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Card Creation Request Thread

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Re: Card Creation Request Thread

Postby thefiremind » 14 Apr 2013, 11:36

sumomole wrote:I think Instill Energy just make creature can attack as though it had haste.
How could I forget about the implications on abilities with {T} ? #-o
Then forget what I said: the approximation is not legitimate. :oops:
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Re: Card Creation Request Thread

Postby tenshirockdu69 » 14 Apr 2013, 13:16

for liliana's caress it work but only when it's me who discard a card or it have to work only when the oposant discard a card. i use the oPlayer:LoseLife(2). on the .xml
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Re: Card Creation Request Thread

Postby damienx45 » 16 Apr 2013, 02:23

hey guys i know this thread is probably for alredy exsisting mtg cards but i have several cards that i found online that were created by a bunch of mtg fans that rave over sliver cards and found some interesting created cards from their site and just wanted to know if the can be created for dotp 2013 . heres the folder with pics of the created cards.


www35-zippyshare-com/v/46987027/file-html
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Re: Card Creation Request Thread

Postby Vasht » 16 Apr 2013, 19:23

Hi,

could someone update the 2012 version of Martyr of Sands or code a new version ? Thx
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Re: Card Creation Request Thread

Postby thefiremind » 16 Apr 2013, 20:51

Not too different from Burn at the Stake, I copied a lot from that. :wink:
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Re: Card Creation Request Thread

Postby damienx45 » 16 Apr 2013, 21:32

hey firemind can you take a look at the file i posted and see if thoe cards can be coded to work on dotp 2013?
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Re: Card Creation Request Thread

Postby thefiremind » 16 Apr 2013, 22:38

damienx45 wrote:hey firemind can you take a look at the file i posted and see if thoe cards can be coded to work on dotp 2013?
I gave a quick look and I think they can, but I'm not interested in coding invented cards, sorry. If you are really crazy about them, you can try to start from already coded slivers and adapt them to your needs. Slivers are the "race" from which I started my modding experience in DotP2012 because they all do the same thing (more or less). For example, if you want to code the custom sliver that gives wither, start from an existing sliver that gives a static ability (Battering Sliver for example) and substitute his characteristic with CHARACTERISTIC_WITHER. You'll need to give it a different ID, adjust name, cost, etc., but the code part will be done.
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Re: Card Creation Request Thread

Postby damienx45 » 17 Apr 2013, 00:57

what about the dredge 2 and bloodthirst 1 custom slivers should do the same for them or do they require more coding then the wither? and what about the sliver armor do i just find a enchantment card that has already been coded or will that card have to be coded by hand?
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Re: Card Creation Request Thread

Postby thefiremind » 17 Apr 2013, 09:38

damienx45 wrote:what about the dredge 2 and bloodthirst 1 custom slivers should do the same for them or do they require more coding then the wither? and what about the sliver armor do i just find a enchantment card that has already been coded or will that card have to be coded by hand?
The dredge mechanic is extremely difficult: I made it for DotP2012 and I would probably need to recode it from scratch if I wanted to make it for DotP2013. It can also interfere with other simpler abilities that override the player's draw. I'd suggest you to ignore that custom sliver. :lol:

Bloodthirst is quite "standard", and you can start from Bloodlord of Vasgoth which is similar (rather than granting bloodthirst to vampires, you'll grant it to slivers).

About Sliver Armor, I don't know if "protection from non-Slivers" can be properly coded: I remember having problems trying to code a protection that required a "negation" of something else.
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Re: Card Creation Request Thread

Postby Blue Ghost » 17 Apr 2013, 21:13

Can I request Trade Secrets? I've been trying to program it, to no success. Something about how the numerical choice function works, I think...
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Re: Card Creation Request Thread

Postby damienx45 » 18 Apr 2013, 05:15

hey firemind you said on another forum thread that the more challengeing the card is the better you like it right? then here's a challenge for ya skeletal vampire, butcher of malikar, bloodline keeper / Lord of lineage.
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Re: Card Creation Request Thread

Postby thefiremind » 18 Apr 2013, 08:50

damienx45 wrote:hey firemind you said on another forum thread that the more challengeing the card is the better you like it right?
Well, unless it's something that makes me headbutt my monitor. :lol:
damienx45 wrote:then here's a challenge for ya skeletal vampire, butcher of malikar, bloodline keeper / Lord of lineage.
Butcher of Malakir can be found inside RiiakShiNal's mod.
Bloodline Keeper can be found inside Nivmizzet1's mod... not guaranteed to be bug-free, but transform mechanic is really hard to make right on DotP2013 and I gave up with it long time ago.
Skeletal Vampire was in DotP2012 so I'm surprised that kevlahnota's mod doesn't have it yet... anyway it's easy, I'll update it from DotP2012 soon.

EDIT: Here it is.
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Re: Card Creation Request Thread

Postby becauseafrica » 18 Apr 2013, 09:18

Is it possible to make chalice of life/death?
and who can help me with xml of soul's attendant? the same as warden, but...=)
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Re: Card Creation Request Thread

Postby Scion of Darkness » 18 Apr 2013, 09:41

I need some help with cauldron of souls =S tricky card
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Re: Card Creation Request Thread

Postby thefiremind » 18 Apr 2013, 10:10

becauseafrica wrote:Is it possible to make chalice of life/death?
thefiremind wrote:transform mechanic is really hard to make right on DotP2013 and I gave up with it long time ago.
:lol: That doesn't prevent someone else from trying to fill your request, though. :wink:

becauseafrica wrote:and who can help me with xml of soul's attendant? the same as warden, but...=)
I don't know about your level of modding knowledge and about your problems with XMLs, but did you try this? You can insert the code from Soul Warden once the XML is ready.

Scion of Darkness wrote:I need some help with cauldron of souls =S tricky card
I'm not sure if "any number of target creatures" includes 0, anyway my implementation includes 0 (if for some reason you just want to tap the artifact) mainly because it was easier to code. :lol:
I used the query text for regeneration because it's the closest thing I could think of, but you can make an appropriate "Choose a creature that gains persist" text if you want.
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