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Card Creation Request Thread

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Re: Card Creation Request Thread

Postby thefiremind » 21 Apr 2013, 19:14

The WAD editor (and probably the game too) crashes because you saved the XMLs with ANSI encoding instead of UTF-8.
thefiremind wrote:All cards must be saved in UTF-8 encoding, not ANSI (which is the default for Notepad if you start from a blank new file). You can easily discover if you saved in ANSI because if you reopen the card XML, the special characters won't be readable (for example, Japanese text will be a series of "??????????..." on Notepad).
thefiremind wrote:When you save with a new name on Notepad, look at the box to the left of the "Save" button, there will be a selection where you can choose ANSI, Unicode, Big-endian Unicode, UTF-8. That's where you choose UTF-8. If you accidentally save with ANSI, you can't return to UTF-8 just by saving again: the special characters get corrupted and you have to get the original ones somewhere else [...].
Those are quotes from this topic:
viewtopic.php?f=62&t=9566
which I'd suggest you to read... maybe you'll find some answers you don't need, but I'm sure you'll find valuable information from the experience of another starter. :wink:
One more thing: maybe you already know, but my generator doesn't code the whole card, it just auto-completes the most common static abilities. The rest must be coded manually.
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Re: Card Creation Request Thread

Postby damienx45 » 21 Apr 2013, 20:04

i undestand that your card gen. only does nothing but basic coding but elven riders,drove of elves, moonglove, and rhys were all done by your editor and not only do the show up in the game but all their abilities worked without any other coding made to the xml files. so for these cards i have to completely redo each one and save them in utf-8 right?
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Re: Card Creation Request Thread

Postby thefiremind » 21 Apr 2013, 21:27

damienx45 wrote:i undestand that your card gen. only does nothing but basic coding but elven riders,drove of elves, moonglove, and rhys were all done by your editor and not only do the show up in the game but all their abilities worked without any other coding made to the xml files.
This is impossible, unless you are using another mod which contains those cards with the same Multiverse IDs, which would also explain why you can actually play with the cards instead of not seeing the cards in the deck at all.

damienx45 wrote:so for these cards i have to completely redo each one and save them in utf-8 right?
Yes but first check the cards inside the mods you installed, there's a high chance that you already have those cards without the need to remake them.
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Re: Card Creation Request Thread

Postby damienx45 » 21 Apr 2013, 22:26

i don't supose i could request 3 of the 5 custom elfs that were in the file i uploaded?


1:Imperious Knight

2:Valen. Lord Of The Hunt

3:Blademaster Of Eyeblights

3a:1/1-black/green elf rogue token
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Re: Card Creation Request Thread

Postby RiiakShiNal » 22 Apr 2013, 14:03

He was probably using Drove of Elves, Elven Riders, Moonglove Winnower and Rhys the Exiled from my mod (as all of those are present and working in my mod).
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Re: Card Creation Request Thread

Postby damienx45 » 22 Apr 2013, 14:56

actually riiak at the time i created those 4 elves i had no internet at my house had to get my mods downloaded from the library and no matter how many times i tried to download your mod the librarys computers refused to let me download them , because according to their filter your site was classified as porn and so was the download. so i decided to create those 4 cards using fireminds card gen. once i finished i placed them in my elf deck using notepad++ and placed the .wad file in the game and all 4 cards worked with all their respective abilities.
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Re: Card Creation Request Thread

Postby AriesKiki » 22 Apr 2013, 19:16

I would like to request Faith's Shield, I have one but the Fateful Hour ability isn't coded. Thanks!

