independently decide it hasn't - which has happened to at least the two of us - because of this.) I am obviously not a programmer, or I would have found a technical and rigorous way to phrase that.Agetian wrote:I might have used that - I mean, I use it in all my games but I'm not sure if I used it in that particular game and on that particular turn or not... just don't remember. More likely yes than no, though.Diogenes wrote:Out of curiosity, did you use the end-turn button on your own turn before your declare attackers step?
- Agetian

Re: Forge Beta: 03-27-2013 ver 1.3.11
by Xitax » 29 Mar 2013, 02:32
Best Forge yet.
I also had every card picture stashed in /pics so that I'd have them all when they were put in, but it wasn't too hard to move them over. I futz around with Forge a bit, anyway, with a little customization here and there.
-Can I suggest moving /sounds and /skins over to the user directories?
-Weird things happening with the avatar selection menu. What was mentioned earlier in the thread and also I had a duplicate set of avatars to pick from.
-Personal preference, but I don't really care much to have any more preconstructed deck sets in Forge, such as ARC. Not as regular cards, anyway. Special cards are fine.
-Weird stuff in Command zone with 2 Sorin's emblems in play. I have the correct token picture; it's not missing.
-AI's Binding Grasp on my Vampire token (2/1 because of Sorin's emblem), was 2/2 and didn't switch sides at all.
-Booster packs aren't showing variants. Did you change the naming convention from the pics I uploaded?
I also had every card picture stashed in /pics so that I'd have them all when they were put in, but it wasn't too hard to move them over. I futz around with Forge a bit, anyway, with a little customization here and there.
-Can I suggest moving /sounds and /skins over to the user directories?
-Weird things happening with the avatar selection menu. What was mentioned earlier in the thread and also I had a duplicate set of avatars to pick from.
-Personal preference, but I don't really care much to have any more preconstructed deck sets in Forge, such as ARC. Not as regular cards, anyway. Special cards are fine.
-Weird stuff in Command zone with 2 Sorin's emblems in play. I have the correct token picture; it's not missing.
-AI's Binding Grasp on my Vampire token (2/1 because of Sorin's emblem), was 2/2 and didn't switch sides at all.
-Booster packs aren't showing variants. Did you change the naming convention from the pics I uploaded?
Last edited by Xitax on 29 Mar 2013, 04:45, edited 1 time in total.
Re: Forge Beta: 03-27-2013 ver 1.3.11
by Agetian » 29 Mar 2013, 04:39
Awesome, thanks a lot, myk, I'm sure there will be quite a bunch of people who will appreciate this!myk wrote:This seems like it would address the use case succinctly. I hadn't put that in before since I didn't want cruft in general, but restricting the option to the one place "cruft" might be useful is an excellent idea. I'll get that in. Edit: implemented in r20644. Anyone who has leftover HQ files to import can now do it through the Import Data dialog, even if the original migration is already complete. No manual steps required.Agetian wrote:Speaking of importing cruft btw - still, isn't it an option to put in an extra checkbox like "Import absolutely every single file from the card picture folders, I know what I'm doing" (off by default)?

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Re: Forge Beta: 03-27-2013 ver 1.3.11
by MystREmo » 29 Mar 2013, 05:07
Is there an EDH format mod in progress?
Green Elves for Life. Nuff said.
Re: Forge Beta: 03-27-2013 ver 1.3.11
by moomarc » 29 Mar 2013, 08:06
1-Thanks! We try to improve from version to versionXitax wrote:-Best Forge yet.
-Can I suggest moving /sounds and /skins over to the user directories?
-Weird things happening with the avatar selection menu. What was mentioned earlier in the thread and also I had a duplicate set of avatars to pick from.
-Booster packs aren't showing variants. Did you change the naming convention from the pics I uploaded?

