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Forge Beta: 03-27-2013 ver 1.3.11

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby Xitax » 03 Apr 2013, 02:23

rigged wrote:This is too much work.

I can't do this.

I don't want to modify anything.

I update forge on like 20 computers and there's no way I'm modifying all of them.

The default should be portable, and for those who want to change it can.
Really? Once you set up one portable version you can just clone it a bunch of times wherever you want.
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby friarsol » 03 Apr 2013, 02:50

rigged wrote:This is too much work.

I can't do this.

I don't want to modify anything.

I update forge on like 20 computers and there's no way I'm modifying all of them.

The default should be portable, and for those who want to change it can.
I'm sorry that you think our free open source game that the developers put hours and hours of development time and passion into has a small feature that will improve future use, that will require a small percentage of users to do a small bit of "work".

It seems very unreasonable to me that you feel entitled to that.
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby Xitax » 03 Apr 2013, 04:08

Bug: Geth's Grimoire draws me only one card when the AI has to discard more than one card at the end of its turn.
Words of Waste doesn't combo properly with the Grimoire.
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby Siorghlas » 03 Apr 2013, 07:53

Another bug I have found: when I cast Bribery, I choose target opponent, but it is MY library that gets searched.
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby moomarc » 03 Apr 2013, 08:43

Siorghlas wrote:Another bug I have found: when I cast Bribery, I choose target opponent, but it is MY library that gets searched.
This is the same bug reported by gos and others and has been fixed already. The bug affected most cards where the library or hand is searched when an opponent is targeted and a card would move from a hidden information zone.
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby ArtificialDream » 03 Apr 2013, 12:19

ArtificialDream wrote:My Humility was bounced by the static ETB ability of Sedraxis Alchemist
Bump for this. Layer 6 prevents this event to happen, doesn't it?
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby friarsol » 03 Apr 2013, 14:06

ArtificialDream wrote:
ArtificialDream wrote:My Humility was bounced by the static ETB ability of Sedraxis Alchemist
Bump for this. Layer 6 prevents this event to happen, doesn't it?
Yea it should be. There are already some issues between Triggers and Static Effects. (2/3 Kird Ape not triggering Evolve). The dev who owns Static Effects is on vacation right now, so hopefully he'll have a chance to look at these. It may just be the same "Static Effects aren't applied before triggers are" issue.
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby ArtificialDream » 03 Apr 2013, 14:36

friarsol wrote:
ArtificialDream wrote:
ArtificialDream wrote:My Humility was bounced by the static ETB ability of Sedraxis Alchemist
Bump for this. Layer 6 prevents this event to happen, doesn't it?
Yea it should be. There are already some issues between Triggers and Static Effects. (2/3 Kird Ape not triggering Evolve). The dev who owns Static Effects is on vacation right now, so hopefully he'll have a chance to look at these. It may just be the same "Static Effects aren't applied before triggers are" issue.
Sure, thanks!
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby gos » 03 Apr 2013, 21:49

Description: AI cast Deny Reality, targeting my Leyline of Anticipation, and cascaded into Geth's Verdict.

NullPointerException | Open
Code: Select all
Forge Version:    1.3.11-r20622
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_07 Oracle Corporation

java.lang.NullPointerException
   at forge.card.ability.ai.SacrificeAi.sacrificeTgtAI(SacrificeAi.java:57)
   at forge.card.ability.ai.SacrificeAi.doTriggerAINoCost(SacrificeAi.java:39)
   at forge.card.ability.SpellAbilityAi.doTriggerNoCostWithSubs(SpellAbilityAi.java:35)
   at forge.card.ability.SpellApiBased.canPlayFromEffectAI(SpellApiBased.java:60)
   at forge.game.ai.AiController.chooseAndPlaySa(AiController.java:746)
   at forge.game.player.PlayerControllerAi.playCascade(PlayerControllerAi.java:100)
   at forge.game.GameActionUtil$CascadeAbility.resolve(GameActionUtil.java:157)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:843)
   at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:737)
   at forge.game.player.PlayerController.passPriority(PlayerController.java:73)
   at forge.control.input.InputPassPriority.selectButtonOK(InputPassPriority.java:77)
   at forge.gui.InputProxy.selectButtonOK(InputProxy.java:70)
   at forge.gui.match.controllers.CMessage$2.actionPerformed(CMessage.java:57)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at forge.gui.toolbox.FButton$1.keyPressed(FButton.java:87)
   at java.awt.Component.processKeyEvent(Unknown Source)
   at javax.swing.JComponent.processKeyEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby horsekateer » 04 Apr 2013, 06:16

Hey gang sorry if this isn't the proper place for posting crashes but I couldn't see where I should. New user here.