Code: Select all
<?xml version='1.0'?>
<CARD_V2>
  <FILENAME text="FAITHS_SHIELD_CH9_13" />
  <CARDNAME text="FAITHS_SHIELD" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Faith’s Shield]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Bouclier de la Foi]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Escudo de fe]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Schild des Glaubens]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Scudo della Fede]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[信仰の盾]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[신념의 방패]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Щит Веры]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Escudo da Fé]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="13" />
  <ARTID value="139853" />
  <ARTIST name="Svetlin Velinov" />
  <CASTING_COST cost="{W}" />
  <TYPE metaname="Instant" />
  <EXPANSION value="DPG" />
  <RARITY metaname="U" />
  <SPELL_ABILITY filter_zone="ZONE_IN_PLAY_AND_PLAYERS">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Target permanent you control gains protection from the color of your choice until end of turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Le permanent ciblé que vous contrôlez acquiert la protection contre la couleur de votre choix jusqu’à la fin du tour.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[El permanente objetivo que controlas gana protección contra el color de tu elección hasta el final del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Eine bleibende Karte deiner Wahl, die du kontrollierst, erhält bis zum Ende des Zuges Schutz vor einer Farbe, die du bestimmst.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Un permanente bersaglio che controlli ha protezione da un colore a tua scelta fino alla fine del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたがコントロールするパーマネント1つを対象とする。それはターン終了時までプロテクション(あなたが選んだ色1色)を得る。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[당신이 조종하는 지속물 한 개를 목표로 정한다. 그 지속물은 턴종료까지 당신이 선택한 색으로부터 보호 능력을 얻는다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Целевой перманент под вашим контролем получает Защиту от выбранного вами цвета до конца хода.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A permanente alvo que você controla ganha proteção contra a cor de sua escolha até o final do turno.]]></LOCALISED_TEXT>
    <TARGET_DEFINITION id="0">
    local filter = Object():GetFilter()
    filter:Clear()
    filter:AddCardType( CARD_TYPE_ARTIFACT )
    filter:AddCardType( CARD_TYPE_ENCHANTMENT )
    filter:AddCardType( CARD_TYPE_LAND )
    filter:AddCardType( CARD_TYPE_CREATURE )
    filter:AddCardType( CARD_TYPE_PLANESWALKER )
    filter:SetPlayer( EffectController() )
    filter:SetHint( HINT_ALLIED_ONLY, EffectController() )
    filter:SetZone( ZONE_IN_PLAY )
    </TARGET_DEFINITION>
    <TARGET_DETERMINATION>
    return AtLeastOneTargetFromDefinition(0)
    </TARGET_DETERMINATION>
    <PLAY_TIME_ACTION target_choosing="1">
    EffectController():ChooseTarget( 0, "CARD_QUERY_CHOOSE_PERMANENT_GAIN_PROTECTION_FROM_COLOUR", EffectDC():Make_Targets(0) )
    </PLAY_TIME_ACTION>
    <RESOLUTION_TIME_ACTION ignore_filter="1">
    EffectController():ChooseColour("CARD_QUERY_CHOOSE_COLOUR", 1) 
    </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION ignore_filter="1">
    if EffectController():GetLifeTotal() &gt; 5 then
       EffectDC():Set_Int(1, 0)
    else
       EffectDC():Set_Int(1, 1)
    end
    </RESOLUTION_TIME_ACTION>
    <FILTER>
    return ((FilteredCard() ~= nil) and
    (FilteredCard():GetZone() == ZONE_IN_PLAY) and
    (FilteredCard():GetController() == EffectController())) or
    ((FilteredPlayer() ~= nil) and (FilteredPlayer() == EffectController()))
    </FILTER>
    <CONTINUOUS_ACTION layer="6">
    local filtered_obj = FilteredCard()
    local filtered_player = FilteredPlayer()
    local filter = Object():GetFilter()
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if EffectDC():Get_Int(1) == 1 then
       filter:Clear()
       filter:AddColour( GetChosenColour() )
       if filtered_player ~= nil then      
          filtered_player:Protection()
       elseif filtered_obj ~= nil then 
          filtered_obj:Protection()
       end
       
    elseif filtered_obj == target and filtered_obj ~= nil then
       filter:Clear()
       filter:AddColour( GetChosenColour() )
       filtered_obj:Protection()
       
    end
    </CONTINUOUS_ACTION>
    <DURATION simple_duration="UntilEOT" />
  </SPELL_ABILITY>
  <SPELL_ABILITY filter_zone="ZONE_IN_PLAY_AND_PLAYERS">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[|Fateful hour| — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[|Heure fatidique| — Si vous avez 5 points de vie ou moins, à la place, vous et chaque permanent que vous contrôlez acquérez la protection contre la couleur de votre choix jusqu’à la fin du tour.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[|Hora fatídica| — Si tienes 5 o menos vidas, en vez de eso, tú y cada permanente que controlas ganáis protección contra el color de tu elección hasta el final del turno]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[|Schicksalsstunde| — Falls du 5 Lebenspunkte oder weniger hast, erhalten stattdessen du und alle bleibenden Karten, die du kontrollierst, bis zum Ende des Zuges Schutz vor der Farbe, die du bestimmt hast.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[|Ora fatidica| — Se hai 5 o meno punti vita, invece tu e ogni permanente che controlli avete protezione da un colore a tua scelta fino alla fine del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[窮地 ― あなたのライフが5点以下である場合、代わりにターン終了時まで、あなたとあなたがコントロールする各パーマネントはプロテクション(あなたが選んだ色1色)を得る。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[|운명의 시간| — 당신의 생명이 5점 이하라면, 대신에 당신과 당신이 조종하는 지속물들은 턴종료까지 당신이 선택한 색으로부터 보호 능력을 얻는다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[|Роковой час| — Если количество ваших жизней меньше или равно 5, вместо этого вы и каждый перманент под вашим контролем получаете Защиту от выбранного вами цвета до конца хода.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[|Hora fatal| — Se você tiver 5 pontos de vida ou menos, em vez disso, você e cada permanente que você controla ganham proteção contra a cor de sua escolha até o final do turno.]]></LOCALISED_TEXT>
  </SPELL_ABILITY>
  <AI_AVAILABILITY step="declare_attackers" turn="my_turn" />
  <AI_AVAILABILITY type="in_response" />
  <HELP title="MORE_INFO_TITLE_PROTECTION" body="MORE_INFO_BODY_PROTECTION" zone="ZONE_ANY" />
  <AI_BASE_SCORE score="600" zone="ZONE_HAND" />
</CARD_V2>
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Re: Card Creation Request Thread

