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Card Creation Request Thread
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Re: Card Creation Request Thread
by nivmizzet1 » 12 May 2013, 13:08
Can someone help with Chalice of Life and Chalice of Death?
This one's way beyond my skill level. I've basically got the cards filled out with their standard abilities, but they need the transform ability coded.
This one's way beyond my skill level. I've basically got the cards filled out with their standard abilities, but they need the transform ability coded.
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chalice of life & death.zip
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Re: Card Creation Request Thread
by NEMESiS » 12 May 2013, 16:19
You should check the "lands" thread for lands.MalevolentZero wrote:
Also, does anyone know if Cabal Coffers has been done already? To me it seems like it would already have been a popular request due to its power.
viewtopic.php?f=64&t=10195&p=117367#p117367
I made the rest of them. I only tested the original Golgari Cluestone but the rest should work fine.Kieran wrote:Perhaps now would be a good time to request all the Cluestones.
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GUILDS CLUESTONES.zip
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Re: Card Creation Request Thread
by MalevolentZero » 12 May 2013, 17:51
WOW! How did that ninja me XD. Thank you so much!thefiremind wrote:Could you please take a good look at the previous page of this topic?MalevolentZero wrote:Phyrexian Unlife![]()
Also, I'll check the lands thread now, I actually forgot about that thread, so sorry!
Updated list:
Orochi Leafcaller
Chromatic Lantern
Souls Grace
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Re: Card Creation Request Thread
by NEMESiS » 12 May 2013, 19:15
I tried making Dimir Aqueduct but the game refuses to tap the land when producing mana. So basically you can infinitely cast Baleful Strix and we can't have that.... If someone sees an error here or knows a better way to make it let me know. I want to make the other sister lands for a deck I am making.
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2>
<FILENAME text="DIMIR_AQUEDUCT_271209" />
<CARDNAME text="DIMIR_AQUEDUCT" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Dimir Aqueduct]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Aqueduc de Dimir]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Acueducto Dimir]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Dimir-Aquädukt]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Acquedotto Dimir]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ディミーアの水路]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Dimir Aqueduct]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Dimir Aqueduct]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Dimir Aqueduct]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="271209" />
<ARTID value="A271209" />
<ARTIST name="John Avon" />
<CASTING_COST cost="" />
<TYPE metaname="Land" />
<EXPANSION value="PC2" />
<RARITY metaname="C" />
<TRIGGERED_ABILITY filter_zone="ZONE_IN_PLAY" internal="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Dimir Aqueduct enters the battlefield tapped.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[L’Aqueduc de Dimir arrive sur le champ de bataille engagé.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[El Acueducto Dimir entra al campo de batalla girado.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Der Dimir-Aquädukt kommt getappt ins Spiel.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[L’Acquedotto Dimir entra nel campo di battaglia TAPpato.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ディミーアの水路はタップ状態で戦場に出る。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Dimir Aqueduct enters the battlefield tapped.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Dimir Aqueduct enters the battlefield tapped.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Dimir Aqueduct enters the battlefield tapped.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_IN_PLAY" />
<RESOLUTION_TIME_ACTION>
if TriggerObject() ~= nil then
TriggerObject():ComesIntoPlayTapped()
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY dangerous="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand l’Aqueduc de Dimir arrive sur le champ de bataille, renvoyez un terrain que vous contrôlez dans la main de son propriétaire.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando el Acueducto Dimir entre al campo de batalla, regresa una tierra que controles a la mano de su propietario.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn der Dimir-Aquädukt ins Spiel kommt, bringe ein Land, das du kontrollierst, auf die Hand seines Besitzers zurück.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando l’Acquedotto Dimir entra nel campo di battaglia, fai tornare una terra che controlli in mano al suo proprietario.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ディミーアの水路が戦場に出たとき、あなたがコントロールする土地を1つオーナーの手札に戻す。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_IN_PLAY" />
<TARGET_DEFINITION id="6">
local filter = Object():GetFilter()
filter:Clear()
filter:AddCardType( CARD_TYPE_LAND )
filter:SetPlayer( EffectController() )
filter:SetZone( ZONE_IN_PLAY )
filter:SetHint( HINT_ENEMY_ONLY, EffectController() )
filter:NotTargetted()
</TARGET_DEFINITION>
<TARGET_DETERMINATION>
return AtLeastOneTargetFromDefinition(0)
</TARGET_DETERMINATION>
<PLAY_TIME_ACTION target_choosing="1">
EffectController():ChooseTarget( 0, "CARD_QUERY_CHOOSE_LAND_TO_PUT_INTO_HAND", EffectDC():Make_Targets(0) )
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
target:PutInHand()
