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Forge Beta: 04-12-2013 ver 1.3.12

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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby Chris H. » 13 Apr 2013, 01:04

TheNyGuy wrote:Thanks for the new version.

Is Flashback implented? I was not able to figure out how to cast from the graveyard (specifically with Lava Dart).
 
The forge wiki at:

Where do I use Flashback or a similar ability that is in an External area?
 
Click on the Lightning Bolt icon in the player panel. Since cards with External Activations aren't as clear to activate, we created this shortcut for this specific purpose.
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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby TheNyGuy » 13 Apr 2013, 01:33

Thanks Chris! I was unaware of the Wiki.

Exsanguinate does not allow you to add mana for X and the text on the stack reads "you lose life equal to" instead of "you gain life equal to"
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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby pikachufan2164 » 13 Apr 2013, 04:28

Description: Ended the turn. I did press the space bar fairly quickly to skip through phases, but that shouldn't be a problem for the program.

ConcurrentModificationException | Open
Code: Select all
Forge Version:    1.3.12-r20962
Operating System: Windows XP 5.1 x86
Java Version:     1.6.0_39 Sun Microsystems Inc.

java.util.ConcurrentModificationException
   at java.util.AbstractList$Itr.checkForComodification(Unknown Source)
   at java.util.AbstractList$Itr.next(Unknown Source)
   at forge.Card.getType(Card.java:3479)
   at forge.Card.typeContains(Card.java:4631)
   at forge.Card.isCreature(Card.java:4617)
   at forge.view.arcane.PlayArea$RowType.isGoodFor(PlayArea.java:607)
   at forge.view.arcane.PlayArea$CardStackRow.addAll(PlayArea.java:628)
   at forge.view.arcane.PlayArea$CardStackRow.<init>(PlayArea.java:623)
   at forge.view.arcane.PlayArea.doLayout(PlayArea.java:207)
   at java.awt.Container.validateTree(Unknown Source)
   at java.awt.Container.validateTree(Unknown Source)
   at java.awt.Container.validateTree(Unknown Source)
   at java.awt.Container.validate(Unknown Source)
   at javax.swing.JViewport.validateView(Unknown Source)
   at javax.swing.JViewport.scrollRectToVisible(Unknown Source)
   at javax.swing.JComponent.scrollRectToVisible(Unknown Source)
   at forge.view.arcane.PlayArea.setupPlayZone(PlayArea.java:549)
   at forge.view.arcane.PlayArea$1.run(PlayArea.java:516)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$400(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby Max mtg » 13 Apr 2013, 04:38

saturnine wrote:I clicked on the Deck Editor button. This bug was present in the previous version, and hasn't been attended to. :(

NullPointerException | Open
Code: Select all
Forge Version:    1.3.12-r20962
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_17 Oracle Corporation

java.lang.NullPointerException
   at forge.gui.match.controllers.CDetail.showCard(CDetail.java:50)
   at forge.gui.match.controllers.CDetail.showCard(CDetail.java:55)
You didn't read instructions in the topmost post
Chris H. wrote:- Deck Editor and Match layout file issues -
On several occasions people have noticed that the Forge deck editor and/or quest mode card shop would not open or display. We have also received reports that some of the tabs/panels in the deck editor are missing. There has also been reports that Forge will crash while creating/populating display components during start up or crash when a match is started. One or both of your layout xml files may be corrupted in some fashion. Try deleting the file(s) named "editor.xml" and/or "match.xml" that are now located in your userDir/preferences/ directory. This should force Forge to then use the default layout xml files instead.
Single class for single responsibility.
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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby Devilman06 » 13 Apr 2013, 05:17

Whenever I target an opponent with a discard or exile effect (Karn, Liberated first ability) The AI exiles a card from MY hand. same with praetor's grasp it only exiles from MY library which isn't even a legal target.
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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby swordshine » 13 Apr 2013, 05:21

