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Card Creation Request Thread
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Re: Card Creation Request Thread
by sumomole » 21 May 2013, 07:36
Novijen, Heart of Progress: I used the code from this post, have a look.Master Necro wrote:NEMESiS wrote:Btw I have managed to make some of the cards myself but I still really, really need these cards:
Izzet Guildmage
Nivix, Aerie of the Firemind
Novijen, Heart of Progress
One Thousand Lashes
Chorus of the Conclave
Pretty please?

One Thousand Lashes: = Arrest + Pillory of the Sleepless, try it for yourself.
Izzet Guildmage: Twincast + Sun Titan, try it for yourself.
Nivix, Aerie of the Firemind: Maybe I can use the code of Snapcaster Mage, but I don't suggest to do that, wish you could find a better way.
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Re: Card Creation Request Thread
by thefiremind » 21 May 2013, 08:49
You made Chorus of the Conclave exactly as I was thinking while reading the request. But I guess it can't work correctly if used with creatures that have Multikicker by themselves... well there aren't that many. 
As I always say, DotP allows players to cast cards outside hands only for free, so Nivix can't work (excluding very heavy approximations like Snapcaster Mage).

As I always say, DotP allows players to cast cards outside hands only for free, so Nivix can't work (excluding very heavy approximations like Snapcaster Mage).
You can't add new frames on DotP2013, the most you can do is to override the existing ones, but I'm not sure if the game can guess by itself when a full art is needed. And this would screw up the basic lands in the other decks, unless you override the official basic lands with yours.NEMESiS wrote:Do any of you know if its at all possible to add this kind of custom lands for the game?
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Re: Card Creation Request Thread
by Master Necro » 21 May 2013, 10:09
Thanks a MILION man. Could you just help me with one thing, I know Arrest is part of the challenge 5 but I can't seem to find it's wad. Can you tell me which one is it so I don't have to unpack every CH.wad?sumomole wrote:Novijen, Heart of Progress: I used the code from this post, have a look.Master Necro wrote:NEMESiS wrote:Btw I have managed to make some of the cards myself but I still really, really need these cards:
Izzet Guildmage
Nivix, Aerie of the Firemind
Novijen, Heart of Progress
One Thousand Lashes
Chorus of the Conclave
Pretty please?![]()
One Thousand Lashes: = Arrest + Pillory of the Sleepless, try it for yourself.
Izzet Guildmage: Twincast + Sun Titan, try it for yourself.
Nivix, Aerie of the Firemind: Maybe I can use the code of Snapcaster Mage, but I don't suggest to do that, wish you could find a better way.

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Re: Card Creation Request Thread
by sumomole » 21 May 2013, 10:28
Collect all the official cards in a folder, when you need a effect, search for its rule text, you will be able to find all similar cards.Master Necro wrote:I know Arrest is part of the challenge 5 but I can't seem to find it's wad. Can you tell me which one is it so I don't have to unpack every CH.wad?

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Re: Card Creation Request Thread
by NEMESiS » 21 May 2013, 10:49
Well, I was planing on overriding the official lands with mine. I already went down the road of making additional land sets from Rise of Eldrazi in my Eldrazi decks. The game seems to share the lands between the AI and the player so you would see a mix of both lands on either side of the field. However, the main issue is that the AI would refuse to play 1 land from its hand often times choosing to discard another card until it would draw another land (played multiple 2HG games to confirm it).thefiremind wrote:You can't add new frames on DotP2013, the most you can do is to override the existing ones, but I'm not sure if the game can guess by itself when a full art is needed. And this would screw up the basic lands in the other decks, unless you override the official basic lands with yours.

Last edited by NEMESiS on 22 May 2013, 15:23, edited 1 time in total.
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Re: Card Creation Request Thread
by thefiremind » 21 May 2013, 11:09
Dual lands use the colorless frame, so unless you change that as well, there should be no problem.NEMESiS wrote:My biggest concern is, if I override the basic lands, will this also mess up the frames for the dual lands?
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Re: Card Creation Request Thread
by NEMESiS » 21 May 2013, 11:41
Ok, any idea how I can go about making my own frames? I noticed that Sumomole tried to do something similar for his Dragon's Maze cards.
viewtopic.php?f=102&t=8053
Also, is there a way to more easily override all the cards? I noticed that the lands are on almost every single individual WAD in the game.
I am still willing to go one by one to add them. 
viewtopic.php?f=102&t=8053
Also, is there a way to more easily override all the cards? I noticed that the lands are on almost every single individual WAD in the game.