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<MANA_ABILITY filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {U}{B} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Ajoutez {U}{B} à votre réserve.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {U}{B} a tu reserva de maná.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {U}{B}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {U}{B} alla tua riserva di mana.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに{U}{B}を加える。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: Add {U}{B} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: Add {U}{B} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Add {U}{B} to your mana pool.]]></LOCALISED_TEXT>
<COST type="TapSelf" />
<PRODUCES amount="{U}{B}" />
</MANA_ABILITY>
<AI_BASE_SCORE score="150" zone="ZONE_IN_PLAY" />
</CARD_V2>
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Re: Card Creation Request Thread
by East Bay » 12 May 2013, 19:41
Yeah I did that one to but wasn't happy with itNEMESiS wrote:Dimir Aqueduct
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2>
<FILENAME text="DIMIR_AQUEDUCT_RAV" />
<CARDNAME text="DIMIR_AQUEDUCT" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Dimir Aqueduct]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Aqueduc de Dimir]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Acueducto Dimir]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Dimir-Aquädukt]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Acquedotto Dimir]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ディミーアの水路]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Dimir Aqueduct]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Dimir Aqueduct]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Dimir Aqueduct]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="271209" />
<ARTID value="DIMIR_AQUEDUCT" />
<ARTIST name="John Avon" />
<CASTING_COST cost="" />
<TYPE metaname="Land" />
<EXPANSION value="PC2" />
<RARITY metaname="C" />
<TRIGGERED_ABILITY internal="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Dimir Aqueduct enters the battlefield tapped.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[L’Aqueduc de Dimir arrive sur le champ de bataille engagé.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[El Acueducto Dimir entra al campo de batalla girado.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Der Dimir-Aquädukt kommt getappt ins Spiel.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[L’Acquedotto Dimir entra nel campo di battaglia TAPpato.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ディミーアの水路はタップ状態で戦場に出る。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Dimir Aqueduct enters the battlefield tapped.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Dimir Aqueduct enters the battlefield tapped.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Dimir Aqueduct enters the battlefield tapped.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_IN_PLAY" />
<RESOLUTION_TIME_ACTION>
if TriggerObject() ~= nil then
TriggerObject():ComesIntoPlayTapped()
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY auto_skip="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand l’Aqueduc de Dimir arrive sur le champ de bataille, renvoyez un terrain que vous contrôlez dans la main de son propriétaire.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando el Acueducto Dimir entre al campo de batalla, regresa una tierra que controles a la mano de su propietario.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn der Dimir-Aquädukt ins Spiel kommt, bringe ein Land, das du kontrollierst, auf die Hand seines Besitzers zurück.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando l’Acquedotto Dimir entra nel campo di battaglia, fai tornare una terra che controlli in mano al suo proprietario.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ディミーアの水路が戦場に出たとき、あなたがコントロールする土地を1つオーナーの手札に戻す。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_IN_PLAY" />
<TARGET_DEFINITION id="0">
local filter = Object():GetFilter()
filter:Clear()
filter:AddCardType( CARD_TYPE_LAND )
filter:SetZone( ZONE_IN_PLAY )
filter:SetController( EffectController() )
filter:SetHint( HINT_ALLIED_ONLY, EffectController() )
</TARGET_DEFINITION>
<TARGET_DETERMINATION>
return AtLeastOneTargetFromDefinition(0)
</TARGET_DETERMINATION>
<PLAY_TIME_ACTION target_choosing="1">
EffectController():ChooseTarget( 0, "CARD_QUERY_CHOOSE_LAND_TO_PUT_INTO_HAND", EffectDC():Make_Targets(0) )
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
target:PutInHand()
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<ACTIVATED_ABILITY forced_skip="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {U}{B} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Ajoutez {U}{B} à votre réserve.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {U}{B} a tu reserva de maná.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {U}{B}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {U}{B} alla tua riserva di mana.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに{U}{B}を加える。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: Add {U}{B} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: Add {U}{B} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Add {U}{B} to your mana pool.]]></LOCALISED_TEXT>
<COST type="Mana" cost=""/>
<COST type="TapSelf" />
<AVAILABILITY>
return Object():Tapped() == 0 and EffectController():IsAI() == 0
</AVAILABILITY>
<RESOLUTION_TIME_ACTION>
MTG():PutTokensIntoPlay( "_TOKEN_B_624996", 1, EffectController() )
MTG():PutTokensIntoPlay( "_TOKEN_U_624995", 1, EffectController() )
</RESOLUTION_TIME_ACTION>
<AI_BASE_SCORE score="300" zone="ZONE_IN_PLAY" />
</ACTIVATED_ABILITY>
<TOKEN_REGISTRATION reservation="1" type="MANATOKEN_U" />
<TOKEN_REGISTRATION reservation="1" type="MANATOKEN_B" />
</CARD_V2>
- Attachments
-
DIMIR_AQUEDUCT.rar
- (115.2 KiB) Downloaded 297 times
Re: Card Creation Request Thread
by Master Necro » 12 May 2013, 22:07
NWM 

