It is currently 02 Sep 2025, 21:08
   
Text Size

[Fixed] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: Tajuru Preserver

Postby stassy » 24 May 2013, 12:36

confirmed in your savegame, however in a clean game I couldn't reproduce it with Chainer's Edict, Diabolic Edict or a kicked Gatekeeper of Malakir on both side, must be another interaction...

Can you post both of the decks so we can investigate more?

Edit: Ok seems to be I found the issue : the protection vs sacrifice only work if the creature with this ability is alone. if there are others creatures along the sacrifice effect will still happen (player can sac other creature but also the creature with sac protection)

This bug also affect Sigarda, Host of Herons
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Null Rod gone ?

Postby Gargaroz » 24 May 2013, 12:45

Null Rod was never coded before, now it's doable, but will require to recode a lot of old artifacts, this will require time. But you'll get it, just be patient ;)
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

[fixed by Gargaroz]Wall of Souls

Postby stassy » 24 May 2013, 12:58

Describe the Bug:
Combat damage dealt to Wall of Souls will give life to its owner instead of dealing that much damage to opponent.

Which card did behave improperly ?
Wall of Souls

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtMv1

What exactly should be the correct behavior/interaction ?
Combat damage dealt to Wall of Souls deals that much damage to opponent

Are any other cards possibly affected by this bug ?
-

Image
Last edited by Aswan jaguar on 25 May 2013, 04:36, edited 1 time in total.
Reason: fixed bug
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Null Rod gone ?

Postby porphyre » 24 May 2013, 16:23

It's the same as Stony Silence, which is coded. Too bad Stony Silence can't turn off mana effects.... :(
porphyre
 
Posts: 91
Joined: 05 Jun 2012, 16:07
Has thanked: 0 time
Been thanked: 1 time

Re: Wall of Souls

Postby Gargaroz » 24 May 2013, 19:42

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

[fixed by Gargaroz]Lich + Mirror Universe

Postby Aquillion » 25 May 2013, 02:42

Describe the Bug:

In the attached save, I'm playing the Life's a Lich challenge and started with a Lich in play. Nothing (that I can think of) has happened that should have raised my life above 0 -- I've been using multiple life-gaining effects, but Lich should have been turning them all into card drawing. Activating the Mirror Universe ought to reduce my opponent's life total to 0; instead, the first time I tried, it set it to 4. Weirdly, when I reloaded the save and used the Elixir of Immortality I have out first, then used the Mirror Universe, it set my opponent's life to 3 instead.

Or is this some special feature of the challenge, to keep it from being too easy? I can't tell. My assumption would be that the problem is that Lich isn't blocking some particular source of life gain, though.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

May 2013 : Planeswalking to Modern, from this thread.

Gauntlet / Challenge mode, Back to '95 challenge.

What exactly should be the correct behavior/interaction ?

Activating Mirror Universe with a Lich out should reduce my opponent's life total to 0.

Are any other cards possibly affected by this bug ?

None that I'm aware of, although I don't really have any idea where the bug is, so it's hard to say. Possibly one of the other cards that prevent life gain -- my best guess is that Lich is failing to catch all kinds of life gain, somehow?
Attachments
lich 4 life.zip
(2.66 KiB) Downloaded 232 times
Last edited by stassy on 25 Jun 2013, 04:13, edited 4 times in total.
Reason: bug fixed
Aquillion
 
Posts: 161
Joined: 25 Apr 2013, 07:30
Has thanked: 1 time
Been thanked: 10 times

[already fixed by Gargaroz]Esper Battlemage prevent damage

Postby Aswan jaguar » 25 May 2013, 08:19

Describe the Bug:
1- Esper Battlemage has one more bug I didn't notice it in my previous report:when you use the ability to prevent damage you are asked to select damage card but every damage card says something like "wrong damage card" so you can't prevent it.
2- Can we also do the Manalink trick with regeneration and make it available only when damage has been applied and not triggering in advance at every step which is really annoying,like the other card you fixed Gargaroz?
Which card did behave improperly ?
Esper Battlemage

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY2013

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?

