[Fixed] Bug Archive
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[fixed by Gargaroz]Predatory Rampage doesn't force to block
by Aswan jaguar » 02 May 2013, 14:16
Describe the Bug:
Predatory Rampage doesn't force opponent's creatures to block if able.
Which card did behave improperly ?
Predatory Rampage
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
Predatory Rampage doesn't force opponent's creatures to block if able.
Which card did behave improperly ?
Predatory Rampage
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
- Attachments
-
predatory rampage.rar
- (2.13 KiB) Downloaded 327 times
Last edited by Aswan jaguar on 02 May 2013, 15:53, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Radiant Archangel
by Aswan jaguar » 02 May 2013, 14:42
Describe the Bug:
Radiant Archangel doesn't get the pump up from other fliers immediately.(for my Primal Clay (chosen flying of course) I thought it didn't work at all but got the pump after several turns.I cheated some creatures to my hand and worked fine when I cast them but when I cheated some in AI hand and AI cast them Radiant Archangel made a turn or two to get the pump up.
Which card did behave improperly ?
Radiant Archangel
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3+GATECRASH.V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
edit- A strange bug happened when AI cast artifact creature Joira and his Radiant Archangel from 10/10 became 7/7 using debug I destroyed Joira and after a phase Radiant Archangel became 10/10 again.
Radiant Archangel doesn't get the pump up from other fliers immediately.(for my Primal Clay (chosen flying of course) I thought it didn't work at all but got the pump after several turns.I cheated some creatures to my hand and worked fine when I cast them but when I cheated some in AI hand and AI cast them Radiant Archangel made a turn or two to get the pump up.
Which card did behave improperly ?
Radiant Archangel
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3+GATECRASH.V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
edit- A strange bug happened when AI cast artifact creature Joira and his Radiant Archangel from 10/10 became 7/7 using debug I destroyed Joira and after a phase Radiant Archangel became 10/10 again.

- Attachments
-
radiant archangel.rar
- (2.16 KiB) Downloaded 336 times
Last edited by Aswan jaguar on 02 May 2013, 15:54, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8131
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Re: [confirmed]Revive
by Gargaroz » 02 May 2013, 14:52
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Deus of Calamity
by Gargaroz » 02 May 2013, 15:00
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Kalastria Highborn
by Gargaroz » 02 May 2013, 15:13
Well, the code needed a cleanup, I did it so it should work as intended now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Predatory Rampage doesn't force creatures to block
by Gargaroz » 02 May 2013, 15:19
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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Re: Radiant Archangel
by Gargaroz » 02 May 2013, 15:23
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [fixed by Gargaroz]Kalastria Highborn
by triol » 02 May 2013, 16:16
Thanks Gargaroz, anyway I post the save game in order to Stassy to see the bug himself 

- Attachments
-
kalastria.rar
- (1.18 KiB) Downloaded 317 times
- triol
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[fixed by Gargaroz]Drop of Honey and others
by Aquillion » 03 May 2013, 04:52
Describe the Bug:
By the latest Oracle rulings (and by its current text in Manalink), Drop of Honey is supposed to activate at the start of the upkeep. Instead, it activates during the upkeep (presumably because it's one of the cards from the original Manalink and hasn't been touched since then.)
This almost never matters, but occasionally it does; see eg. the attached save, where I have a Drop of Honey and an Awakening Zone in play. By the rules, I should be able to choose which one goes first, the way I can with the Mirri's Guile and the Awakening Zone (since they're both triggered at the start of my upkeep, and it's during my turn, so I pick which goes first), but since Drop of Honey is going off at the wrong time, I can't.
Admittedly, not a bug that comes up very often, but I thought I'd report it for completeness' sake. It might be simpler to 'fix' it by reverting the text of Manalink's Drop of Honey to the original printed version, especially if it's hard to change, but I have no idea about that.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
March 2013 : Crashing the gates of Lorwyn (V2), from this thread.
Gauntlet / Challenge mode, Enchanted Evening challenge. I assume it happens everywhere, though.
What exactly should be the correct behavior/interaction ?
Drop of Honey should trigger at the beginning of the upkeep, rather than being a required activation later in the upkeep.
Are any other cards possibly affected by this bug ?
Possibly anything else from the original Manalink set that had an Oracle ruling that changed its timing?
EDIT: Almost certainly Porphyry Nodes, which is the timeshifted version of Drop of Honey.
By the latest Oracle rulings (and by its current text in Manalink), Drop of Honey is supposed to activate at the start of the upkeep. Instead, it activates during the upkeep (presumably because it's one of the cards from the original Manalink and hasn't been touched since then.)
This almost never matters, but occasionally it does; see eg. the attached save, where I have a Drop of Honey and an Awakening Zone in play. By the rules, I should be able to choose which one goes first, the way I can with the Mirri's Guile and the Awakening Zone (since they're both triggered at the start of my upkeep, and it's during my turn, so I pick which goes first), but since Drop of Honey is going off at the wrong time, I can't.
