[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Prime Speaker Zegana
by Gargaroz » 06 Apr 2013, 17:27
It's one tricky interaction, as it seems that counters that affects PT resolves not immediately. However, I found a workaroudn, so condider this fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Ogre Slumlord
by Gargaroz » 06 Apr 2013, 17:30
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Sisters of Stone Death
by Gargaroz » 06 Apr 2013, 18:28
All fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Bramble Elemental
by Gargaroz » 06 Apr 2013, 18:31
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Victimize
by doran7 » 06 Apr 2013, 23:50
Describe the Bug:
the creatures dont return to the battlefield
Which card did behave improperly ?
Victimize
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Gatecrash
What exactly should be the correct behavior/interaction ?
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
the creatures dont return to the battlefield
Which card did behave improperly ?
Victimize
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Gatecrash
What exactly should be the correct behavior/interaction ?
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
- Attachments
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victimize.rar
- (1.94 KiB) Downloaded 238 times
Last edited by stassy on 07 Apr 2013, 13:18, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
Re: Realmwright
by Gargaroz » 07 Apr 2013, 12:36
Oh, I see, bad data in "ct_all". Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Lord of the Void
by Gargaroz » 07 Apr 2013, 12:41
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Leyline of Singularity and Dual Nature
by Althuna » 07 Apr 2013, 12:42
Describe the Bug:
This card seems to not stay in effect constantly. It works when it comes in to play, and I think it works when permanents come in to play too. But if you use a spell that converts a permanent (like Pongify or Crib Swap etc) it does not seem to work.
p.s. It also kills lands of the same type.
Which card did behave improperly ?
Leyline of Singularity
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Latest / Gauntlet (but not challenge)
What exactly should be the correct behavior/interaction ?
It should constantly kill anything that is a duplicate of another card in play.
Are any other cards possibly affected by this bug ?
Don't know.
p.s. This is only a minor bug - you can at least make it work properly with the right click commands.
This card seems to not stay in effect constantly. It works when it comes in to play, and I think it works when permanents come in to play too. But if you use a spell that converts a permanent (like Pongify or Crib Swap etc) it does not seem to work.
p.s. It also kills lands of the same type.
Which card did behave improperly ?
Leyline of Singularity
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Latest / Gauntlet (but not challenge)
What exactly should be the correct behavior/interaction ?
It should constantly kill anything that is a duplicate of another card in play.
Are any other cards possibly affected by this bug ?
Don't know.
p.s. This is only a minor bug - you can at least make it work properly with the right click commands.
Last edited by Aswan jaguar on 08 Apr 2013, 13:23, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: [confirmed]Victimize
by Gargaroz » 07 Apr 2013, 12:55
Fixed, and this time for sure 

----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Pollenbright Wings
by Aswan jaguar » 07 Apr 2013, 15:16
Describe the Bug:
Pollenbright Wings generates no tokens.
Which card did behave improperly ?
Pollenbright Wings
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0-GATECRASH+
What exactly should be the correct behavior/interaction ?
Pollenbright Wings generates tokens when enchanted creature damages opponent.
Are any other cards possibly affected by this bug ?
Pollenbright Wings generates no tokens.
Which card did behave improperly ?
Pollenbright Wings
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0-GATECRASH+
What exactly should be the correct behavior/interaction ?
Pollenbright Wings generates tokens when enchanted creature damages opponent.
Are any other cards possibly affected by this bug ?
- Attachments
-
pollenbright wings.rar
- (2.25 KiB) Downloaded 234 times
Last edited by Aswan jaguar on 08 Apr 2013, 13:20, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Leyline of Singularity
by Althuna » 08 Apr 2013, 01:41
Also I noticed in one game that when I had Dual Nature in play, it caused the extra creature to go to the opponent instead.
Re: Leyline of Singularity
by stassy » 08 Apr 2013, 05:18
confirmed, some others bugs :
- If Leyline of Singularity is in player starting hand, it cannot be placed directly into the bf
- Token generated by spells/creatures won't be affected
- If Leyline of Singularity is in player starting hand, it cannot be placed directly into the bf
- Token generated by spells/creatures won't be affected
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[fixed by Gargaroz]Gateway Shade
by stassy » 08 Apr 2013, 11:50
Describe the Bug:
Ai can activate Gateway Shade tap Gate ability several time on the same Gate land.
Which card did behave improperly ?
Gateway Shade
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Ai can activate Gateway Shade tap Gate ability several time on the same Gate land.
Are any other cards possibly affected by this bug ?
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This bug does not occur on player side.
Might be due to the fact that Gateway Shade ability is always highlighted even if the requirement is not met
Ai can activate Gateway Shade tap Gate ability several time on the same Gate land.
Which card did behave improperly ?
Gateway Shade
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Ai can activate Gateway Shade tap Gate ability several time on the same Gate land.
Are any other cards possibly affected by this bug ?
-

This bug does not occur on player side.
Might be due to the fact that Gateway Shade ability is always highlighted even if the requirement is not met
- Attachments
-
1.zip
- (2.75 KiB) Downloaded 261 times
Last edited by Aswan jaguar on 08 Apr 2013, 13:22, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Hold the Gates
by stassy » 08 Apr 2013, 11:54
Describe the Bug:
Hold the Gates gives +1/+1 to owner's creatures
Which card did behave improperly ?
Hold the Gates
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Hold the Gates gives +0/+1 to owner's creatures
Are any other cards possibly affected by this bug ?
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Hold the Gates gives +1/+1 to owner's creatures
Which card did behave improperly ?
Hold the Gates
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Hold the Gates gives +0/+1 to owner's creatures
Are any other cards possibly affected by this bug ?
-

Last edited by Aswan jaguar on 08 Apr 2013, 13:21, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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