Description: [Downloading LR images, it finished and then crashed]

NumberFormatException | Open
Code: Select all
Forge Version:    1.3.11-r20622
Operating System: Mac OS X 10.8.3 x86_64
Java Version:     1.6.0_43 Apple Inc.

Proxy connection could not be established!
Proxy address: Proxy Address
Proxy port: Proxy Port
java.lang.NumberFormatException: For input string: "Proxy Port"
   at java.lang.NumberFormatException.forInputString(NumberFormatException.java:48)
   at java.lang.Integer.parseInt(Integer.java:449)
   at java.lang.Integer.parseInt(Integer.java:499)
   at forge.gui.download.GuiDownloader.run(GuiDownloader.java:282)
   at java.lang.Thread.run(Thread.java:680)
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby rigged » 04 Apr 2013, 07:42

Xitax wrote:
rigged wrote:This is too much work.

I can't do this.

I don't want to modify anything.

I update forge on like 20 computers and there's no way I'm modifying all of them.

The default should be portable, and for those who want to change it can.
Really? Once you set up one portable version you can just clone it a bunch of times wherever you want.
each one is in a different location with different decks and settings.

so I'd have to modify all 20 of them.

Why not create an installer for forge?

along with an archive.

then users can choose which one they want.
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby moomarc » 04 Apr 2013, 09:37

rigged wrote:
Xitax wrote:
rigged wrote:This is too much work.

I can't do this.

I don't want to modify anything.

I update forge on like 20 computers and there's no way I'm modifying all of them.

The default should be portable, and for those who want to change it can.
Really? Once you set up one portable version you can just clone it a bunch of times wherever you want.
each one is in a different location with different decks and settings.

so I'd have to modify all 20 of them.

Why not create an installer for forge?

along with an archive.

then users can choose which one they want.
All you would need to change is two/three lines of text in the profile for each one, and its once-off! :? And afterwards there's no more copying across images, settings, quests, preferences and decks each release - you simply extract the new release over the old one or copy that one profile file. Its also the first (and necessary step) towards making forge updatable from within the game so would have had to happen at some stage.

And just to put things in perspective, in most cases we write more text to script a single card than it would take to set up half of your profiles, and that's ignoring the support code that makes the scripts possible. Multiply that by 12460 and I don't think we're asking a lot. And yet for each release you want us to write an installer for each OS and a separate portable archive (which I assume you'd want to keep the old folder structure which means a whole lot of extra maintenance for us).
-Marc
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby Nim » 04 Apr 2013, 17:21

I use Forge for some time already, but I don't update it very regularly. So I had a version of Forge 1.3.4 and I wanted to update it to 1.3.11. After downloading (in a new folder) and starting the game for the first time, I started to import my old files (ingame): pictures, decks and quests. I rebooted Forge to have access to those files. It stuck for more than a half hour on "Loading card data: 100%, ETA00:00:01".
I stopped the program and restarted again: same story. I stopped again and decided to reinstall it completely (but this time with the pics etc. in a custom folder): same story.

What am I doing wrong?
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby moomarc » 04 Apr 2013, 18:44

Nim wrote:I use Forge for some time already, but I don't update it very regularly. So I had a version of Forge 1.3.4 and I wanted to update it to 1.3.11. After downloading (in a new folder) and starting the game for the first time, I started to import my old files (ingame): pictures, decks and quests. I rebooted Forge to have access to those files. It stuck for more than a half hour on "Loading card data: 100%, ETA00:00:01".
I stopped the program and restarted again: same story. I stopped again and decided to reinstall it completely (but this time with the pics etc. in a custom folder): same story.

What am I doing wrong?
Its possible that updating from that far back has an outdated layout file. Check the User/preferences folder and try deleting all the files in there (or temporarily moving somewhere else until you work out what the issue is). Those files will be recreated again as you needed. Let us know if that helped.
-Marc
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby Nim » 04 Apr 2013, 18:57

Yeah, I tried that already, no luck. Still the same issue, the loading stops at the same moment (or gets in a loop, or whatever).
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