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[Fixed] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

[fixed by Gargaroz]Rhys the Redeemed

Postby stassy » 29 Apr 2013, 12:44

Describe the Bug:
- Rhys the Redeemed cannot be cast for W, only G
- Rhys the Redeemed generate 2 green elf token instead of 1 gold green/white elf token
- Rhys the Redeemed windows ability choice has a typo on token regeneration
- Rhys the Redeemed token dupe ability do nothing when selected

Which card did behave improperly ?
Rhys the Redeemed

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2

What exactly should be the correct behavior/interaction ?
- Rhys the Redeemed can be cast for W or G
- Rhys the Redeemed generate 1 gold green/white elf token
- Rhys the Redeemed windows ability choice has no typo on token regeneration
- Rhys the Redeemed token dupe ability do dupe token when selected

Are any other cards possibly affected by this bug ?
-

Image

Image
Last edited by Aswan jaguar on 29 Apr 2013, 14:16, edited 1 time in total.
Reason: fixed bug
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[fixed by Gargaroz]Ashenmoor Liege

Postby stassy » 29 Apr 2013, 13:07

Describe the Bug:
Ashenmoor Liege can only be cast for 1BBB, not 1RRR or 1BRR or 1BBR

Which card did behave improperly ?
Ashenmoor Liege

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2

What exactly should be the correct behavior/interaction ?
Ashenmoor Liege can be cast for 1BBB, 1RRR or 1BRR or 1BBR

Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 29 Apr 2013, 14:15, edited 1 time in total.
Reason: fixed bug
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Re: Rhys the Redeemed

Postby Gargaroz » 29 Apr 2013, 13:34

Fixed code for Rhys and code pointer for Elf Warrior token.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Ashenmoor Liege

Postby Gargaroz » 29 Apr 2013, 13:39

Bad values in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Bloodchief Ascension

Postby Gargaroz » 29 Apr 2013, 13:57

Bad data in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Elvish Spirit Guide not working in Magic: The Puzzling.

Postby Gargaroz » 29 Apr 2013, 14:01

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Enchanted Evening-all non targeting cards

Postby stassy » 30 Apr 2013, 05:51

Oups, deleted by mistake the thread, still need to list cards not interacting with it.

There is to note that Enchanted Evening only add the enchantment type to permanent present on the bf before it was cast, the only exception is Austere Command and Spring Cleaning that will destroy even land played before Enchanted Evening.
Also opponent permanents are not affected whether the spell is interacting correctly with Enchanted Evening or not

Not working
Cleanfall
Tempest of Light
Tranquility
Back to Nature
Paraselene
Merciless Eviction
Tranquil Grove
Back to Nature
Fracturing Gust

Working
Reduce to Dreams
Primeval Light
Austere Command
Nevinyrral's Disk
Spring Cleaning (however it doesn't destroy creature under Enchanted Evening effect when Clash effect is triggered, I suspect it destroy first land then Enchanted Evening so others permanents are not affect...)
Serenity has the same issue with Spring Cleaning, however it will randomly bury a land that was under a previous destroyed Enchanted Evening effect, and the land played after the current Enchanted Evening will not be affected
Last edited by Aswan jaguar on 09 May 2013, 15:12, edited 1 time in total.
Reason: fixed all bugs
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[fixed by Gargaroz]Revive

Postby Aswan jaguar » 01 May 2013, 13:35

Describe the Bug:
Revive doesn't return green creature from graveyard to hand just goes to graveyard without effect.
Note-after Revive the Fallen now Revive has the code "bring from graveyard" been broken.

Which card did behave improperly ?
Revive

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
Attachments
revive.rar
(2.03 KiB) Downloaded 278 times
Last edited by Aswan jaguar on 02 May 2013, 15:51, edited 2 times in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Ground Seal

Postby Aswan jaguar » 01 May 2013, 14:17

Describe the Bug:
Ground Seal doesn't draw a card.

Which card did behave improperly ?
Ground Seal

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 05 May 2013, 14:57, edited 2 times in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
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Re: [list in progress]Enchanted Evening

Postby stassy » 01 May 2013, 18:22

list complete for all spell affecting all enchantments at once
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[fixed by Gargaroz]Deus of Calamity

Postby BAgate » 01 May 2013, 22:17

Describe the Bug:
When Deus of Calamity does 6+ damage nothing else happens.

Which card did behave improperly ?
Deus of Calamity

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
gatecrash v2

What exactly should be the correct behavior/interaction ?
When Deus of Calamity does 6+ damage to a player, you destroy target land that player controls.

Are any other cards possibly affected by this bug ?
unknown
Attachments
deus.rar
(2.1 KiB) Downloaded 278 times
Last edited by Aswan jaguar on 02 May 2013, 15:52, edited 2 times in total.
Reason: fixed bug
Working on: housekeeping and archived reports
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[fixed by Gargaroz]Emrakul, the Aeons Torn

Postby triol » 01 May 2013, 22:40

Describe the Bug:

When Emrakul, the Aeons Torn comes is put into play without paying his mana cost, its ability is activated.

Which card did behave improperly ?

Emrakul, the Aeons Torn

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

Gatecrash V2

What exactly should be the correct behavior/interaction ?

When Emrakul, the Aeons Torn comes is put into play without paying his mana cost, its ability is NOT activated.
Attachments
Emrakul.rar
(1.8 KiB) Downloaded 301 times
Last edited by Aswan jaguar on 19 May 2013, 14:01, edited 5 times in total.
Reason: fixed - renamed to correct bug
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[fixed by Gargaroz]Kalastria Highborn

Postby triol » 02 May 2013, 06:18

Describe the Bug:

When Kalastria Highborn is put to the graveyard from the game, you can active his capacity twice.

Which card did behave improperly ?

Kalastria Highborn

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

Gatecrash V2

What exactly should be the correct behavior/interaction ?

When Kalastria Highborn is put to the graveyard from the game, you can active his capacity only once.


PS : I'm currently at work, and Stassy's post in tournament section reminded me this bug, so I'll attach a save game as soon as I'm back home.
Last edited by Aswan jaguar on 02 May 2013, 15:52, edited 1 time in total.
Reason: fixed bug
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Re: Kalastria Highborn

Postby stassy » 02 May 2013, 10:07

It work correctly in a clean game so I wait for your savegame to check it out (maybe you had 2 Kalastria Highborn in play?)
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Re: Emrakul, the Aeons Torn

Postby stassy » 02 May 2013, 10:13

confirmed, however it only happen on AI side if Elvish Piper ability is activated and it doesn't occur on Oath of Druids both side so must be a Elvish Piper specific bug
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