Last edited by Master Necro on 13 May 2013, 12:35, edited 1 time in total.
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Re: Card Creation Request Thread
by Kieran » 12 May 2013, 23:51
NEMESiS, a thousand thanks! I also updated your contributions on the Land Request thread.
Re: Card Creation Request Thread
by Master Necro » 13 May 2013, 13:50
Could someone make me the Izzet Keyrune ? 

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Re: Card Creation Request Thread
by drleg3nd » 14 May 2013, 06:35
hey was curse of exhaustion made ? been looking for that,thx
Re: Card Creation Request Thread
by thefiremind » 14 May 2013, 07:53
Do you know that there's a search function that you can use to answer such questions by yourself?drleg3nd wrote:hey was curse of exhaustion made ? been looking for that,thx
- Search tutorial (is it really needed?) | Open
-
---------------------------------------- -
---------------------------------------- -
---------------------------------------- -
-
Try to search for "ambition" as well...

< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
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Re: Card Creation Request Thread
by nivmizzet1 » 14 May 2013, 12:52
Can someone create Cradle of Vitality? I didn't think it would be hard, but then I tried and failed miserably.
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Re: Card Creation Request Thread
by Vasht » 14 May 2013, 12:55
Hi,
could someone code Soul's Majesty ? thx
Edit: wanted to add Tribal Flames to my request (if possible)
could someone code Soul's Majesty ? thx
Edit: wanted to add Tribal Flames to my request (if possible)
Re: Card Creation Request Thread
by NEMESiS » 15 May 2013, 04:01
Have any of you managed to make any of the Unhinged or Unplugged block cards?
http://gatherer.wizards.com/Pages/Searc ... nged%22%5D
http://gatherer.wizards.com/Pages/Searc ... lued%22%5D
I honestly cannot stop laughing at some of these cards.
http://gatherer.wizards.com/Pages/Searc ... nged%22%5D
http://gatherer.wizards.com/Pages/Searc ... lued%22%5D
I honestly cannot stop laughing at some of these cards.

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Re: Card Creation Request Thread
by sumomole » 15 May 2013, 05:00
Yes, it's easy to code, you can copy "you may paynivmizzet1 wrote:Can someone create Cradle of Vitality? I didn't think it would be hard, but then I tried and failed miserably.


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