Forge's random generator
by mtgrares
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Forge's random generator
by lazylockie » 15 Apr 2013, 17:54
Anyone else noticed from past releases (as early as 1.3.7 or even earlier) that most of the times AI seems to have copies of their spells all stacked?
For example, you play against Goldfinger and try to cast a spell and AI responds with a Counterspell. You cast your next spell and AI responds with another Counterspell and so on. I had plenty of games that AI used all 4 copies of Counterspell (or whatever any other removal) in a single game, most of the times in a row. This becomes rather irritating when the removal spell is Vindicate. Since all hard enemies have moxen, it's not rare to have your lands blown up 4 times in a row as early as turn 1.
I played paper Magic for years and very few matches I had the opportunity to cast all 4 copies in a same game. Now my question/discussion is: is this because of Java's random number generator?
For example, you play against Goldfinger and try to cast a spell and AI responds with a Counterspell. You cast your next spell and AI responds with another Counterspell and so on. I had plenty of games that AI used all 4 copies of Counterspell (or whatever any other removal) in a single game, most of the times in a row. This becomes rather irritating when the removal spell is Vindicate. Since all hard enemies have moxen, it's not rare to have your lands blown up 4 times in a row as early as turn 1.
I played paper Magic for years and very few matches I had the opportunity to cast all 4 copies in a same game. Now my question/discussion is: is this because of Java's random number generator?
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Re: Forge's random generator
by friarsol » 15 Apr 2013, 18:01
I don't believe our RNG has changed, so either your computer is having an issue getting a different seed each launch, or this is confirmation bias. Complaining about RNGs is a trope of every single video game ever, so I'm leaning towards confirmation bias.lazylockie wrote:I played paper Magic for years and very few matches I had the opportunity to cast all 4 copies in a same game. Now my question/discussion is: is this because of Java's random number generator?
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Re: Forge's random generator
by lazylockie » 15 Apr 2013, 19:15
maybe it's just confirmation bias. that's why I posted here, to see if anyone else also experienced this.
next time I start a quest I'll try to save the number of matches where AI had stacked copies and try to make some statistics from it. do you think it makes difference playing 20 matches in a row or 20 matches closing the application each time?
next time I start a quest I'll try to save the number of matches where AI had stacked copies and try to make some statistics from it. do you think it makes difference playing 20 matches in a row or 20 matches closing the application each time?
- lazylockie
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Re: Forge's random generator
by ZzzzSleep » 17 Apr 2013, 12:21
I have noticed something similar, but it could just be that I notice the games where it happens....
Re: Forge's random generator
by lazylockie » 18 Apr 2013, 20:16
just a small update, from 50 quest matches, 5 matches AI had stacked cards
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