SAVEGAME CORRUPTED.
Last edited by Aswan jaguar on 25 May 2013, 17:21, edited 1 time in total.
Reason: already fixed
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

[fixed by Gargaroz]Arms Dealer can't use it's ability

Postby Aswan jaguar » 25 May 2013, 08:43

Describe the Bug:
Arms Dealer can't sacrifice itself or another goblin to use it's ability (never available)

Which card did behave improperly ?
Arms Dealer

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML-MAY2013

What exactly should be the correct behavior/interaction ?
Arms Dealer can sacrifice itself or another goblin pay the cost and do 4 damage to creature.

Are any other cards possibly affected by this bug ?
Attachments
arms dealer.rar
(2.45 KiB) Downloaded 221 times
Last edited by Aswan jaguar on 25 May 2013, 17:22, edited 1 time in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

[fixed by Gargaroz]Turtuk Scrapper

Postby Aswan jaguar » 25 May 2013, 08:55

Describe the Bug:
Turtuk Scrapper doesn't inflict damage equal to allies on the battlefield when he or another ally enters the battlefield and he destroys an artifact and it goes to graveyard.

Which card did behave improperly ?
Turtuk Scrapper

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-may2013

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
Attachments
turtuk scrapper.rar
(2.22 KiB) Downloaded 255 times
Last edited by Aswan jaguar on 25 May 2013, 17:22, edited 1 time in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

[fixed by Gargaroz]Rest for the Weary

Postby Aswan jaguar » 25 May 2013, 09:01

Describe the Bug:
Rest for the Weary doesn't ask for target player it auto selects caster.

Which card did behave improperly ?
Rest for the Weary

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY/2013

What exactly should be the correct behavior/interaction ?
I can target opponent if I want to.

Are any other cards possibly affected by this bug ?

SAVEGAME CORRUPTED
Last edited by Aswan jaguar on 25 May 2013, 17:23, edited 1 time in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

[fixed by Gargaroz]Bloodhusk Ritualist kicker doen't work

Postby Aswan jaguar » 25 May 2013, 09:19

Describe the Bug:
You are not asked to pay kicker of Bloodhusk Ritualist.

Which card did behave improperly ?
Bloodhusk Ritualist

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY/2013

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
Attachments
bloodhusk ritualist.rar
(2.06 KiB) Downloaded 231 times
Last edited by Aswan jaguar on 25 May 2013, 17:24, edited 1 time in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

[fixed by Gargaroz]Wall of Shards

Postby Althuna » 25 May 2013, 11:03

It was in my opponents deck and he clicks to give me life on his upkeep, but it gets stuck in a loop and he gives me more and more life, infinitely! And I can't interrupt it, I end up just having to close the game.

http://tinypic.com/r/245ka3q/5
Last edited by Aswan jaguar on 25 May 2013, 17:26, edited 1 time in total.
Reason: fixed bug
Althuna
 
Posts: 479
Joined: 26 Jul 2011, 00:23
Has thanked: 100 times
Been thanked: 17 times

[already fixed by Gargaroz]glen elendra archmage

Postby Althuna » 25 May 2013, 11:34

My opponent had it and I cast a board wipe (WoG I think) and the glen elendra archmage died but then persists, but it came back on my side of the board instead. I attached a save.
Attachments
mtg.zip
(4.39 KiB) Downloaded 233 times
Last edited by Aswan jaguar on 25 May 2013, 11:44, edited 2 times in total.
Reason: already fixed bug
Althuna
 
Posts: 479
Joined: 26 Jul 2011, 00:23
Has thanked: 100 times
Been thanked: 17 times

Re: glen elendra archmage

Postby Aswan jaguar » 25 May 2013, 11:42

Persist and undying got bugged while Gargaroz was fixing another bug concerning them as Manalink Engine makes no sense and although for human it works fine if AI creature dies it comes in human battlefield,anyway the important thing is that Gargaroz discovered what was the mess and fixed this.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

[fixed by Gargaroz]Chain Reaction calculate opponent creatur

Postby Aswan jaguar » 25 May 2013, 11:58

Describe the Bug:
Chain Reaction seems to calculate only creatures opponent has on battlefield.(I had 3 tokens and AI 1 creature and Chain Reaction dealt 3 damage to each creature).

Which card did behave improperly ?
Chain Reaction

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY/2013

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?

SAVEGAME CORRUPTED
Last edited by Aswan jaguar on 25 May 2013, 17:25, edited 1 time in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

PreviousNext

Return to Archived Reports

Who is online

Users browsing this forum: No registered users and 15 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 15 users online :: 0 registered, 0 hidden and 15 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 15 guests

Login Form