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Is there a chatroom where the devs hangout?

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Is there a chatroom where the devs hangout?

Postby RedDeckWins » 21 Apr 2013, 03:54

I am a new developer to Forge. I was wondering if there was an IRC chat room that the developers idle in or anything like that? I want to start tackling some exceptions/bugs I noticed, and it would be nice to be able to chat with some people familiar with the codebase before just committing my changes.
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Re: Is there a chatroom where the devs hangout?

Postby Max mtg » 21 Apr 2013, 05:04

Hi, RedDeckWins.

There is no chat room with developers, but there is a forum, this one.
To obtain commit privileges one has to send a few patches first to let us evaluate the code that person writes.

You may ask any questions related to codebase right here.
Single class for single responsibility.
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Re: Is there a chatroom where the devs hangout?

Postby Chris H. » 21 Apr 2013, 12:19

It may be best to use the Developer's Corner forum as our chat room. This way people can find the dev discussions fairly easily.

You should post a message containing your background and explain the areas of the code base that you wish to work in. We could use a hand in fixing a few of the bugs and exceptions. :)

We do try to recommend that people start off small and not try to take on too much at first. In the past several people burned out this way.

We do not like to hand out the commit privs right away as in the past we have had several requests to join the dev group come from people who did not at first understand what this entails. Some people just like to join groups.

We do have a wiki page with instructions on how to set up a dev system at How to Get Started Developing Forge
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Re: Is there a chatroom where the devs hangout?

Postby RedDeckWins » 21 Apr 2013, 17:23

Thanks for the quick replies everyone.

LinkedIn: my profileId is 114314457
Github (nothing amazing here really, just some random stuff): just put /dustinconrad after the GitHub url

Sorry about the crappy links, I am getting: Your post looks too spamy for a new user, please remove off-site URLs

Short version of my background:
CompSci degree from University of Washington, graduated 2007. (All coursework Java)
Worked at Microsoft for 4 years (C#, C++)
Worked at Chegg for 1 year (Java)
Currently at Millennial Media (Java, Grails)

I also did my own consulting on the side while I was at Microsoft. (Grails and Windows Phone 7).

Initially, I was just going to tackle some simple bugs I've noticed while playing. For example, I've noticed some null pointers that I can reproduce reliably, and I thought I would tackle those first. I've also noticed a bug with Shaper Parasite that I am looking into to familiarize myself with the rules engine and the card scripting.

I've got my dev environment all set up already. I am using IntelliJ. It was pretty simple to get working in IntelliJ (<3 maven support)
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Re: Is there a chatroom where the devs hangout?

Postby Chris H. » 21 Apr 2013, 18:44

Your background in java is sure to be helpful. :)

Glad to see that you have your dev system setup. I believe that Hellfish is also using IntelliJ.

You will be able to post URLs once you have reached 5 or ten messages posted. That should not be too hard. :)

We appreciate any help in the bug fixing area. It should help to familiarize you with our code base. Feel free to post a fix or two in this topic and someone will initially add it to the trunk. We will give you commit privs once you have shown an ability and an interest in participating. :)
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Re: Is there a chatroom where the devs hangout?

Postby RedDeckWins » 21 Apr 2013, 19:44

First proposed fix, for Shaper Parasite:
viewtopic.php?f=52&t=3760&start=1695#p116058
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Re: Is there a chatroom where the devs hangout?

Postby RedDeckWins » 23 Apr 2013, 22:25

I've got a few bugs submitted with patches in Cardforge. Again, nothing groundbreaking, just minor tweaks.

Currently working on getting Cyclone implemented.
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Re: Is there a chatroom where the devs hangout?

Postby Chris H. » 23 Apr 2013, 23:02

RedDeckWins wrote:I've got a few bugs submitted with patches in Cardforge. Again, nothing groundbreaking, just minor tweaks.

Currently working on getting Cyclone implemented.
 
Ah, thank you RedDeckWins. We can always use a few more bug fixes. :D

I went ahead and approved you for commit privs and it may take up to a day for them to finalize.

You might as well get use to making your own commits rather than waiting on someone else to move your material over to the SVN via a patch. 8)
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