[Fixed] Bug Archive
Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins
[fixed by Gargaroz]Borborygmos Enraged
by stassy » 08 Apr 2013, 12:11
Describe the Bug:
If player choose a non land card during Borborygmos Enraged ability activation, it will generate 3 consecutive windows errors and player will then be able to use this ability with no card discard cost ad infinitum.
Which card did behave improperly ?
Borborygmos Enraged
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Player can't choose a non land card to discard during Borborygmos Enraged ability activation
Are any other cards possibly affected by this bug ?
-

Also any savegame done after this bug will corrupt them
If player choose a non land card during Borborygmos Enraged ability activation, it will generate 3 consecutive windows errors and player will then be able to use this ability with no card discard cost ad infinitum.
Which card did behave improperly ?
Borborygmos Enraged
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Player can't choose a non land card to discard during Borborygmos Enraged ability activation
Are any other cards possibly affected by this bug ?
-

Also any savegame done after this bug will corrupt them
- Attachments
-
1.zip- (2.6 KiB) Downloaded 253 times
Last edited by stassy on 08 Apr 2013, 17:37, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
- stassy
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Re: [confirmed]Leyline of Singularity
by Gargaroz » 08 Apr 2013, 12:14
Fixed both Leyline of Singularity and Dual Nature.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Pollenbright Wings
by Gargaroz » 08 Apr 2013, 12:26
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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Re: Gateway Shade
by Gargaroz » 08 Apr 2013, 12:32
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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Re: Hold the Gates
by Gargaroz » 08 Apr 2013, 12:34
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Borborygmos Enraged
by Aswan jaguar » 08 Apr 2013, 14:00
Many bugs and strange behaviours with this card:
1- Borborygmos Enraged deals damage discarding a land only for the first time it activates the ability.(it seems this happens only when it has Summoning sickness?otherwise you can't choose a land period)
2- If you try after the first activation the 2nd,3nd... and target a land to discard no activation and no menu to ask you to target (player or creature)
3- You can then activate the ability "choosing to discard" nonland permanents which deal the damage but don't get discard.
4- When you deal combat damage with it the revealed nonland cards don't always go to the graveyard sometimes they are replaced with lands that go correctly then to hand and the nonland cards that were replaced remain in library.
1- Borborygmos Enraged deals damage discarding a land only for the first time it activates the ability.(it seems this happens only when it has Summoning sickness?otherwise you can't choose a land period)
2- If you try after the first activation the 2nd,3nd... and target a land to discard no activation and no menu to ask you to target (player or creature)
3- You can then activate the ability "choosing to discard" nonland permanents which deal the damage but don't get discard.
4- When you deal combat damage with it the revealed nonland cards don't always go to the graveyard sometimes they are replaced with lands that go correctly then to hand and the nonland cards that were replaced remain in library.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Five-Alarm Fire
by stassy » 08 Apr 2013, 16:45
Describe the Bug:
When Five-Alarm Fire is on the bf:
- creatures owner attacking opponent without being blocked will generate an error and counter added will not be visible
- creatures dealing damage to others creatures but not opponent will not add counter
Which card did behave improperly ?
Five-Alarm Fire
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
When Five-Alarm Fire is on the bf:
- creatures owner attacking opponent without being blocked will not generate an error and counter added will be visible
- creatures dealing damage to others creatures but not opponent will add counter
Are any other cards possibly affected by this bug ?
-

Damage on opponent will add counters because after 5 combat damage Five-Alarm Fire will be triggerable
Damage on creatures will not add counters because after 5 combat damage Five-Alarm Fire will not be triggerable
When Five-Alarm Fire is on the bf:
- creatures owner attacking opponent without being blocked will generate an error and counter added will not be visible
- creatures dealing damage to others creatures but not opponent will not add counter
Which card did behave improperly ?
Five-Alarm Fire
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
When Five-Alarm Fire is on the bf:
- creatures owner attacking opponent without being blocked will not generate an error and counter added will be visible
- creatures dealing damage to others creatures but not opponent will add counter
Are any other cards possibly affected by this bug ?
-

