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[Old confirmed] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: [confirmed]Krak's Thumb

Postby Gargaroz » 22 Mar 2013, 12:58

Well, this obviusly needs some recodes, but they're not on my priority list right now ;)
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [check under v2 if fixed]March of the Machines 2

Postby stassy » 23 Mar 2013, 18:53

Unfortunately as if CLv1, game still crash on mirror round 9, if another deck is used like Zloy one the Challenge can be finished with no issue (and also I think 240sxforever belcher deck is much more difficult to use than a classic control deck because of the low mana curve if you get several bad mulligan in a row)
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Re: Omen Machine + Teferi's Puzzle Box allows to draw

Postby stassy » 24 Mar 2013, 05:22

confirmed in CLv1, on both side and even if you choose to trigger Omen Machine before Teferi's Puzzle Box, not sure if it's fixable though as both seems a bit complicated already alone.

Fun fact because it might never happen in a normal game : Omen Machine will generate an endless supply of Air Elemental if it trigger on an empty library :mrgreen:

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[confirmed]Dream Halls

Postby RanDomino » 25 Mar 2013, 06:17

There's a crash when you use it to play Enter the Infinite. Feel free to file this bug report under "lol not even going to touch that one".
Last edited by stassy on 26 Mar 2013, 17:27, edited 1 time in total.
Reason: bug confirmed
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[confirmed]Archenemy still not working?

Postby Acra » 25 Mar 2013, 09:55

Just tried to complete this challenge and after defeating the last one the game crashed (again). I thought it got fixed with the Lorwyn - Gatecrash update. Or am I misinformed?
Last edited by stassy on 26 Mar 2013, 19:40, edited 1 time in total.
Reason: bug confirmed
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Re: [confirmed]Omen Machine + Teferi's Puzzle Box

Postby Gargaroz » 25 Mar 2013, 14:14

It's complicate to fix these kind of issues, but I fixed the second bug of Omen Machine.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Dream Halls

Postby stassy » 26 Mar 2013, 17:27

confirmed, unfortunately it seems to be only this combo crash the game since separately they work as intended.

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Re: Archenemy still not working?

Postby stassy » 26 Mar 2013, 19:40

Unfortunately seems to be the issue is still there as of CLv1 after winning against round 9 Archenemy and entering round 10

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[confirmed]Dark Ritual+Manabarbs+Beacon of Immo

Postby Althuna » 03 Apr 2013, 07:38

Last edited by stassy on 15 Apr 2013, 07:12, edited 3 times in total.
Reason: bug confirmed
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Re: Dark Ritual + Manabarbs + Beacon of Immortality

Postby stassy » 03 Apr 2013, 09:47

confirmed, though it hasn't been fixed before so... :P

There is to note that if Beacon of Immortality is cast on AI side, player will get his life doubled before AI can "counter" with Dark Ritual, and Beacon of Immortality will correctly go to the gy.
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Re: [confirmed]Dark Ritual + Manabarbs + Beacon of Immortali

Postby Gargaroz » 04 Apr 2013, 00:19

Well, I tweaked the card a bit, it should be working now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Faith's Fetter

Postby stassy » 06 Apr 2013, 13:44

confirmed, though casting it on a land is not illegal since it's a permanent (though some AI tweaking on others target would be nice), and it disable land ability on C coded card (like Rishadan Port or Barbarian Ring)

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[confirmed]Ember Beast

Postby stassy » 08 Apr 2013, 12:01

Describe the Bug:
Ember Beast has the same issue than Mogg Flunkies : two of them can't attack/block together

Which card did behave improperly ?
Ember Beast

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1

What exactly should be the correct behavior/interaction ?
Two of them can attack/block together

Are any other cards possibly affected by this bug ?
Mogg Flunkies

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Last edited by Aswan jaguar on 08 Apr 2013, 13:25, edited 1 time in total.
Reason: confirmed bug
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[confirmed]Aquitect's Will

Postby stassy » 11 Apr 2013, 08:56

Describe the Bug:
Non U generator Land enchanted by Aquitect's Will cannot produce U

Which card did behave improperly ?
Aquitect's Will

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1

What exactly should be the correct behavior/interaction ?
Non U generator Land enchanted by Aquitect's Will can produce U

Are any other cards possibly affected by this bug ?
-

Image

Yes I know this is a workaround but there is nothing/nowhere to click/trigger U :P
Last edited by Aswan jaguar on 11 Apr 2013, 13:39, edited 1 time in total.
Reason: confirmed bug
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[only partly confirmed]Naya Charm

Postby doran7 » 13 Apr 2013, 03:34

Describe the Bug:

The regrowth choice dont work

Which card did behave improperly ?

Naya Charm

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

gatecrash

What exactly should be the correct behavior/interaction ?

return target card from a graveyard to its owner's hand
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Last edited by Aswan jaguar on 13 Apr 2013, 08:49, edited 1 time in total.
Reason: partly confirmed]
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