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Forge Beta: 05-03-2013 ver 1.3.14

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Forge Beta: 05-03-2013 ver 1.3.14

Postby Chris H. » 03 May 2013, 12:11

Forge Beta: 05-03-2013 ver 1.3.14


12682 cards in total.


Release Notes

- Dragon's Maze -

Forge now includes 160 of the 166 Dragon's Maze cards in this new set. At this time card pictures for these cards are not available for downloading via the Download LQ Card Pictures and the Download LQ Set Pictures buttons. They will become available at some point in the near future. Please be patient.


- Thread bug -
We have received several reports about a Null Pointer Exception crash report which contains the following info:

java.lang.NullPointerException
at forge.gui.match.VMatchUI.populate(VMatchUI.java:###)
at forge.control.FControl.changeState(FControl.java:###)

We currently suspect that this is a thread misuse issue. This will cause forge to crash eventually on some systems. Once the SwingWorkers that start different types of matches are refactored this problem should be fixed. The problem with a match starting with a blank screen will also be gone.


- Quest challenge start in play cards -
We have received reports that the quest challenge start in play cards are not appearing on the battlefield for people who were playing the classic mode rather than the fantasy mode. This should now be fixed.


New Cards

CARDS LIST | Open
Advent of the Wurm
AEtherling
Alive // Well
Armed // Dangerous
Armored Wolf-Rider
Ascended Lawmage
Awe for the Guilds
Azorius Cluestone
Back from the Brink
Bane Alley Blackguard
Battering Krasis
Beck // Call
Beetleform Mage
Blast of Genius
Blaze Commando
Blood Baron of Vizkopa
Blood Scrivener
Boros Cluestone
Boros Mastiff
Breaking // Entering
Bred for the Hunt
Bronzebeak Moa
Callous Oppressor
Carnage Gladiator
Carry Away
Catch // Release
Clear a Path
Council of the Absolute
Crypt Incursion
Deadbridge Chant
Debt to the Deathless
Deputy of Acquittals
Dimir Cluestone
Down // Dirty
Dragonshift
Drown in Filth
Emmara Tandris
Exava, Rakdos Blood Witch
Far // Away
Fatal Fumes
Flesh // Blood
Fluxcharger
Gaze of Granite
Give // Take
Gleam of Battle
Goblin Test Pilot
Golgari Cluestone
Gruul Cluestone
Gruul War Chant
Haazda Snare Squad
Haunter of Nightveil
Hidden Strings
Hired Torturer
Izzet Cluestone
Jelenn Sphinx
Korozda Gorgon
Krasis Incubation
Kraul Warrior
Lavinia of the Tenth
Legion's Initiative
Lyev Decree
Master of Cruelties
Maw of the Obzedat
Maze Abomination
Maze Behemoth
Maze Glider
Maze Rusher
Maze Sentinel
Maze's End
Melek, Izzet Paragon
Mending Touch
Mindstatic
Mirko Vosk, Mind Drinker
Morgue Burst
Murmuring Phantasm
Mutant's Prey
Nivix Cyclops
Notion Thief
Obzedat's Aid
Opal Lake Gatekeeper
Orzhov Cluestone
Phytoburst
Pilfered Plans
Plasm Capture
Pontiff of Blight
Possibility Storm
Profit // Loss
Progenitor Mimic
Protect // Serve
Punish the Enemy
Rakdos Cluestone
Rakdos Drake
Ral Zarek
Ready // Willing
Reap Intellect
Render Silent
Renegade Krasis
Renounce the Guilds
Restore the Peace
Rhystic Lightning
Riot Control
Riot Piker
Rot Farm Skeleton
Rubblebelt Maaka
Runner's Bane
Ruric Thar, the Unbowed
Saruli Gatekeepers
Savageborn Hydra
Scab-Clan Giant
Scion of Vitu-Ghazi
Selesnya Cluestone
Simic Cluestone
Sin Collector
Sinister Possession
Sire of Insanity
Skylasher
Smelt-Ward Gatekeepers
Species Gorger
Spike Jester
Steeple Roc
Sunspire Gatekeepers
Tajic, Blade of the Legion
Teysa, Envoy of Ghosts
Thrashing Mossdog
Tithe Drinker
Toil // Trouble
Trostani's Summoner
Turn // Burn
Ubul Sar Gatekeepers
Uncovered Clues
Unflinching Courage
Varolz, the Scar-Striped
Viashino Firstblade
Voice of Resurgence
Vorel of the Hull Clade
Vulshok Battlemaster
Wake the Reflections
Warleader's Helix
Warped Physique
Weapon Surge
Wear // Tear
Woodlot Crawler
Zhur-Taa Ancient
Zhur-Taa Druid



Known Issues

ISSUES LIST | Open
A small number of cards including Wall of Corpses, Abu Ja'far and others with a similar ability are not functional. The common issue here is actually that they check the blocker/attacker after being removed from the battlefield. Probably need to use LKI. Regular destroy/destroy all effects work just fine. The problem cards are caring about battlefield specific properties, that no longer apply when the base card is no longer on the battlefield.

