Card AI (Improvements) Requests
by mtgrares
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Re: Card AI (Improvements) Requests
by Enchanteur » 25 Apr 2013, 14:26
When playing seal of fire, if AI don't find a target creature to kill on the board, AI always sac it at me at end of turn.
So If AI play seal of fire, and at my turn, I have no creature on the board, I just don't play my dark confidant this turn, let AI sac seal of fire on me, and play dark confidant my next turn (if AI don't play another seal of fire.
)
Usual players always keep seals of fire on the board the most longuest time they can.
So If AI play seal of fire, and at my turn, I have no creature on the board, I just don't play my dark confidant this turn, let AI sac seal of fire on me, and play dark confidant my next turn (if AI don't play another seal of fire.

Usual players always keep seals of fire on the board the most longuest time they can.
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Re: Card AI (Improvements) Requests
by pdg » 25 Apr 2013, 18:20
AI had -10 life points and a Platinum Angel. I attack with a 3/3, give it with artifacts on the board +2/+2 and kill his Platinum Angel. AI shouldn't use a Platinum Angel for blocking unless he is absolutely certain I can't kill him (no mana, no cards that give +1/+1 or other effects).
Re: Card AI (Improvements) Requests
by Zirbert » 25 Apr 2013, 21:47
The AI will kill itself when I have Painful Quandary in play by paying the 5 life each time it wants to cast something, even once it has less than 5 life left.
Re: Card AI (Improvements) Requests
by Sawteeth » 25 Apr 2013, 22:48
The AI, with three lands including Wirewood Lodge, attacked with a Druid of the Anima. Then untapped the druid using two land and finally cast a 2 CMC creature using the druid and the last untapped forest. It could have simply cast the creature.
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Re: Card AI (Improvements) Requests
by Nic-V » 26 Apr 2013, 14:16
The AI likes to use Deathrite Shaman to make mana during its upkeep, which is useless since it'll just lose it before the first main phase. This makes him quite a non-factor in Modern games.
Also, Ajani Vengeant can sometimes use his Lightning Helix without losing counters. Ouch.
Also, Ajani Vengeant can sometimes use his Lightning Helix without losing counters. Ouch.
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Re: Card AI (Improvements) Requests
by Sawteeth » 26 Apr 2013, 20:22
AI will use Pact of Negation turn one.
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Re: Card AI (Improvements) Requests
by friarsol » 26 Apr 2013, 20:46
That card is already listed to remove from AI decks for reasons like what you say.Sawteeth wrote:AI will use Pact of Negation turn one.
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Re: Card AI (Improvements) Requests
by Nordos » 27 Apr 2013, 10:01
He still likes to cipher onto his Circu,Dimir Lobotomist ^^Sloth wrote:I tried to improve this a little.Nordos wrote:AI played an Island. He had another Island and a Drowned Catacomb at his hand. He prefered to play the other Island despite having a Tormented Soul on the hand, too.
AI prefers to Cipher it's stronges creature. Can it somehow to be scripted, that he prefers unblockable over flying over trampel over normal creatures? At the moment I don't quite grasp how he is handling cipher. He had a Dimir Lobotomist, an Invisible Stalker and a Tormented Soul on the battlefield. He casted Last Thought and ciphered it to the Lobotomist. Then he played Undercity Plague and ciphered it onto the Invisible Stalker.
The best option for the AI would be to cipher them on the Invisible Stalker. Then again, he doesn't attack with him due to my high power creatures, yet he attacks with his tormented Soul because it can't block ...
Afterwards he ciphered a Stolen Identity onto his Invisible Stalker. Would he attack with it, he could clone another creature and thus wouldn't loose a blocker... (same goes for Hand of Binding - he could just keep hostile creatures tapped)
When he casted Call of the Nightwing, while controlling a Tormented Soul and a Invisible stalker, he prefered to cipher it onto the spawned token
Re: Card AI (Improvements) Requests
by smile-bite » 27 Apr 2013, 14:57
I am uncertain if this has already been mentioned.
1. On turn 2 the AI cast Rites of Spring using two forests.
2. The AI chose not to discard any cards and the stack resolved so that Rites of Spring did nothing.
I was playing a draft (full card pool) when I noticed this if that helps...
1. On turn 2 the AI cast Rites of Spring using two forests.
2. The AI chose not to discard any cards and the stack resolved so that Rites of Spring did nothing.
I was playing a draft (full card pool) when I noticed this if that helps...
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Re: Card AI (Improvements) Requests
by Sloth » 28 Apr 2013, 14:46
Ok, i've got the logic wrong and the AI actually did the opposite of what i wanted. Now fixed! Thanks again Nordos.Nordos wrote:He still likes to cipher onto his Circu,Dimir Lobotomist ^^Sloth wrote:I tried to improve this a little.Nordos wrote:AI played an Island. He had another Island and a Drowned Catacomb at his hand. He prefered to play the other Island despite having a Tormented Soul on the hand, too.