2-this is already planned. There was just some skin handling that needed to be tweaked before this was implemented because whatever we do now should be as forward compatible as possible. Myk has had to take a fair amount into consideration while implementing this.
3-the duplicate avatars is only an issue for the default skin (I think) and happens because we initially implemented skins so that they could each add their own avatars too. So first the skin's avatars are added, then the default ones... which in the case of the default means two of the same. I think this is probably going to be removed to make skin handling more consistent.
4-Not yet. Myk is waiting on me to upload the new images but I've been unable to do so yet because my ISP has really throttled international traffic while they repair one of their main cables. Before that happened though I had uploaded the higher res booster images at least.
It is definitely planned but there is still quite a lot that needs to happen in the code first.MystREmo wrote:Is there an EDH format mod in progress?
-Marc
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Re: Forge Beta: 03-27-2013 ver 1.3.11
by myk » 29 Mar 2013, 17:05
current plan is here if you'd like to check it out or have any ideas about how it should be done. Sounds will be addressed after skins are complete.moomarc wrote:this is already plannedXitax wrote:Can I suggest moving /sounds and /skins over to the user directories?
The implementation is done, though. If you want to see it in action, copy the booster pics to <cacheDir>/pics/boosters and switch to the varied_booster_pics branch. We can merge it to trunk as soon as moomarc's ISP gets that trans-Atlantic cable fixed.Xitax wrote:Booster packs aren't showing variants
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Re: Forge Beta: 03-27-2013 ver 1.3.11
by saturnine » 29 Mar 2013, 19:10
Description: Added a folder for the Archenemy cards called ARC in the pics folder, opened up Forge, clicked on the Deck Editor button. Crashes consistently every time.
- NullPointerException | Open
- Code: Select all
Forge Version: 1.3.11-r20622
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_17 Oracle Corporation
java.lang.NullPointerException
at forge.gui.match.controllers.CDetail.showCard(CDetail.java:49)
at forge.gui.match.controllers.CDetail.showCard(CDetail.java:54)
at forge.gui.deckeditor.CDeckEditorUI.setCard(CDeckEditorUI.java:87)
at forge.gui.deckeditor.tables.EditorTableModel.showSelectedCard(EditorTableModel.java:193)
at forge.gui.deckeditor.tables.EditorTableModel$2.focusGained(EditorTableModel.java:216)
at java.awt.AWTEventMulticaster.focusGained(Unknown Source)
at java.awt.Component.processFocusEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at sun.awt.SunToolkit$1.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 03-27-2013 ver 1.3.11
by swordshine » 30 Mar 2013, 02:30
I think this can be fixed by adding "DefinedPlayer$ Targeted | Chooser$ You".moomarc wrote:Ouch!gos wrote:I cast Lobotomy and target my opponent. The spell reveals my own hand. I did not choose any card to exile. The same thing happens with Denying Wind.That must have been mine in r20603. I was scripting Oath of Lieges but the target player was overwriting the fetcher, DefinedPlayer (or Chooser, can't remember which, I just remember that it was having the same switched behaviour as you're seeing now for the other cards). Sorry about that!
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Re: Forge Beta: 03-27-2013 ver 1.3.11
by moomarc » 30 Mar 2013, 04:34
That should be the case, but it would have to be added to each 'target reveals, you choose' card. I'll only be back on Wednesday though so won't be able to fix them until then at the earliest.swordshine wrote:I think this can be fixed by adding "DefinedPlayer$ Targeted | Chooser$ You".moomarc wrote:Ouch!gos wrote:I cast Lobotomy and target my opponent. The spell reveals my own hand. I did not choose any card to exile. The same thing happens with Denying Wind.That must have been mine in r20603. I was scripting Oath of Lieges but the target player was overwriting the fetcher, DefinedPlayer (or Chooser, can't remember which, I just remember that it was having the same switched behaviour as you're seeing now for the other cards). Sorry about that!
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Re: Forge Beta: 03-27-2013 ver 1.3.11
by ArtificialDream » 30 Mar 2013, 05:48
The Havoc Festival + Wound Reflection combo I own killed me. Isn't it that Wound Reflection triggers only during the end steps of its controller's opponent/s?
It works with my opponent too, though . So I think it's just that Wound Reflection triggers for all players, not just on its controller's opponents.
It works with my opponent too, though . So I think it's just that Wound Reflection triggers for all players, not just on its controller's opponents.
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Re: Forge Beta: 03-27-2013 ver 1.3.11
by swordshine » 30 Mar 2013, 09:03
Fixed! Thanks, ArtificialDream.ArtificialDream wrote:The Havoc Festival + Wound Reflection combo I own killed me. Isn't it that Wound Reflection triggers only during the end steps of its controller's opponent/s?
It works with my opponent too, though . So I think it's just that Wound Reflection triggers for all players, not just on its controller's opponents.
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Re: Forge Beta: 03-27-2013 ver 1.3.11
by timmermac » 30 Mar 2013, 12:07
I need to know exactly where Forge is putting my data files with this version. I can't find anything. I've looked in my documents folder it's not there. Where is %appdata% or whatever its called? I need to know in terms of folder names.
Edit: never mind... found it. Stupid place to put something.
Edit: never mind... found it. Stupid place to put something.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Beta: 03-27-2013 ver 1.3.11
by friarsol » 30 Mar 2013, 13:12
Not sure why you think it's a stupid place. It's the standard place operating systems put things. If you read the readme file, it had directions to place it wherever you like if you changed your forge profile properties.timmermac wrote:Edit: never mind... found it. Stupid place to put something.
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Re: Forge Beta: 03-27-2013 ver 1.3.11
by freddyjsg » 30 Mar 2013, 16:41
I was playing with a Dimir deck with Lazav. He copied succesfully a Dragon Broodmother, and a Sigil Captain, but when he copied that last creature, he didn't gain the ability to copy another creature.
Re: Forge Beta: 03-27-2013 ver 1.3.11
by Phoenix » 30 Mar 2013, 17:03
The Free Mulligan which is available in the Bazaar isn't working any longer again.
It wasn't working for many versions but in the last version(s) you reactivated it again.
It wasn't working for many versions but in the last version(s) you reactivated it again.
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