On several occasions people have noticed that the Forge deck editor and/or quest mode card shop would not open or display. We have also received reports that some of the tabs/panels in the deck editor are missing. There has also been reports that Forge will crash while creating/populating display components during start up or crash when a match is started. One or both of your layout xml files may be corrupted in some fashion. Try deleting the file(s) named "editor.xml" and/or "match.xml" that are now located in your userDir/preferences/ directory. This should force Forge to then use the default layout xml files instead.

Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.

Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).

A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there are two remaining issues that we hope will be addressed in the near future.

1. Leave play triggers don't work correct for clones.
2. Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.

There is currently a known issue with some of the cards that have effects triggering after the card goes to graveyard (e.g. Wall of Corpses, Abu Ja'Far) not working correctly.

Forge is likely to be compatible with Java 7 at this time. Some people have used forge with Java 7 and have not reported any problems that are related to Java 7. If you would like to upgrade to Java 7 and have held off because of Forge then you may upgrade as we do not think that it will cause an incompatibility type of problem. We will continue to try to maintain compatibility with Java 6 for the foreseeable future.

The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.

Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.



Contributors to This Release

Asepetci
Gos
Hellfish
Marc
Max
Nordos
Sloth
Sol
Swordshine
Xitax
Chris H


(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)


The links to the various archives:

The Forge 05/03/2013 Windows and Linux archive (requires java 6):

forge-1.3.14.tar.bz2 (30.2 MB, at cardforge.org)


Forge 05/03/2013 BETA packaged as a Mac OS application:

forge-1.3.14-osx.tar.bz2 (31.2 MB, at cardforge.org)
 
 

After fixing a few bugs that were noticed we have released a snapshot build which includes these fixes. Please download and use the version listed below:

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Re: Forge Beta: 05-03-2013 ver 1.3.14

Postby friarsol » 03 May 2013, 12:12

Implemented (Missing) / Total = Percentage Implemented
12681 (617) / 13298 = 95.36 %

Standard Info | Open
Implemented (Missing) / Total = Percentage Implemented
1496 (8) / 1504 = 99.47 %

Missing (8):
Bane Alley Broker
Boros Battleshaper
Divine Deflection
Odric, Master Tactician
Pyrewild Shaman
Redirect
Showstopper
Trait Doctoring