AI prefers to Cipher it's stronges creature. Can it somehow to be scripted, that he prefers unblockable over flying over trampel over normal creatures? At the moment I don't quite grasp how he is handling cipher. He had a Dimir Lobotomist, an Invisible Stalker and a Tormented Soul on the battlefield. He casted Last Thought and ciphered it to the Lobotomist. Then he played Undercity Plague and ciphered it onto the Invisible Stalker.
The best option for the AI would be to cipher them on the Invisible Stalker. Then again, he doesn't attack with him due to my high power creatures, yet he attacks with his tormented Soul because it can't block ...
Afterwards he ciphered a Stolen Identity onto his Invisible Stalker. Would he attack with it, he could clone another creature and thus wouldn't loose a blocker... (same goes for Hand of Binding - he could just keep hostile creatures tapped)
When he casted Call of the Nightwing, while controlling a Tormented Soul and a Invisible stalker, he prefered to cipher it onto the spawned token
Rites of Spring shouldn't appear in AI decks, but there was a typo preventing that. Thanks smile-bite.smile-bite wrote:I am uncertain if this has already been mentioned.
1. On turn 2 the AI cast Rites of Spring using two forests.
2. The AI chose not to discard any cards and the stack resolved so that Rites of Spring did nothing.
I was playing a draft (full card pool) when I noticed this if that helps...
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Re: Card AI (Improvements) Requests
by Nordos » 29 Apr 2013, 09:39
AI started with a Windswept Heath, a Llanowar Elves and Marsh Flats in hand. He choosed to play the Marsh Flat, fetching a swamp (its a black/green deck) and thus wasn't able to play any cards.
EDIT: can the AI learn, to sacrifice a lower CMC creature with less toughness+power then his Varolz, the Scar-Striped to regenerate it...?
AI copied his legendary Talrand, Sky Summoner with Stolen Identity
EDIT: can the AI learn, to sacrifice a lower CMC creature with less toughness+power then his Varolz, the Scar-Striped to regenerate it...?
AI copied his legendary Talrand, Sky Summoner with Stolen Identity
Re: Card AI (Improvements) Requests
by SirFunchalot » 29 Apr 2013, 19:49
Whenever a flip card is clicked on to reveal it's opposite side when a phase is skipped to the next one as long as the flip card was not clicked again it will transform into it's other side, this can lead to games where simply checking the text for the other side of a card and mistakenly not going back to view the original text can drastically alter the result of a game.
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Re: Card AI (Improvements) Requests
by lazylockie » 29 Apr 2013, 23:35
1) I don't think AI can play tutors very well (Enlightened Tutor, Mystical Tutor, Vampiric Tutor). AI will often cast the tutor then usually shuffle the tutored card away with a fetchland / another tutor.
2) I don't think this one has a solution, but AI will target Guilty Conscience on my creatures. If AI has Stuffy Doll he will indeed target the doll, but if AI doesn't have, he'll simply use it as a Pacifism
3) AI doesn't use Vraska the Unseen ultimate (and I haven't seen using her -3 neither)
2) I don't think this one has a solution, but AI will target Guilty Conscience on my creatures. If AI has Stuffy Doll he will indeed target the doll, but if AI doesn't have, he'll simply use it as a Pacifism
3) AI doesn't use Vraska the Unseen ultimate (and I haven't seen using her -3 neither)
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Re: Card AI (Improvements) Requests
by friarsol » 29 Apr 2013, 23:58
1. The problem isn't with tutoring, the problem is not knowing the state of previous actions.lazylockie wrote:1) I don't think AI can play tutors very well (Enlightened Tutor, Mystical Tutor, Vampiric Tutor). AI will often cast the tutor then usually shuffle the tutored card away with a fetchland / another tutor.
2) I don't think this one has a solution, but AI will target Guilty Conscience on my creatures. If AI has Stuffy Doll he will indeed target the doll, but if AI doesn't have, he'll simply use it as a Pacifism
2. This is intentional. Playing a Guilty Conscience defensively is a viable use of the card.
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Re: Card AI (Improvements) Requests
by lazylockie » 30 Apr 2013, 00:51
the problem lies on the olde known fact that AI doesn't know how to hold cards back. If AI held Guilty Conscience until he had assembled the combo Riddler would have a much higher win rate and would be actually quite hard to beat. It seems very difficult to make an generic rule (Guilty Conscience could theoretically be in any deck) and still "teach" AI to hold that card when playing with a specific deck.friarsol wrote:1. The problem isn't with tutoring, the problem is not knowing the state of previous actions.lazylockie wrote:1) I don't think AI can play tutors very well (Enlightened Tutor, Mystical Tutor, Vampiric Tutor). AI will often cast the tutor then usually shuffle the tutored card away with a fetchland / another tutor.
2) I don't think this one has a solution, but AI will target Guilty Conscience on my creatures. If AI has Stuffy Doll he will indeed target the doll, but if AI doesn't have, he'll simply use it as a Pacifism
2. This is intentional. Playing a Guilty Conscience defensively is a viable use of the card.
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