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Re: Card Creation Request Thread
by thefiremind » 21 May 2013, 13:47
Finding the right name for the files is the easiest part: just look inside the official core WAD and you'll find the original frames in DATA_CORE\DATA_ALL_PLATFORMS\ART_ASSETS\TEXTURES\CARD_FRAMES. The hardest part would be to find good templates to start with (which is something I haven't thought about during my last answer). I would try to download the resources of the HQ Card Generator here:NEMESiS wrote:Ok, any idea how I can go about making my own frames? I noticed that Sumomole tried to do something similar for his Dragon's Maze cards.
viewtopic.php?f=102&t=8053
viewtopic.php?f=30&t=9572
and see if the frames you need are included. They are probably generated from a scan but they should be HQ enough to compete with the original frames when shrinked to the default size.
I always override cards with my core-fixing WAD without ever touching a single official WAD... just make a WAD that contains cards with the same name and ID, and be sure that it's further than the original WADs when compared in alphabetical order.NEMESiS wrote:Also, is there a way to more easily override all the cards? I noticed that the lands are on almost every single individual WAD in the game.I am still willing to go one by one to add them.
EDIT: I forgot to answer this:
From my experience, this happens if you make just 1 custom land instead of 4 for each basic land type, and the reason is that the AI goes crazy if there are more than 15 cards with the same ID in a deck: this is likely to happen in a mono-colored deck with just 1 custom land that is probably repeated more than 20 times. Even if you make just 1 custom Forest (or any other type) because maybe you like its illustration so much, make at least 2 copies of it (if you make 3 or 4 even better), give different IDs to the copies, and use all of those copies in the LAND_POOL XML.NEMESiS wrote:the main issue is that the AI would refuse to play 1 land from its hand often times choosing to discard another card until it would draw another land (played multiple 2HG games to confirm it).
EDIT 2: You know what? I'm really dumb sometimes.

Last edited by thefiremind on 21 May 2013, 14:15, edited 3 times in total.
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Re: Card Creation Request Thread
by drleg3nd » 21 May 2013, 13:51
Are the guildgates and maze end available ? I did a search couldn't find it..btw I saw it on a mod the other day but don't member which one.thx
Re: Card Creation Request Thread
by BloodReyvyn » 21 May 2013, 14:13
I have 2 for the coding titans on here, lol. 
I wanted to recreate a very old legacy deck I had back in the day but I am missing two cards that are really the centerpiece of the deck:
Darien, King of Kjeldor and Lich
Maybe it's my long long time away from coding much of anything, but I really can't seem to wrap my head around coding everything that Lich does: Life goes to 0 (should be easy), Don't die from having 0 or less life (again, easy, I was checking it out on the Phyrexian Unlife one of you guys coded), Draw cards instead of gaining life (?), destroy permanents instead of losing life when dealt damage (? again), Lose the game if Lich leaves play (easy).
The mouse-over is wrong unless they errata-ed that. Should say "destroy one of your cards in play for each point of damage suffered. Cards destroyed this way can't be regenerated."
Also, if it was errata-ed to sacrificing permanents: noting that if you say when it leaves play you lose, saying "if you can't sacrifice enough permanents, you lose the game" is redundant, since you would at some point be forced to sac lich, thus losing you the game regardless.
The important thing to note is that I mostly used Darien's ability to put out tokens I could, in turn, destroy to satisfy lich without losing other permanents.

