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Card Creation Request Thread
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Re: Card Creation Request Thread
by damienx45 » 25 Apr 2013, 21:48
ok i did what you said firemind i dragged and drop the xml file onto firefox i fixed the problem that was giving the error then i placed the file back on firefox and now it says the xml has no style information, and the card still will not show up ingame, maybe you or someone else might have better luck b/c it seems i am just not that good at coding, so here's the file if anyone wants to take a look at it.
DARKWOOD_STALKER_88813256.rar
- (1.51 KiB) Downloaded 339 times
Re: Card Creation Request Thread
by thefiremind » 25 Apr 2013, 22:22
That's normal, ignore that message. If the XML shows up, then it's OK.damienx45 wrote:it says the xml has no style information
That's becausedamienx45 wrote:and the card still will not show up ingame
- Code: Select all
<FILENAME text="DARKWOOD_STALKER_19843611" />
These days I'm a bit busier than usual, and those 2 cards would require some effort, so I'd suggest everyone waiting for requests to forget about waiting for me, for the next few days.Vasht wrote:I would like to request Clan Defiance and maybe Haunting Echoes if possible ?
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Re: Card Creation Request Thread
by Master Necro » 26 Apr 2013, 06:10
Any chance anyone has a code for Bushido skill?
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Re: Card Creation Request Thread
by thefiremind » 26 Apr 2013, 08:35
RiiakShiNal made it working perfectly:Master Necro wrote:Any chance anyone has a code for Bushido skill?
viewtopic.php?f=63&t=9674
If you find yourself uncomfortable with it, you'll have to wait for the next update of my mod, which will contain a Bushido deck (still no ETA available, though).
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Re: Card Creation Request Thread
by Master Necro » 26 Apr 2013, 10:26
Very cool thanks!
Just one more thing I am messing with, how would I code this?
"Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead."
Just one more thing I am messing with, how would I code this?
"Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead."
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Re: Card Creation Request Thread
by thefiremind » 26 Apr 2013, 11:02
You can't. Unless the card is in your hand, DotP doesn't offer any function to cast it normally by paying its mana cost (flashback is an exception of course, but flashback can't be granted "dynamically", the card must have been coded with it from the start). You can cast cards from anywhere you want only if you do that for free (with Djinn of Wishes for example).Master Necro wrote:Just one more thing I am messing with, how would I code this?
"Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead."
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Re: Card Creation Request Thread
by Master Necro » 26 Apr 2013, 13:44
Phew, now working on 2 samurai decks one white one black\red. I need help with codding Indebted Samurai, how do I code his second ability?
"Whenever a Samurai you control is put into a graveyard from play, you may put a +1/+1 counter on Indebted Samurai."
"Whenever a Samurai you control is put into a graveyard from play, you may put a +1/+1 counter on Indebted Samurai."
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Re: Card Creation Request Thread
by Vasht » 26 Apr 2013, 14:17
modify the trigger of Knucklebone Witch. Change Goblin to Samurai. The card is in thefireminds mod.Master Necro wrote:Phew, now working on 2 samurai decks one white one black\red. I need help with codding Indebted Samurai, how do I code his second ability?
"Whenever a Samurai you control is put into a graveyard from play, you may put a +1/+1 counter on Indebted Samurai."
Re: Card Creation Request Thread
by sumomole » 26 Apr 2013, 14:46
- Attachments
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Haunting Echoes.zip
- (97.64 KiB) Downloaded 293 times
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Clan Defiance.zip
- (105.25 KiB) Downloaded 298 times
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Re: Card Creation Request Thread
by Scion of Darkness » 26 Apr 2013, 15:51
I need a small help here hehehe, i'm trying to make city of brass more automatic and it works i just don't know how to insert here the 1 damage from tapping it since the land gets the mana ability automatically can someone take a look please?
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CITY_OF_BRASS_1404061.zip
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Re: Card Creation Request Thread
by nivmizzet1 » 26 Apr 2013, 16:04
May I please request Timely Reinforcements. I imagine the code isn't all that hard, it just has a lot of steps in it, which I know I'd get lost in if I even made one tiny error.
Also, out of interest, has anybody coded the soulbond mechanic?? I thought I saw it on a creature in a mod once, but I can't find it in all the mods I have.
Also, out of interest, has anybody coded the soulbond mechanic?? I thought I saw it on a creature in a mod once, but I can't find it in all the mods I have.
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Re: Card Creation Request Thread
by Master Necro » 26 Apr 2013, 16:34
Hi, me again.
I'm a slow learner so please accept my apologies for being a pain in the you know what.
May I request these cards:
Call to Glory
Ethereal Haze
Indomitable Will
Oathkeeper Takeno's Daisho
O-Naginata
No-Dachi
Shuko
Sunder from Within
Three Tragedies
and Waking Nightmare
Yeah that's quite a few..
Thank you in advance!


May I request these cards:
Call to Glory
Ethereal Haze
Indomitable Will
Oathkeeper Takeno's Daisho
O-Naginata
No-Dachi
Shuko
Sunder from Within
Three Tragedies
and Waking Nightmare
Yeah that's quite a few..


Thank you in advance!
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Re: Card Creation Request Thread
by thefiremind » 26 Apr 2013, 16:44
Luckily City of Brass says "tapped" and not "tapped for mana", otherwise it would be impossible because the BECAME_TAPPED_FOR_MANA trigger doesn't work (or it works only for basic lands, not sure, anyway not for City of Brass).Scion of Darkness wrote:i just don't know how to insert here the 1 damage from tapping it since the land gets the mana ability automatically
- Code: Select all
<TRIGGERED_ABILITY dangerous="1">
<TRIGGER value="BECAME_TAPPED" simple_qualifier="self" />
<RESOLUTION_TIME_ACTION>
EffectController():DealDamage( 1, Object() )
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
You are right, it's not hard. If you look at my code I'm sure you'll understand what I'm doing there.nivmizzet1 wrote:May I please request Timely Reinforcements. I imagine the code isn't all that hard, it just has a lot of steps in it, which I know I'd get lost in if I even made one tiny error.
TIMELY_REINFORCEMENTS_220074.zip
- (112.93 KiB) Downloaded 287 times
I found the original question with my answer so I'll paste it because I'm lazy.nivmizzet1 wrote:Also, out of interest, has anybody coded the soulbond mechanic?? I thought I saw it on a creature in a mod once, but I can't find it in all the mods I have.

-----------------------------thefiremind wrote:Deck #2 in sumomole's mod has a Nightshade Peddler on the deck box, so I guess it is.zerocube wrote:Just a quick question, is soulbind implemented anywhere yet?
About Master Necro's request, I made some of those cards for the next release of my mod, I just have to fetch them and combine them with their illustrations. The other cards will have to wait.
EDIT: By looking at the names only, I thought I had more, but I had only 2 of them.

2 samurai-related cards.zip
- Call to Glory and Oathkeeper, Takeno's Daisho
- (229.43 KiB) Downloaded 268 times
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Re: Card Creation Request Thread
by Master Necro » 26 Apr 2013, 17:02
Thanks man you are a true modding dragon!thefiremind wrote:About Master Necro's request, I made some of those cards for the next release of my mod, I just have to fetch them and combine them with their illustrations. The other cards will have to wait.
EDIT: By looking at the names only, I thought I had more, but I had only 2 of them.2 samurai-related cards.zip
As for the illustrations send anything that you need doing illustration wise my way, that at least is the one thing I can do and it is a small way of saying thank you.

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