Card AI (Improvements) Requests
by mtgrares
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Re: Card AI (Improvements) Requests
by DecoyDecoy » 14 Apr 2013, 13:20
No, that was the first time I had used the ability that duel. Or even that same launch of the program.friarsol wrote:Sounds like a bug report. Had you used the ability earlier that game?DecoyDecoy wrote:I used Jarad, Golgari Lich Lord 's ability on a 14/14 Saphire Drake, and it made the AI lose 24 life. Not sure why.
Also, just happened: Elvish farmer did not remove the counters from it, so it just put 17 1/1 tokens on the field.
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Re: Card AI (Improvements) Requests
by friarsol » 14 Apr 2013, 13:31
Please don't post bugs in this thread. Many other people are also reporting the same remove counter bug in the release thread already, so someone will be taking a lookDecoyDecoy wrote:No, that was the first time I had used the ability that duel. Or even that same launch of the program.friarsol wrote:Sounds like a bug report. Had you used the ability earlier that game?DecoyDecoy wrote:I used Jarad, Golgari Lich Lord 's ability on a 14/14 Saphire Drake, and it made the AI lose 24 life. Not sure why.
Also, just happened: Elvish farmer did not remove the counters from it, so it just put 17 1/1 tokens on the field.
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Re: Card AI (Improvements) Requests
by Doomlord » 18 Apr 2013, 13:01
The AI plays Vesuva without copying anything, which is entirely useless. It does so even with other lands in play, so there are things it could be copying.
The AI also plays cards like Clone without considering if there is anything in play it could potentially copy, and so wastes those cards by not copying anything. If there is something to copy, then unlike with Vesuva it does, but it doesn't take that into account when playing them.
Also, I've had the AI ninjustu back and forth the same pair or cards, each time putting one into play and returning the other, until it runs out of mana.
The AI also plays cards like Clone without considering if there is anything in play it could potentially copy, and so wastes those cards by not copying anything. If there is something to copy, then unlike with Vesuva it does, but it doesn't take that into account when playing them.
Also, I've had the AI ninjustu back and forth the same pair or cards, each time putting one into play and returning the other, until it runs out of mana.
Re: Card AI (Improvements) Requests
by lazylockie » 19 Apr 2013, 01:34
. Grand Arbiter Augustin IV didn't reduce my Sphinx's Revelation cost by 2. I paid 3WUU and was supposed to draw 5 and gain 5, but I only drew 3 and gained 3
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Re: Card AI (Improvements) Requests
by friarsol » 19 Apr 2013, 01:59
That's not an AI improvement. This is the way most X spells work right now, they don't support cost reduction. Certain X spells do work with it, and we'll slowly get all of them changed over.lazylockie wrote:. Grand Arbiter Augustin IV didn't reduce my Sphinx's Revelation cost by 2. I paid 3WUU and was supposed to draw 5 and gain 5, but I only drew 3 and gained 3
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Re: Card AI (Improvements) Requests
by Max mtg » 19 Apr 2013, 09:46
Costs with X announced get reduced correctly. Should convert all spells to use announce mechanism.
On the other hand, AFAIK AI is unable to choose X for that kind of spells.
On the other hand, AFAIK AI is unable to choose X for that kind of spells.
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Re: Card AI (Improvements) Requests
by lazylockie » 19 Apr 2013, 11:17
I was going to post something else here (and was supposed to post this on the 1.3.12 thread) but ended up posting it here. Sorry!friarsol wrote:That's not an AI improvement. This is the way most X spells work right now, they don't support cost reduction. Certain X spells do work with it, and we'll slowly get all of them changed over.lazylockie wrote:. Grand Arbiter Augustin IV didn't reduce my Sphinx's Revelation cost by 2. I paid 3WUU and was supposed to draw 5 and gain 5, but I only drew 3 and gained 3
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Re: Card AI (Improvements) Requests
by Doomlord » 19 Apr 2013, 11:51
The AI doesn't cast the cards he has exiled with Intet, the Dreamer.
It's not a mana issue, as Intet says that those cards can be played without paying their mana costs.
Yet the AI doesn't.
It's not a mana issue, as Intet says that those cards can be played without paying their mana costs.
Yet the AI doesn't.
Re: Card AI (Improvements) Requests
by Nordos » 20 Apr 2013, 14:26
AI played an Island. He had another Island and a Drowned Catacomb at his hand. He prefered to play the other Island despite having a Tormented Soul on the hand, too.
AI prefers to Cipher it's stronges creature. Can it somehow to be scripted, that he prefers unblockable over flying over trampel over normal creatures? At the moment I don't quite grasp how he is handling cipher. He had a Dimir Lobotomist, an Invisible Stalker and a Tormented Soul on the battlefield. He casted Last Thought and ciphered it to the Lobotomist. Then he played Undercity Plague and ciphered it onto the Invisible Stalker.
The best option for the AI would be to cipher them on the Invisible Stalker. Then again, he doesn't attack with him due to my high power creatures, yet he attacks with his tormented Soul because it can't block ...