Damage on opponent will add counters because after 5 combat damage Five-Alarm Fire will be triggerable
Damage on creatures will not add counters because after 5 combat damage Five-Alarm Fire will not be triggerable
- Attachments
-
1.zip- (2.38 KiB) Downloaded 238 times
Last edited by stassy on 09 Apr 2013, 03:51, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
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Re: [confirmed]Borborygmos Enraged
by Gargaroz » 08 Apr 2013, 17:04
All fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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[fixed by Gargaroz]Deathpact Angel
by stassy » 08 Apr 2013, 17:52
Describe the Bug:
Deathpact Angel's token Cleric does not return Deathpact Angel when sacrificed
Which card did behave improperly ?
Deathpact Angel
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Deathpact Angel's token Cleric does return Deathpact Angel when sacrificed
Are any other cards possibly affected by this bug ?
-
Deathpact Angel's token Cleric does not return Deathpact Angel when sacrificed
Which card did behave improperly ?
Deathpact Angel
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Deathpact Angel's token Cleric does return Deathpact Angel when sacrificed
Are any other cards possibly affected by this bug ?
-
- Attachments
-
1.zip- (2.47 KiB) Downloaded 259 times
Last edited by stassy on 09 Apr 2013, 03:54, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
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- Joined: 25 Feb 2009, 07:06
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[fixed by Gargaroz]Giant Adephage
by stassy » 08 Apr 2013, 18:01
Describe the Bug:
Player can cancel the Giant Adephage ability
The usual "trigger-when-anything-else-deal-damage-like-City-of-Brass" bug happen
Which card did behave improperly ?
Giant Adephage
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Player cannot cancel the Giant Adephage ability (there is no "may" in the rule text)
The usual "trigger-when-anything-else-deal-damage-like-City-of-Brass" bug don't happen
Are any other cards possibly affected by this bug ?
-


Player can cancel the Giant Adephage ability
The usual "trigger-when-anything-else-deal-damage-like-City-of-Brass" bug happen
Which card did behave improperly ?
Giant Adephage
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Player cannot cancel the Giant Adephage ability (there is no "may" in the rule text)
The usual "trigger-when-anything-else-deal-damage-like-City-of-Brass" bug don't happen
Are any other cards possibly affected by this bug ?
-


- Attachments
-
1.zip- (2.99 KiB) Downloaded 252 times
Last edited by stassy on 09 Apr 2013, 03:57, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
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- Joined: 25 Feb 2009, 07:06
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- Been thanked: 337 times
[fixed by Gargaroz]Hellkite Tyrant
by stassy » 08 Apr 2013, 18:22
Describe the Bug:
When Hellkite Tyrant ability trigger, legacy card effect appear on AI side and in a doubled amount in player side
Which card did behave improperly ?
Hellkite Tyrant
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
???
Are any other cards possibly affected by this bug ?

Don't know if it's intended or not since the ability work correctly but after 20 artifact steal the game UI is spammed with legacy effect...
When Hellkite Tyrant ability trigger, legacy card effect appear on AI side and in a doubled amount in player side
Which card did behave improperly ?
Hellkite Tyrant
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
???
Are any other cards possibly affected by this bug ?

Don't know if it's intended or not since the ability work correctly but after 20 artifact steal the game UI is spammed with legacy effect...
Last edited by stassy on 09 Apr 2013, 03:59, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
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Re: Five-Alarm Fire
by Gargaroz » 09 Apr 2013, 00:20
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Deathpact Angel
by Gargaroz » 09 Apr 2013, 00:24
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Giant Adephage
by Gargaroz » 09 Apr 2013, 00:27
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Hellkite Tyrant
by Gargaroz » 09 Apr 2013, 00:32
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
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