SetInfo | Open
Set: Implemented (Missing) / Total = Percentage Implemented
Dark Ascension: 158 (0) / 158 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Conflux: 145 (0) / 145 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Duel Decks: Sorin vs. Tibalt: 71 (0) / 71 = 100.0%
Innistrad: 254 (0) / 254 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Legions: 145 (0) / 145 = 100.0%
Alara Reborn: 145 (0) / 145 = 100.0%
Gatecrash: 248 (1) / 249 = 99.6%
Avacyn Restored: 233 (1) / 234 = 99.57%
Shards of Alara: 233 (1) / 234 = 99.57%
Magic 2010: 233 (1) / 234 = 99.57%
Portal: 199 (1) / 200 = 99.5%
Tenth Edition: 366 (2) / 368 = 99.46%
Eventide: 179 (1) / 180 = 99.44%
Portal Three Kingdoms: 169 (1) / 170 = 99.41%
Starter 1999: 157 (1) / 158 = 99.37%
Portal Second Age: 154 (1) / 155 = 99.35%
Morningtide: 149 (1) / 150 = 99.33%
Worldwake: 144 (1) / 145 = 99.31%
Urza's Destiny: 142 (1) / 143 = 99.3%
Magic 2013: 232 (2) / 234 = 99.15%
Rise of the Eldrazi: 231 (2) / 233 = 99.14%
Ninth Edition: 341 (3) / 344 = 99.13%
Eighth Edition: 338 (4) / 342 = 98.83%
Seventh Edition: 331 (4) / 335 = 98.81%
Urza's Legacy: 141 (2) / 143 = 98.6%
Classic Sixth Edition: 330 (5) / 335 = 98.51%
Lorwyn: 281 (5) / 286 = 98.25%
Planeshift: 140 (3) / 143 = 97.9%
Magic 2011: 229 (5) / 234 = 97.86%
Magic 2012: 229 (5) / 234 = 97.86%
Scars of Mirrodin: 229 (5) / 234 = 97.86%
New Phyrexia: 166 (4) / 170 = 97.65%
Odyssey: 327 (8) / 335 = 97.61%
Guildpact: 161 (4) / 165 = 97.58%
Zendikar: 229 (6) / 235 = 97.45%
Dragon's Maze: 152 (4) / 156 = 97.44%
Urza's Saga: 326 (9) / 335 = 97.31%
Torment: 139 (4) / 143 = 97.2%
Mercadian Masques: 325 (10) / 335 = 97.01%
Fifth Dawn: 160 (5) / 165 = 96.97%
Saviors of Kamigawa: 160 (5) / 165 = 96.97%
Shadowmoor: 277 (9) / 286 = 96.85%
Tempest: 324 (11) / 335 = 96.72%
Dissension: 174 (6) / 180 = 96.67%
Champions of Kamigawa: 281 (10) / 291 = 96.56%
Scourge: 138 (5) / 143 = 96.5%
Nemesis: 138 (5) / 143 = 96.5%
Darksteel: 159 (6) / 165 = 96.36%
Planar Chaos: 159 (6) / 165 = 96.36%
Ravnica: City of Guilds: 279 (12) / 291 = 95.88%
Prophecy: 137 (6) / 143 = 95.8%
Judgment: 137 (6) / 143 = 95.8%
Time Spiral: 273 (13) / 286 = 95.45%
Mirrodin: 277 (14) / 291 = 95.19%
Fifth Edition: 413 (21) / 434 = 95.16%
Exodus: 136 (7) / 143 = 95.1%
Time Spiral "Timeshifted": 115 (6) / 121 = 95.04%
Revised Edition: 281 (15) / 296 = 94.93%
Invasion: 318 (17) / 335 = 94.93%
Fourth Edition: 348 (20) / 368 = 94.57%
Future Sight: 170 (10) / 180 = 94.44%
Magic: The Gathering-Commander: 286 (17) / 303 = 94.39%
Vanguard: 100 (6) / 106 = 94.34%
Onslaught: 315 (20) / 335 = 94.03%
Stronghold: 133 (10) / 143 = 93.01%
Apocalypse: 133 (10) / 143 = 93.01%
Unlimited Edition: 271 (21) / 292 = 92.81%
Limited Edition Beta: 271 (21) / 292 = 92.81%
Limited Edition Alpha: 269 (21) / 290 = 92.76%
Promo set for Gatherer: 25 (2) / 27 = 92.59%
Archenemy: 176 (15) / 191 = 92.15%
Mirage: 307 (28) / 335 = 91.64%
Weatherlight: 153 (14) / 167 = 91.62%
Planechase: 174 (17) / 191 = 91.1%
Antiquities: 77 (8) / 85 = 90.59%
Visions: 151 (16) / 167 = 90.42%
Arabian Nights: 70 (8) / 78 = 89.74%
Coldsnap: 139 (16) / 155 = 89.68%
Alliances: 129 (15) / 144 = 89.58%
Betrayers of Kamigawa: 147 (18) / 165 = 89.09%
Chronicles: 103 (13) / 116 = 88.79%
Homelands: 102 (13) / 115 = 88.7%
The Dark: 104 (15) / 119 = 87.39%
Fallen Empires: 89 (13) / 102 = 87.25%
Legends: 270 (40) / 310 = 87.1%
Ice Age: 323 (50) / 373 = 86.6%
Planechase 2012 Edition: 153 (24) / 177 = 86.44%
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Re: Forge Beta: 05-03-2013 ver 1.3.14

Postby gos » 03 May 2013, 12:48

Original post states "160 of the 166 Dragon's Maze cards".

List of new cards has 144 cards (including all 15 split cards).

SetInfo post states "Dragon's Maze: 152 (4) / 156 = 97.44%"

I'm confused.
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Re: Forge Beta: 05-03-2013 ver 1.3.14

Postby Chris H. » 03 May 2013, 12:51

gos wrote:Original post states "160 of the 166 Dragon's Maze cards".

List of new cards has 144 cards (including all 15 split cards).

SetInfo post states "Dragon's Maze: 152 (4) / 156 = 97.44%"

I'm confused.
 
So am I. :wink:

I found those numbers on the forge wiki and just grabbed them rather than doing any real research.
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Re: Forge Beta: 05-03-2013 ver 1.3.14

Postby Nordos » 03 May 2013, 13:14

were it 10 cards, I could understand it (10 guild gates).
So, let's gather, how many reprints are in this set? I only know of about 2, though. Maybe the Shocklands (which are, technically, not in the set itself AFAIK anyway) are being counted toward it?
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Re: Forge Beta: 05-03-2013 ver 1.3.14

Postby friarsol » 03 May 2013, 13:38

The 166 total counts the Shocklands, which aren't actually in the set, leaving the total at 156. And yes, there are only 4 cards left, I think 2 cards were finished after the branch was merged so the Wiki was never updated.
Edit: At least that's what the script thinks, who knows. Maybe some of the split cards aren't finished and it can't figure that out?