I wanted to recreate a very old legacy deck I had back in the day but I am missing two cards that are really the centerpiece of the deck:
Darien, King of Kjeldor and Lich
Maybe it's my long long time away from coding much of anything, but I really can't seem to wrap my head around coding everything that Lich does: Life goes to 0 (should be easy), Don't die from having 0 or less life (again, easy, I was checking it out on the Phyrexian Unlife one of you guys coded), Draw cards instead of gaining life (?), destroy permanents instead of losing life when dealt damage (? again), Lose the game if Lich leaves play (easy).
The mouse-over is wrong unless they errata-ed that. Should say "destroy one of your cards in play for each point of damage suffered. Cards destroyed this way can't be regenerated."
Also, if it was errata-ed to sacrificing permanents: noting that if you say when it leaves play you lose, saying "if you can't sacrifice enough permanents, you lose the game" is redundant, since you would at some point be forced to sac lich, thus losing you the game regardless.
The important thing to note is that I mostly used Darien's ability to put out tokens I could, in turn, destroy to satisfy lich without losing other permanents.
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Re: Card Creation Request Thread
by thefiremind » 21 May 2013, 14:25
Then it wouldn't work, because it seems that the latest Oracle text for Lich says "sacrifice that many nontoken permanents".BloodReyvyn wrote:The important thing to note is that I mostly used Darien's ability to put out tokens I could, in turn, destroy to satisfy lich without losing other permanents.

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Re: Card Creation Request Thread
by BloodReyvyn » 21 May 2013, 14:46
Oh well, that's sad, but there are plenty of other combo work-arounds for the drawback. Oh gee, I'll have to craft a new deck, lol. Assuming it can be coded.
I really hope D14 is more mod-friendly, especially with the new sealed campaign feature. And hopefully someone will code a sealed draft feature, that would be epic.
I really hope D14 is more mod-friendly, especially with the new sealed campaign feature. And hopefully someone will code a sealed draft feature, that would be epic.

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Re: Card Creation Request Thread
by NEMESiS » 21 May 2013, 15:51
There are only 2 frames, for Plains and Forest which I assume are the left overs from DotP 2009 Heart of Worlds deck.thefiremind wrote:Finding the right name for the files is the easiest part: just look inside the official core WAD and you'll find the original frames in DATA_CORE\DATA_ALL_PLATFORMS\ART_ASSETS\TEXTURES\CARD_FRAMES. The hardest part would be to find good templates to start with (which is something I haven't thought about during my last answer). I would try to download the resources of the HQ Card Generator here:
viewtopic.php?f=30&t=9572
and see if the frames you need are included. They are probably generated from a scan but they should be HQ enough to compete with the original frames when shrinked to the default size.
It works!I always override cards with my core-fixing WAD without ever touching a single official WAD... just make a WAD that contains cards with the same name and ID, and be sure that it's further than the original WADs when compared in alphabetical order.
I had a full 20 unique lands with art set all made (4 for each basic land), they had their own unique ID and even the land pool had its unique ID.EDIT: I forgot to answer this: From my experience, this happens if you make just 1 custom land instead of 4 for each basic land type, and the reason is that the AI goes crazy if there are more than 15 cards with the same ID in a deck: this is likely to happen in a mono-colored deck with just 1 custom land that is probably repeated more than 20 times. Even if you make just 1 custom Forest (or any other type) because maybe you like its illustration so much, make at least 2 copies of it (if you make 3 or 4 even better), give different IDs to the copies, and use all of those copies in the LAND_POOL XML.
Don't beat your self over that, you know more then I do on this one.EDIT 2: You know what? I'm really dumb sometimes.Now that I looked into the core directory I mentioned before, I saw that the full land frames are already there! You just have to copy them into your new custom WAD and rename them so that they are named like the non-full ones, i.e. G_BASIC_LAND_FULL -> G_BASIC_LAND.

EDIT: If anyone still has DotP 2010 I would appreciate it if you can give me the TDX images for the Heart of Worlds deck. I am having a hard time finding all the correct large images but mostly this card:
The art is by Jung Park and I cannot find it anywhere.

EDIT 2: Add this one to the list too. -_____-
Last edited by NEMESiS on 21 May 2013, 17:18, edited 5 times in total.
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Re: Card Creation Request Thread
by BloodReyvyn » 21 May 2013, 15:53
Also, this seems the most logical place to post this. I linked it in another thread, but this seems a better place even if no one requested it: Nearheath Pilgrim
https://www.dropbox.com/s/72o4we93k13z7 ... ip?v=0rw--
You'll have to plop the art in the correct folder, but it works great for me.
https://www.dropbox.com/s/72o4we93k13z7 ... ip?v=0rw--
You'll have to plop the art in the correct folder, but it works great for me.

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