Bug reports
by ubeefx
Moderators: ubeefx, beholder, melvin, ShawnieBoy, Lodici, CCGHQ Admins
Re: Bug reports
by Aswan jaguar » 13 Feb 2013, 04:55
Ardent Militia is Soldier and Human according to the text,this probably changed some years after the card was released that's why it is only mentioned on the types as creature - soldier.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Bug reports
by melvin » 28 Feb 2013, 01:54
I'm assuming you mean the blown up image. We're using the one from http://magiccards.info/gtc/en/97.html so not much we can do about it. In the long term, I plan to switch to using images from the HQ Card Generator.
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melvin - AI Programmer
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Re: Bug reports
by melvin » 17 Mar 2013, 11:59
Thanks for the report. There is a bug in the implementation of "don't untap during his or her next untap step" which is triggered if you cast a spell during the untap step. Fixed in https://code.google.com/p/magarena/sour ... 8a926f29demuaddib wrote:Game crush.
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melvin - AI Programmer
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Re: Bug reports
by melvin » 30 Mar 2013, 06:55
Thanks for the report, Huggybaby. Usually I'm used to having the system automatically compile after a code change and then load, the compilation itself takes some time so the slower load time of the application are not as noticeable to me. After reading this, I check just the loading step and found that it took close to 10s for me as well.Huggybaby wrote:In Magarena 1.36 I'm getting long load times, almost 10 seconds.
Base on the fact that this occurred for the 1.35 to 1.36 change, it is likely related to switching more cards from using compiled Java code to the dynamically loaded Groovy code. I've changed card loading from loading all card code at the start to only loading the code for cards needed in a duel. My own tests shows that this reduces the initial loading time to less than 2s.
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melvin - AI Programmer
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Re: Bug reports
by melvin » 30 Mar 2013, 08:12
The current build solves the loading time issue, it can be downloaded from https://buildhive.cloudbees.com/job/mel ... garena.exe
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melvin - AI Programmer
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Re: Bug reports
by melvin » 31 Mar 2013, 01:46
Thanks for the report, it shows that the image loading process is not robust against corruption. Sometimes when downloading images, there might be one or two that fail to download properly. These incomplete/failed downloads would cause such a crash.muaddib wrote:game crush after I push button "New duel"
Next release will automatically remove corrupted images. For now, try to find the failed download in Magarena/cards folder and remove it manually. Try checking the file sizes, usually the failed downloads will be much smaller than the other files. Alternatively sort the files by date and look through the recent ones.
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melvin - AI Programmer
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Re: Bug reports
by muaddib » 04 Apr 2013, 15:01
Magarena crashed after start, HDD LED lit continuously, crash.log attached.
The second time magarena starts without crash.
The second time magarena starts without crash.
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_crash.log
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muaddib - Tester
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Re: Bug reports
by melvin » 05 Apr 2013, 04:42
Magarena shows a random card pic when it starts, from the crash log it looks like there is a problem with the card it was trying to show. Did you manage to find the image in Magarena/cards that is causing the problem? A drastic solution is to delete all the files in Magarena/cards and redownload them again. Next version will show the missing card image instead of crashing.
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melvin - AI Programmer
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Re: Bug reports
by sponeta » 02 May 2013, 06:03
Activating the -15 ability of Gideon, Champion of Justice exiles himself, too. Now that's job dedication.
Re: Bug reports
by melvin » 02 May 2013, 13:44
Did you use his ability when he had 15 loyalty counters left? If so, he would be destroyed due to state based effect of having zero loyalty counters. I just tested with 16 loyalty counters, he was able to exile all permanents but himself. Note that there is a display bug that shows at most "9" on the card image even if there are more than 9 counters.
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Re: Bug reports
by sponeta » 02 May 2013, 18:18
Yeah, that could have been it. The opponent had lots of creatures and I didn't count them, and on the next turn I just noticed that the -15 ability was enabled. I must have had exactly 15 counters then. I tested again and checked in text mode that Gideon had 17 counters, and he was correctly left alive. So, false alarm!
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