Afterwards he ciphered a Stolen Identity onto his Invisible Stalker. Would he attack with it, he could clone another creature and thus wouldn't loose a blocker... (same goes for Hand of Binding - he could just keep hostile creatures tapped)
I had three life left. He controlled two Tormented Soul and one Invisible Stalker. He only attacked with the Souls
AI prefers to Cipher it's stronges creature. Can it somehow to be scripted, that he prefers unblockable over flying over trampel over normal creatures? At the moment I don't quite grasp how he is handling cipher. He had a Dimir Lobotomist, an Invisible Stalker and a Tormented Soul on the battlefield. He casted Last Thought and ciphered it to the Lobotomist. Then he played Undercity Plague and ciphered it onto the Invisible Stalker.
The best option for the AI would be to cipher them on the Invisible Stalker. Then again, he doesn't attack with him due to my high power creatures, yet he attacks with his tormented Soul because it can't block ...
Afterwards he ciphered a Stolen Identity onto his Invisible Stalker. Would he attack with it, he could clone another creature and thus wouldn't loose a blocker... (same goes for Hand of Binding - he could just keep hostile creatures tapped)
I had three life left. He controlled two Tormented Soul and one Invisible Stalker. He only attacked with the Souls
Re: Card AI (Improvements) Requests
by Sawteeth » 21 Apr 2013, 18:15
The AI will frequently pay 2 life for a shockland to come into play untapped even if it has nothing to cast.
Additionally, it will Strip Mine Dakmor Salvage instead of the Overgrown Tomb sitting next to it.
Not to mention the AI thinks nothing of casting Nyxathid while I hold 7 cards in hand.
Additionally, it will Strip Mine Dakmor Salvage instead of the Overgrown Tomb sitting next to it.
Not to mention the AI thinks nothing of casting Nyxathid while I hold 7 cards in hand.
Last edited by Sawteeth on 21 Apr 2013, 21:18, edited 4 times in total.
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Re: Card AI (Improvements) Requests
by RevivedPicard » 21 Apr 2013, 18:28
there is an error in the card Isochron scepter .... i played it exiling path to exile than my oponent make it return to my hand i replay it choosing to exil lightning helix and then ... i could play both path and helix with my sceppter ... forge gives me right to choose which one play in a pop-up window .....
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Re: Card AI (Improvements) Requests
by Max mtg » 22 Apr 2013, 08:17
AI has Island and Tectonic Edge.
I have 3 forests, Gavony Township, Avacyn Pilgrim.
I cast Birthing Pod (have already tapped all my lands), in response AI sacs Tectonic to destroy Gavony Township.
Looks like a stupid and useless action. Ai won't win anything by that, but will stay with a single land.
I have 3 forests, Gavony Township, Avacyn Pilgrim.
I cast Birthing Pod (have already tapped all my lands), in response AI sacs Tectonic to destroy Gavony Township.
Looks like a stupid and useless action. Ai won't win anything by that, but will stay with a single land.
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Re: Card AI (Improvements) Requests
by krevett » 22 Apr 2013, 16:56
Speaking about lands AI always choose to lose 2 life to get ravlands coming into play untapped during their first turn even if they don't have any 1cmc spell to play.
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Re: Card AI (Improvements) Requests
by gos » 22 Apr 2013, 21:32
AI does not play cards with rebound on the rebound, so to speak, as far as I can see.
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Re: Card AI (Improvements) Requests
by Sloth » 24 Apr 2013, 13:29
I tried to improve this a little.Nordos wrote:AI played an Island. He had another Island and a Drowned Catacomb at his hand. He prefered to play the other Island despite having a Tormented Soul on the hand, too.
AI prefers to Cipher it's stronges creature. Can it somehow to be scripted, that he prefers unblockable over flying over trampel over normal creatures? At the moment I don't quite grasp how he is handling cipher. He had a Dimir Lobotomist, an Invisible Stalker and a Tormented Soul on the battlefield. He casted Last Thought and ciphered it to the Lobotomist. Then he played Undercity Plague and ciphered it onto the Invisible Stalker.
The best option for the AI would be to cipher them on the Invisible Stalker. Then again, he doesn't attack with him due to my high power creatures, yet he attacks with his tormented Soul because it can't block ...
Afterwards he ciphered a Stolen Identity onto his Invisible Stalker. Would he attack with it, he could clone another creature and thus wouldn't loose a blocker... (same goes for Hand of Binding - he could just keep hostile creatures tapped)
That shouldn't really happen and i can't reproduce this. Was there anything special on the battlefield?Nordos wrote:I had three life left. He controlled two Tormented Soul and one Invisible Stalker. He only attacked with the Souls
Fixed! Thanks Sawteeth.Sawteeth wrote:Not to mention the AI thinks nothing of casting Nyxathid while I hold 7 cards in hand.
Fixed! Thanks gos.gos wrote:AI does not play cards with rebound on the rebound, so to speak, as far as I can see.
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