Postby thefiremind » 22 Apr 2013, 19:36

This is the original Faith's Shield from the challenge, and the fateful hour mechanic is coded, it's just "fused" with the main spell ability because it couldn't have been done otherwise. Sometimes you have to put some text into a separate ability in order to respect the original card layout, even if you coded everything into a single ability.
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Re: Card Creation Request Thread

Postby RiiakShiNal » 22 Apr 2013, 19:49

damienx45 wrote:actually riiak at the time i created those 4 elves i had no internet at my house had to get my mods downloaded from the library and no matter how many times i tried to download your mod the librarys computers refused to let me download them , because according to their filter your site was classified as porn and so was the download. so i decided to create those 4 cards using fireminds card gen. once i finished i placed them in my elf deck using notepad++ and placed the .wad file in the game and all 4 cards worked with all their respective abilities.
Then you were using them from someone else's mod because as thefiremind said before card generators can only create very simple abilities and of those the only card that a card generator would be able to fully generate would be Moonglove Winnower as it only has Deathtouch which is a very simple ability.
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Re: Card Creation Request Thread

Postby damienx45 » 23 Apr 2013, 01:40

hey firemind i can't figure out what i am missing from this card,


Code: Select all
<?xml version='1.0'?>
<CARD_V2>
  <FILENAME text="DARKWOOD_STALKER_19843611" />
  <CARDNAME text="DARKWOOD_STALKER" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Darkwood Stalker]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Darkwood Stalker]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Darkwood Stalker]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Darkwood Stalker]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Darkwood Stalker]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Darkwood Stalker]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Darkwood Stalker]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Darkwood Stalker]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Darkwood Stalker]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="19843611" />
  <ARTID value="19843611" />
  <ARTIST name="Damien Walker" />
  <CASTING_COST cost="{4}{B}
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Elf" order_de-DE="0" order_es-ES="1" order_fr-FR="0" order_it-IT="1" order_jp-JA="0" order_ko-KR="0" order_pt-BR="0" order_ru-RU="0" />
  <SUB_TYPE metaname="Assassin" order_de-DE="1" order_es-ES="0" order_fr-FR="1" order_it-IT="0" order_jp-JA="1" order_ko-KR="1" order_pt-BR="1" order_ru-RU="1" />
  <EXPANSION value="DPG" />
  <RARITY metaname="U" />
  <POWER value="4" />
  <TOUGHNESS value="3" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Deathtouch, fear]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Deathtouch, fear]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Deathtouch, fear]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Deathtouch, fear]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Deathtouch, fear]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Deathtouch, fear]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Deathtouch, fear]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Deathtouch, fear]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Deathtouch, fear]]></LOCALISED_TEXT>
   <CONTINUOUS_ACTION>
    local characteristics = Object():GetCurrentCharacteristics()
    characteristics:Characteristic_Set( CHARACTERISTIC_DEATHTOUCH, 1 )
    characteristics:Characteristic_Set( CHARACTERISTIC_FEAR, 1 )
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
  <TRIGGERED_ABILITY badge="BADGE_EXALTED" filter_zone="ZONE_IN_PLAY">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Exalted]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Exaltation]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Exaltado]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Edelmut]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Esaltato]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[賛美]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[고귀]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Повышение]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Exaltado]]></LOCALISED_TEXT>
