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Card Requests

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Re: Card Requests

Postby lm01 » 23 Apr 2013, 19:35

Chris H. wrote:
lm01 wrote:I'm requesting a fix, because as it is it's impossible to have a RIP deck working.
 
How to Provide a Useful Bug Report
 
:)
tl;dr? [-X
Sorry but I don't understand what you mean, if you read the text above what you quoted you'd notice that yes, I'm not requesting any new stuff, I'm only requesting that cards already implemented work accordingly to MtG rulings, when this is not the case RIP decks don't work, and not because the cards aren't available. But if the card is available but doesn't do what it should, it might be good to consider it's temporary removal and remake it later, thus I decided to put in the card request too.
Yes, ofc, I put this on bugs.

some bug info | Open
I told how it works with MtG rulings and how Forge is doing a different thing. I was the one playing the cards, not AI issue.
This is probably the most easy bug to replicate, you only need the cards I mentioned there were no other spells cast nor any other interactions.
Battlefield: Energy Field + Rest in Peace + Helm of Obedience
Gameplay: activate Helm of Obedience and target AI
Conclusion: Behold the bug :P

Helm of Obedience seems bad coded. X is always 0, while it should never be 0. When I activate it it puts exactly 1 card on exile, even though X=0.
Last edited by lm01 on 23 Apr 2013, 19:49, edited 1 time in total.
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Re: Card Requests

Postby friarsol » 23 Apr 2013, 19:41

lm01 wrote:tl;dr? [-X
Sorry but I don't understand what you mean, if you read the text above what you quoted you'd notice that I'm not requesting any new stuff, I'm only requesting that cards already implemented work accordingly to MtG rulings, when this is not the case RIP decks don't work, and not because the cards aren't available.
This is the Card Requests thread. It is to request cards that don't currently exist in Forge to be implemented. As the link above states, bugs should be reported to either: the thread of the release of Forge you are on (if you are on a beta release) or the Bug Reports (snapshot builds) if you are in the cutting edge of forge coding.
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Re: Card Requests

Postby lm01 » 23 Apr 2013, 20:58

Yes but it doesn't hurt to have on both, specially because Helm of Obedience doesn't do anything like the card should, even with no interactions!
I wonder why is the card available at all.
It's like having a Fireball that X is always 0 and deals always 1 damage.

In that sense I'm requesting the card Helm of Obedience and not a completely different card invented by someone that was named that.
I hope I was clear this time, because clearly I wasn't on my other posts...
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Re: Card Requests

Postby Max mtg » 23 Apr 2013, 21:33

lm01,
This topic is devoted to missing cards.

Such are forum rules: you report promblems with existing cards in a matching thread. Sol has pointed which one.
And before doing so, grab yourself a daily build and test the cards in question there - many could have been fixed by now.
Single class for single responsibility.
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Re: Card Requests

Postby lm01 » 24 Apr 2013, 03:39

Max mtg wrote:lm01,
This topic is devoted to missing cards.

Such are forum rules: you report promblems with existing cards in a matching thread. Sol has pointed which one.
And before doing so, grab yourself a daily build and test the cards in question there - many could have been fixed by now.
The card named Helm of Obedience is actually a Zoologist that targets any player. #-o
Helm of Obedience is a missing card. Like so, I posted on bugs and on card requests.

I tested this and gave feedback on it, while you two "programmers" keep complaining, possibly because I explained on my posts the issues and why decided to post on both topics?
Should I, instead have acted like a complete noob and do not give any information and post on a completely unrelated topic... like HQ pics? Or maybe =D> the creation of a new card? :P

Nice way to strenghten the community and get feedback in the future.

Seriously... scratch that itch already.
If you were so itchy about it like you seem, it would already be fixed for next snapshot.
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Re: Card Requests

Postby friarsol » 24 Apr 2013, 04:03

lm01 wrote:The card named Helm of Obedience is actually a Zoologist that targets any player. #-o
Helm of Obedience is a missing card. Like so, I posted on bugs and on card requests.

I tested this and gave feedback on it, while you two "programmers" keep complaining, possibly because I explained on my posts the issues and why decided to post on both topics?
Should I, instead have acted like a complete noob and do not give any information and post on a completely unrelated topic... like HQ pics? Or maybe =D> the creation of a new card? :P

Nice way to strenghten the community and get feedback in the future.

Seriously... scratch that itch already.
If you were so itchy about it like you seem, it would already be fixed for next snapshot.
Helm of Obedience isn't a missing card. I scripted it a few months back and it took me three weeks to do. At the time it worked just fine with cards like Rest in Peace. There is a bug already reported (on the correct thread mind you) about X costs being messed up. This has mostly been fixed in the trunk builds.

Asking our users to be organized and post to the proper threads is a very small thing to ask for the amount of time and dedication we pour into this project. We do this so we can better keep track of bugs, feature requests and card requests. Now you've filled this thread with lots of stubborn posting, instead of in the release thread where half of the devs replies wouldn't have happened at all, since we wouldn't need to continually ask you to report bugs (like X costs not working properly) in a specific place. I don't see what's so hard to grasp about that. You do seem to be acting like a "noob" by not following our request to only report on the right thread and continuing to troll in this thread.
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Re: Card Requests

Postby lm01 » 24 Apr 2013, 14:33

friarsol wrote:Helm of Obedience isn't a missing card. I scripted it a few months back and it took me three weeks to do.
I figured as much for the annoyance you showed through these posts.
I posted a fact while you're spamming the thread with no useful info. Who's the troll?


friarsol wrote:There is a bug already reported about X costs being messed up.
This line above would be the only thing you'd need to post instead.
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Re: Card Requests

Postby sagephoenix » 26 Apr 2013, 12:58

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Re: Card Requests

Postby timmermac » 27 Apr 2013, 19:52

"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
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Re: Card Requests

Postby Necropotence » 05 May 2013, 07:06

I need help! I want to play with a deck that has Necropotence, black lotus, demonic tutor, tendrils of agony, dark ritual and cabal ritual, for DOTP 2013. from now on, thanks!
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Re: Card Requests

Postby friarsol » 05 May 2013, 12:36

Necropotence wrote:I need help! I want to play with a deck that has Necropotence, black lotus, demonic tutor, tendrils of agony, dark ritual and cabal ritual, for DOTP 2013. from now on, thanks!
This is not the boards for DOTP 2013. This is the boards for Forge. Ironically, Forge does have all of those cards you are looking for.
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Re: Card Requests

Postby tsunamishadow » 05 May 2013, 19:12

Possible to code Aven Mindcensor?

I also don't know how to link cards.
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Re: Card Requests

Postby RyanElves » 05 May 2013, 19:34

#Disciple of The Vault
#Krarks-Clan Ironworks
#Leonin Elden
#Heartless Invocation
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Re: Card Requests

Postby friarsol » 05 May 2013, 19:41

RyanElves wrote:Disciple of The Vault
Krarks-Clan Ironworks
Leonin Elden
Heartless Invocation
Ryan, please check Forge for a cards existence before requesting it. The first 3 are all in Forge, and Heartless Invocation is not a card at all. Perhaps you meant Heartless Summoning? We have that one too.
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Re: Card Requests

Postby Salmiaka » 07 May 2013, 01:55

How about Leonin Shikari or Precursor Golem ? These are fun.
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