Edit2: Gos not all of the new cards are from DGM, and DGM does have like 13-14 reprints.
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Re: Forge Beta: 05-03-2013 ver 1.3.14

Postby gos » 03 May 2013, 13:46

[url=http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&set=[%22Dragon's%20Maze%22]]Gatherer has 171 matches[/url] so, deducting 15 hits for the split cards, that leaves us with 156, which matches the SetInfo total. On further perusal, this includes the guildgates, but not the shocklands, which could explain the difference between the SetInfo total and the original post total.

This means that there would be 146 non-guildgate, non-shockland cards in the set. Deduct 2 for the reprints, Putrefy and Feral Animist, and that leaves us at 144 "new-for-forge" cards in DGM.

This is also the exact number of cards in the list of new cards, but according the two summaries, there should be either 4 or 6 cards from Dragon's Maze that aren't on the list. This bears further investigation...

Edit: There is a third reprint in DGM, Wind Drake. There are 4 cards still unforged from DGM, as Sol stated.
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Re: Forge Beta: 05-03-2013 ver 1.3.14

Postby Chris H. » 03 May 2013, 14:14

The cards list includes a few new non-DGM cards. I wanted to simplify the changes.txt file and the announcement message this time around as it has been quite wordy the last few releases.

I used the set filter in the constructed mode deck editor and the card count is 152.
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Re: Forge Beta: 05-03-2013 ver 1.3.14

Postby Chris H. » 03 May 2013, 14:17

Most but not all of the LQ non-set DGM card pics are now available for downloading. Looks like the missing card pics are:

File not found, no image created: DGM/AEtherling.full
File not found, no image created: DGM/Advent of the Wurm.full
File not found, no image created: DGM/BreakingEntering.full
File not found, no image created: DGM/Deputy of Acquittals.full
File not found, no image created: DGM/ToilTrouble.full
File not found, no image created: DGM/Wake the Reflections.full

The DGM set pics might become available in about a couple of weeks or so.
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Re: Forge Beta: 05-03-2013 ver 1.3.14

Postby Symphonic » 03 May 2013, 14:49

I attacked with Hellrider and Hound Pet, the opponent had Briar Patch and Mana Matrix. The game crashed when the AI played Reach of Branches after I had declared my attackers.

RuntimeException | Open
Code: Select all
Forge Version:    1.3.14-r21289
Operating System: Windows 7 6.1 amd64
Java Version:     1.6.0_24 Sun Microsystems Inc.

java.lang.RuntimeException: ComputerUtil : payManaCost() cost was not paid for Reach of Branches
   at forge.game.ai.ComputerUtilMana.payManaCost(ComputerUtilMana.java:257)
   at forge.game.ai.ComputerUtilMana.payManaCost(ComputerUtilMana.java:289)
   at forge.card.cost.CostPartMana.payAI(CostPartMana.java:161)
   at forge.card.cost.CostPayment.payComputerCosts(CostPayment.java:196)
   at forge.game.ai.ComputerUtil.handlePlayingSpellAbility(ComputerUtil.java:116)
   at forge.game.ai.AiController.playSpellAbilities(AiController.java:877)
   at forge.game.ai.AiController.onPriorityRecieved(AiController.java:795)
   at forge.game.ai.AiInputCommon$1.run(AiInputCommon.java:74)
   at forge.FThreads$1.run(FThreads.java:113)
   at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Forge Beta: 05-03-2013 ver 1.3.14

Postby carpeamentum » 03 May 2013, 14:57

Curiosity... How soon is the ability to draft DGM/GTC/RTR expected to be available. (Will happily play snapshot builds).

EDIT: Or do sealed...
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Re: Forge Beta: 05-03-2013 ver 1.3.14

Postby Symphonic » 03 May 2013, 15:27

And already the second time the game became stuck. It happened when I should have paid the mana cost for my attacking Flameblast Dragon but the computer didn't let me do so. Dunno why this happened, screenshot with visible Log is underneath. Unfortunately I didn't get any crash report.
| Open
Unbenannt.png
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Re: Forge Beta: 05-03-2013 ver 1.3.14

Postby lazylockie » 03 May 2013, 16:00

which cards from Dragon's Maze aren't implemented?
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Re: Forge Beta: 05-03-2013 ver 1.3.14

Postby gos » 03 May 2013, 16:42

lazylockie wrote:which cards from Dragon's Maze aren't implemented?
Boros Battleshaper
Pyrewild Shaman
Showstopper
Trait Doctoring
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Re: Forge Beta: 05-03-2013 ver 1.3.14

Postby gos » 03 May 2013, 17:58

Extort is broken for me. It triggers when I cast a spell and prompts me to pay for it. When I pay, the game hangs "waiting for actions".
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