Devilman06 wrote:Whenever I target an opponent with a discard or exile effect (Karn, Liberated first ability) The AI exiles a card from MY hand. same with praetor's grasp it only exiles from MY library which isn't even a legal target.
Are you using this version?
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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby cc-drake » 13 Apr 2013, 06:53

When Culling Dais asks me to sacrifice a creature, the "Cancel"-Button is greyed out.
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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby muppet » 13 Apr 2013, 11:25

ai cast Cunning Wish for a Force of Will. It appeared in my hand not the ai. Yes I have got version 12.
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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby cc-drake » 13 Apr 2013, 11:57

AI can activate Phyrexian Prowler without removing fade counters from him.
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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby eruditebaboon » 13 Apr 2013, 12:23

I think flicker effects are not working correctly (i.e effects that exile a card then return it immediately) - my understanding was that the card that gets returned is effectively an entirely new card, so any spells that were targeting it before it was exiled will no longer be targeting it when it returns. For instance if I use Ghostly Flicker on a creature targeted by a spell the spell will still have its effect. Also other status effects are still on the card - if it was tapped it will still be tapped when it returns, but exiled cards should lose all these effects, or at least that was my understanding.
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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby friarsol » 13 Apr 2013, 12:46

eruditebaboon wrote:I think flicker effects are not working correctly (i.e effects that exile a card then return it immediately) - my understanding was that the card that gets returned is effectively an entirely new card, so any spells that were targeting it before it was exiled will no longer be targeting it when it returns. For instance if I use Ghostly Flicker on a creature targeted by a spell the spell will still have its effect. Also other status effects are still on the card - if it was tapped it will still be tapped when it returns, but exiled cards should lose all these effects, or at least that was my understanding.
Maybe this is an issue with Ghostly Flicker? I just tested with Restoration Angel and it works just fine.

Edit: Yep, the scripts were slightly different. Should be fixed for the next version. If that card is important to you you can open the corresponding .txt file in /res/cardsfolder/ and replace it with:

Ghostly Flicker | Open
Name:Ghostly Flicker
ManaCost:2 U
Types:Instant
A:SP$ ChangeZone | Cost$ 2 U | ValidTgts$ Artifact.YouCtrl,Creature.YouCtrl,Land.YouCtrl | TargetMin$ 2 | TargetMax$ 2 | TgtPrompt$ Select 2 target artifacts, creatures, or lands that you control | Origin$ Battlefield | Destination$ Exile | RememberTargets$ True | SubAbility$ DBReturn | SpellDescription$ Exile two target artifacts, creatures and/or lands you control, then return those cards to the battlefield under your control.
SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | GainControl$ True | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/ghostly_flicker.jpg
Oracle:Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
SetInfo:AVR Common
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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby Harfenik » 13 Apr 2013, 14:57

I am so glad that i dont need to press enter all the time anymore. That skipping is really helpful.
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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby friarsol » 13 Apr 2013, 15:43

muppet wrote:ai cast Cunning Wish for a Force of Will. It appeared in my hand not the ai. Yes I have got version 12.
Did the Force of Will come from your sideboard?

Edit: It must have, the Wishes didn't have any restrictions over which Sideboard it could retrieve from, and obviously only cards you own can go into your hand.
Last edited by friarsol on 13 Apr 2013, 17:29, edited 1 time in total.
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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby Devilman06 » 13 Apr 2013, 16:23

swordshine wrote:
Devilman06 wrote:Whenever I target an opponent with a discard or exile effect (Karn, Liberated first ability) The AI exiles a card from MY hand. same with praetor's grasp it only exiles from MY library which isn't even a legal target.
Are you using this version?
Yes
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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby friarsol » 13 Apr 2013, 16:45

Devilman06 wrote:
swordshine wrote:
Devilman06 wrote:Whenever I target an opponent with a discard or exile effect (Karn, Liberated first ability) The AI exiles a card from MY hand. same with praetor's grasp it only exiles from MY library which isn't even a legal target.
Are you using this version?
Yes
I just tested this and it worked just fine. Please be sure you are using the version from 4-12, because this bug has been fixed that existed in the last one.
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