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[Fixed] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: Verdant Haven

Postby Gargaroz » 29 Mar 2013, 13:28

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Sapphire Drake

Postby Gargaroz » 29 Mar 2013, 13:29

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Herald of War + morph

Postby Gargaroz » 29 Mar 2013, 13:37

Oh, I see, I need to update the function that makes these kind of checks, consider this fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Boggart Mob

Postby Gargaroz » 29 Mar 2013, 14:24

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Mine Excavation

Postby Aswan jaguar » 29 Mar 2013, 15:07

Describe the Bug:
Mine Excavation doesn't let you choose opponent graveyard to return artifact or enchantment to opponents hand.

Which card did behave improperly ?
Mine Excavation

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0-GATECRASH+

What exactly should be the correct behavior/interaction ?
Mine Excavation lets you choose opponent graveyard to return artifact or enchantment to opponents hand if you want.(sometimes you like opponent to have more cards in hand) :wink:

Are any other cards possibly affected by this bug ?

SAVEGAME CORRUPTED
Last edited by stassy on 30 Mar 2013, 14:34, edited 1 time in total.
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Chainbreaker

Postby Aswan jaguar » 29 Mar 2013, 15:18

Describe the Bug:
1-If I "foolishly" choose to remove a -1/-1 counter from AI's Chainbreaker with Medicine Runner in this case (AI will activate a window choosing not to).
2- AI doesn't get that removing a -1/-1 counter from his creature it will boost it so it doesn't use the activated ability although has plenty of mana and nothing else to play.
EDIT 2- In fact the ability can't be activated from player,too at least to remove counters from Chainbreaker itself.
Which card did behave improperly ?
Chainbreaker - AI

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0 -GATECRASH+

What exactly should be the correct behavior/interaction ?
1- AI can't prevent me from removing an -1/-1 counter from his creature like this.
2- AI and player uses the activated ability to remove -1/-1 counter and pump his Chainbreaker

Are any other cards possibly affected by this bug ?

SAVEGAME CORRUPTED
Last edited by stassy on 30 Mar 2013, 14:34, edited 2 times in total.
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
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Re: Mine Excavation

Postby Gargaroz » 30 Mar 2013, 13:52

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Chainbreaker

Postby Gargaroz » 30 Mar 2013, 13:56

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
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[fixed by Gargaroz]Shambleshark

Postby stassy » 30 Mar 2013, 15:39

Describe the Bug:
Shambleshark doesn't have flash

Which card did behave improperly ?
Shambleshark

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1

What exactly should be the correct behavior/interaction ?
Shambleshark has flash

Are any other cards possibly affected by this bug ?
-

Image
Last edited by Aswan jaguar on 31 Mar 2013, 13:30, edited 2 times in total.
Reason: fixed bug
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[both fixed by Gargaroz]Nova Chaser

Postby Aswan jaguar » 31 Mar 2013, 07:43

Describe the Bug:
Nova Chaser doesn't champion tribal enchantments Elemental but it should if I am not wrong

Which card did behave improperly ?
Nova Chaser

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0-GATECRASH+

What exactly should be the correct behavior/interaction ?
Nova Chaser championS tribal enchantments with Elemental type

Are any other cards possibly affected by this bug ?
Attachments
nova chaser.rar
(1.78 KiB) Downloaded 349 times
Last edited by Aswan jaguar on 16 Apr 2013, 14:21, edited 4 times in total.
Reason: both fixed
---
Trying to squash some bugs and playtesting.
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Re: [confirmed]Shambleshark

Postby Gargaroz » 31 Mar 2013, 12:46

That's really strange, it's working for me but perhaps I noticed the bug and fixed it without reporting. However, it's working now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
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Joined: 06 Nov 2009, 11:11
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Re: Nova Chaser

Postby Gargaroz » 31 Mar 2013, 12:49

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
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[fixed by Gargaroz]Oakgnarl Warrior has no vigilance

Postby Aswan jaguar » 31 Mar 2013, 13:40

Describe the Bug:
Oakgnarl Warrior has no vigilance

Which card did behave improperly ?
Oakgnarl Warrior

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0-GATECRASH+

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
Attachments
oakgnarl warrior.rar
(1.97 KiB) Downloaded 404 times
Last edited by Aswan jaguar on 01 Apr 2013, 03:43, edited 2 times in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Mercy Killing

Postby Aswan jaguar » 31 Mar 2013, 15:29

Describe the Bug:
1- Mercy Killing doesn't work at all.
2- menu asks to target a creature correctly but when you do all creatures are found illegal targets and you can only target player.

Which card did behave improperly ?
Mercy Killing

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0-GATECRASH+

What exactly should be the correct behavior/interaction ?
2- creatures are not illegal targets-players are.

Are any other cards possibly affected by this bug ?
Attachments
mercy killing.rar
(2.65 KiB) Downloaded 371 times
Last edited by Aswan jaguar on 01 Apr 2013, 03:44, edited 1 time in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
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Re: [fixed by Gargaroz]Nova Chaser

Postby Aswan jaguar » 31 Mar 2013, 15:45

when AI casts Nova Chaser uses some kind of trick and puts 2 of them in play sacrificing 1 of them.

SAVEGAME CORRUPTED
---
Trying to squash some bugs and playtesting.
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