Bug Reports (snapshot builds)
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Re: Bug Reports (snapshot builds)
by friarsol » 01 Apr 2013, 12:18
Not that I can tell. I'm in Quest Mode, I have a sideboard, and I just click inside on the first card. I don't think I ever press spacebar or anything else. I'll look again when I get home from work (in 11 hours) to see if there's anything that might be part of it.Max mtg wrote:Sol, I could not reproduce that thing with sideboard. Did you do anything specific to achieve that?
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Re: Bug Reports (snapshot builds)
by 7543021 » 01 Apr 2013, 16:19
The empty dialogue window problem comes back in forge20700.This problem has been appeared in the early forge1.3.10snapshot versions.My computer is using java7 by the way.
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Re: Bug Reports (snapshot builds)
by Max mtg » 01 Apr 2013, 18:35
Does having sleight of hand make difference for repro of this issue?friarsol wrote:Not that I can tell. I'm in Quest Mode, I have a sideboard, and I just click inside on the first card. I don't think I ever press spacebar or anything else. I'll look again when I get home from work (in 11 hours) to see if there's anything that might be part of it.Max mtg wrote:Sol, I could not reproduce that thing with sideboard. Did you do anything specific to achieve that?
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Re: Bug Reports (snapshot builds)
by storms » 01 Apr 2013, 18:47
when i use unexpected results after 1 match wont work properly,
when ai uses Liliane of the veil ultimate Liliane stays on 5 counters (but i like it makes it harder to beat)
during end phase when i use a artifact that alows me to exile a creature during end phase and return to field i wont alow me to do this on creatures that i got from ai with act of treason is that normal
when ai uses Liliane of the veil ultimate Liliane stays on 5 counters (but i like it makes it harder to beat)
during end phase when i use a artifact that alows me to exile a creature during end phase and return to field i wont alow me to do this on creatures that i got from ai with act of treason is that normal
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Re: Bug Reports (snapshot builds)
by Max mtg » 01 Apr 2013, 18:56
For my reference - Unexpected Results, Liliana of the Veil
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Re: Bug Reports (snapshot builds)
by friarsol » 01 Apr 2013, 20:24
I'm fairly certain I don't have the sleight of hand quest item, but I'll double check in a few hours.Max mtg wrote:Does having sleight of hand make difference for repro of this issue?
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Re: Bug Reports (snapshot builds)
by Max mtg » 01 Apr 2013, 20:36
I have commited in r20710 a script that would produce a correct effect, but stack description is still wrong. At least, this action has decreased the severeness of bug.
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Re: Bug Reports (snapshot builds)
by friarsol » 01 Apr 2013, 21:00
This looks to be the same thing that moomarc was going to fix as reported on the main threads. It shouldn't really need any script changes.Max mtg wrote:I have commited in r20710 a script that would produce a correct effect, but stack description is still wrong. At least, this action has decreased the severeness of bug.
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Re: Bug Reports (snapshot builds)
by friarsol » 01 Apr 2013, 23:48
Definitely no Sleight of Hand. I've attached my quest data file in case that will help.friarsol wrote:I'm fairly certain I don't have the sleight of hand quest item, but I'll double check in a few hours.Max mtg wrote:Does having sleight of hand make difference for repro of this issue?
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vlad.zip
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Re: Bug Reports (snapshot builds)
by Corwin72 » 02 Apr 2013, 01:34
forge-1.3.12-20130401.125222-4
Kodama's Reach had blank boxes for the lands that I was searching for. I could X the boxes but I would not receive any lands in play or in hand.
Kodama's Reach had blank boxes for the lands that I was searching for. I could X the boxes but I would not receive any lands in play or in hand.
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Re: Bug Reports (snapshot builds)
by tengumai » 02 Apr 2013, 03:08
Impressive response time!friarsol wrote:This looks to be the same thing that moomarc was going to fix as reported on the main threads. It shouldn't really need any script changes.Max mtg wrote:I have commited in r20710 a script that would produce a correct effect, but stack description is still wrong. At least, this action has decreased the severeness of bug.
Re: Bug Reports (snapshot builds)
by Max mtg » 02 Apr 2013, 06:39
Oh! Same issue as 7543021 has!Corwin72 wrote:forge-1.3.12-20130401.125222-4
Kodama's Reach had blank boxes for the lands that I was searching for. I could X the boxes but I would not receive any lands in play or in hand.
Corwin, please write down your system specs.
I'm particularly interested in CPU model, Java version and OS.
That must be the threads. Swing dialogs invoked from non-EDT thread are not guaranteed to work, the what myk has warned against. In this case I'll have to wrap them into invokeInEdtAndWait (or some similiar method)
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Re: Bug Reports (snapshot builds)
by moomarc » 02 Apr 2013, 08:13
For now I've added the Chooser and DefinedPlayer parameters to other similar cards because I need a little more time to work some things out (r20722). It makes the scripts a little more foolproof if nothing else. Also, looking at the stack description, it has never been able to handle targeted hidden origin changes and needs quite a large overhaul.friarsol wrote:This looks to be the same thing that moomarc was going to fix as reported on the main threads. It shouldn't really need any script changes.Max mtg wrote:I have commited in r20710 a script that would produce a correct effect, but stack description is still wrong. At least, this action has decreased the severeness of bug.
EDIT: The main issue is fixed. It is now handled the way I had intended initially when I made the changes for Oath of Lieges, I had just made a slight logic error.
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Re: Bug Reports (snapshot builds)
by 7543021 » 02 Apr 2013, 11:11
Here is mine,hope it is helpfulMax mtg wrote:Oh! Same issue as 7543021 has!Corwin72 wrote:forge-1.3.12-20130401.125222-4
Kodama's Reach had blank boxes for the lands that I was searching for. I could X the boxes but I would not receive any lands in play or in hand.
Corwin, please write down your system specs.
I'm particularly interested in CPU model, Java version and OS.
That must be the threads. Swing dialogs invoked from non-EDT thread are not guaranteed to work, the what myk has warned against. In this case I'll have to wrap them into invokeInEdtAndWait (or some similiar method)
Java environment: Java 7 Update 1 Standard Edition(build 1.7.0_01-b08)
System:win7 32-bit
Cpu: Intel celeron E3400(dual core 2.60Ghz)
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Re: Bug Reports (snapshot builds)
by swordshine » 02 Apr 2013, 11:50
Maybe we should add the stack descriptions of these cards manually, I searched "\bChangeZone\b.*ValidTgts\$ Opponent", only got 22 results.moomarc wrote:For now I've added the Chooser and DefinedPlayer parameters to other similar cards because I need a little more time to work some things out (r20722). It makes the scripts a little more foolproof if nothing else. Also, looking at the stack description, it has never been able to handle targeted hidden origin changes and needs quite a large overhaul.
EDIT: The main issue is fixed. It is now handled the way I had intended initially when I made the changes for Oath of Lieges, I had just made a slight logic error.
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