  <TRIGGER value="ATTACKING_ALONE" simple_qualifier="objectyoucontrol" />
    <CONTINUOUS_ACTION layer="7C">
    if TriggerObject() ~= nil  then   
       local characteristics = TriggerObject():GetCurrentCharacteristics()
       characteristics:Power_Add( 1 )   
       characteristics:Toughness_Add( 1 ) 
    end 
    </CONTINUOUS_ACTION>
    <DURATION simple_duration="UntilEOT" />
  </TRIGGERED_ABILITY>
 <ACTIVATED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{2}{B}{B}: Destroy target non-Elf creature.]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{2}{B}{B}: Destroy target non-Elf creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{2}{B}{B}: Destroy target non-Elf creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{2}{B}{B}: Destroy target non-Elf creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{2}{B}{B}: Destroy target non-Elf creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{2}{B}{B}: Destroy target non-Elf creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{2}{B}{B}: Destroy target non-Elf creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{2}{B}{B}: Destroy target non-Elf creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{2}{B}{B}: Destroy target non-Elf creature.]]></LOCALISED_TEXT>
   <COST type="Mana" cost="{X}{B}{B}" />
   <TARGET_DEFINITION id="0">
    local filter = Object():GetFilter()
    filter:Clear()
    filter:AddCardType( CARD_TYPE_CREATURE )
    filter:AddSubType( CREATURE_TYPE_ELF )
    filter:AddExtra( FILTER_EXTRA_FLIP_SUB_TYPES )
    filter:SetHint( HINT_ENEMY_ONLY, EffectController() )
    filter:SetZone( ZONE_IN_PLAY )
    </TARGET_DEFINITION>
    <TARGET_DETERMINATION>
    return AtLeastOneTargetFromDefinition(0)
    </TARGET_DETERMINATION>
    <PLAY_TIME_ACTION target_choosing="1">
    EffectController():ChooseTarget( 0, "CARD_QUERY_CHOOSE_CREATURE_TO_DESTROY", EffectDC():Make_Targets(0) )
    </PLAY_TIME_ACTION>
    <RESOLUTION_TIME_ACTION ignore_filter="1">
    local target = EffectDC():Get_Targets(0):Get_NthCardPtr(0)
    if target ~= nil then   
       target:Destroy() 
    end
    </RESOLUTION_TIME_ACTION>
    <SFX text="TARGET_BLADE_PLAY" />
  </ACTIVATED_ABILITY>
  <HELP title="MORE_INFO_BADGE_TITLE_3" body="MORE_INFO_BADGE_BODY_3" zone="ZONE_ANY" />
  <HELP title="MORE_INFO_BADGE_TITLE_15" body="MORE_INFO_BADGE_BODY_15" zone="ZONE_ANY" />
  <HELP title="MORE_INFO_BADGE_TITLE_33" body="MORE_INFO_BADGE_BODY_33" zone="ZONE_ANY" />
</CARD_V2>
i know i am doing something wrong or i am missing something in the coding, because i added it to my deck and placed my deck back in the game and darkwood stalker doesn't show up in the deck manager
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Re: Card Creation Request Thread

Postby thefiremind » 23 Apr 2013, 09:03

You are missing
Code: Select all
" />
at the end of the CASTING_COST line.

When you can't see a card in the deck, it's because you made some mistake in the XML structure (if you made a mistake in the code, the card would appear but wouldn't work correctly). If you have Firefox, drag and drop the card's XML onto Firefox: it will tell you where the problem is... or show you the whole XML if no problem can be found.
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Re: Card Creation Request Thread

Postby damienx45 » 23 Apr 2013, 14:44

it gives this error: XML Parsing Error: not well-formed
Location: file:///C:/Users/07/Desktop/DARKWOOD_STALKER_88813256.xml
Line Number 17, Column 3: <ARTID value="A94476" />
--^
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Re: Card Creation Request Thread

Postby thefiremind » 23 Apr 2013, 21:42

You might have inadvertently pasted an invisible character on that line. Delete the whole line and rewrite it.
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Re: Card Creation Request Thread

Postby j6m6w6 » 24 Apr 2013, 12:22

Just wondering if anyone could code

Volrath, the Fallen
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Re: Card Creation Request Thread

Postby thefiremind » 24 Apr 2013, 14:14

j6m6w6 wrote:Just wondering if anyone could code

Volrath, the Fallen
There he is. I basically merged Bosh, Iron Golem and Manaplasm, so it should work.

By the way: I changed my desktop PC's video card, now it works again, that's why I'm providing illustrations again. :wink:
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< Former DotP 2012/2013/2014 modder >
Currently busy with life...
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thefiremind
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