Admittedly, not a bug that comes up very often, but I thought I'd report it for completeness' sake. It might be simpler to 'fix' it by reverting the text of Manalink's Drop of Honey to the original printed version, especially if it's hard to change, but I have no idea about that.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
March 2013 : Crashing the gates of Lorwyn (V2), from this thread.
Gauntlet / Challenge mode, Enchanted Evening challenge. I assume it happens everywhere, though.
What exactly should be the correct behavior/interaction ?
Drop of Honey should trigger at the beginning of the upkeep, rather than being a required activation later in the upkeep.
Are any other cards possibly affected by this bug ?
Possibly anything else from the original Manalink set that had an Oracle ruling that changed its timing?
EDIT: Almost certainly Porphyry Nodes, which is the timeshifted version of Drop of Honey.
- Attachments
-
drop of honey.zip
- (3.23 KiB) Downloaded 269 times
Last edited by Aswan jaguar on 09 May 2013, 14:24, edited 3 times in total.
Reason: fixed bug and similar cards
Reason: fixed bug and similar cards
[fixed by Gargaroz]Long-Forgotten Gohei
by triol » 03 May 2013, 15:16
Describe the Bug:
Long-Forgotten Gohei doesn't reduce Arcane Spells' mana cost by 1.
Which card did behave improperly ?
Long-Forgotten Gohei
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
GateCrash V2, Duel
What exactly should be the correct behavior/interaction ?
Long-Forgotten Gohei reduces Arcane Spells' mana cost by 1.
Long-Forgotten Gohei doesn't reduce Arcane Spells' mana cost by 1.
Which card did behave improperly ?
Long-Forgotten Gohei
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
GateCrash V2, Duel
What exactly should be the correct behavior/interaction ?
Long-Forgotten Gohei reduces Arcane Spells' mana cost by 1.
- Attachments
-
Long-Forgotten Gohei.rar
- (1.55 KiB) Downloaded 365 times
Last edited by Aswan jaguar on 05 May 2013, 15:00, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- triol
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[fixed by Gargaroz]Dream Thief
by triol » 03 May 2013, 16:28
Describe the Bug:
When Dream Thief enters the battlefield and I already cast a blue spell, I don't draw a card
Which card did behave improperly ?
Dream Thief
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
GateCrash V2, Duel
What exactly should be the correct behavior/interaction ?
When Dream Thief enters the battlefield and I already cast a blue spell, I draw a card
When Dream Thief enters the battlefield and I already cast a blue spell, I don't draw a card
Which card did behave improperly ?
Dream Thief
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
GateCrash V2, Duel
What exactly should be the correct behavior/interaction ?
When Dream Thief enters the battlefield and I already cast a blue spell, I draw a card
- Attachments
-
Dream Thief.rar
- (2.54 KiB) Downloaded 372 times
Last edited by Aswan jaguar on 05 May 2013, 15:00, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- triol
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[fixed by Gargaroz] Gilt-Leaf Archdruid
by triol » 03 May 2013, 18:32
Describe the Bug:
The bug was meant to be previously corrected, but is still here :
Gilt-Leaf Archdruid capacity can't be activated, even when I have 7 or more untapped druids on the battlefield.
Which card did behave improperly ?
Gilt-Leaf Archdruid
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
GateCrash V2
What exactly should be the correct behavior/interaction ?
When I have seven or more untapped druids in play, I should be able ta activate Gilt-Leaf Archdruid activity
The bug was meant to be previously corrected, but is still here :
Gilt-Leaf Archdruid capacity can't be activated, even when I have 7 or more untapped druids on the battlefield.
Which card did behave improperly ?
Gilt-Leaf Archdruid
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
GateCrash V2
What exactly should be the correct behavior/interaction ?
When I have seven or more untapped druids in play, I should be able ta activate Gilt-Leaf Archdruid activity
- Attachments
-
Gilt-Leaf Archdruid.rar
- (2.3 KiB) Downloaded 325 times
Last edited by Aswan jaguar on 03 May 2013, 20:18, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- triol
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Re: Gilt-Leaf Archdruid
by Gargaroz » 03 May 2013, 19:59
Fixed, this time I tested it.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
[fixed by Gargaroz]Search for Tomorrow
by triol » 03 May 2013, 21:23
Describe the Bug:
Search for Tomorrow can't be cast, neither suspended
Which card did behave improperly ?
Search for Tomorrow
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
GateCrash V2
What exactly should be the correct behavior/interaction ?
I should be able to cast or susent Search for Tomorrow
Search for Tomorrow can't be cast, neither suspended
Which card did behave improperly ?
Search for Tomorrow
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
GateCrash V2
What exactly should be the correct behavior/interaction ?
I should be able to cast or susent Search for Tomorrow
- Attachments
-
Search for Tomorrow.rar
- (3.34 KiB) Downloaded 342 times
Last edited by Aswan jaguar on 05 May 2013, 15:01, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- triol
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