[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
[fixed by Gargaroz]Consuming Aberration
by TwisteD » 27 May 2013, 12:35
Describe the Bug:
Consuming Aberration crashes the game when cast.
Which card did behave improperly ?
Consuming Aberration.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtoMv1
What exactly should be the correct behavior/interaction ?
Consuming Aberration does not crash the game when cast.
Are any other cards possibly affected by this bug ?
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Consuming Aberration crashes the game when cast.
Which card did behave improperly ?
Consuming Aberration.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtoMv1
What exactly should be the correct behavior/interaction ?
Consuming Aberration does not crash the game when cast.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
Aberration.rar
- (1.71 KiB) Downloaded 272 times
Last edited by Aswan jaguar on 27 May 2013, 14:10, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- TwisteD
- Posts: 41
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[fixed by Gargaroz]Grixis Grimblade
by TwisteD » 27 May 2013, 13:08
Describe the Bug:
Grixis Grimblade can be cast for B. Also game shows it as castable even when not enough mana available. With 2 mana available game asks for UB, but when canceled it still can be cast for B.
Which card did behave improperly ?
Grixis Grimblade.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtoMv1
What exactly should be the correct behavior/interaction ?
Grixis Grimblade costs 2 mana.
Are any other cards possibly affected by this bug ?
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Grixis Grimblade can be cast for B. Also game shows it as castable even when not enough mana available. With 2 mana available game asks for UB, but when canceled it still can be cast for B.
Which card did behave improperly ?
Grixis Grimblade.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtoMv1
What exactly should be the correct behavior/interaction ?
Grixis Grimblade costs 2 mana.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
Grimblade.rar
- (2.05 KiB) Downloaded 266 times
Last edited by Aswan jaguar on 27 May 2013, 14:14, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- TwisteD
- Posts: 41
- Joined: 02 Sep 2012, 13:57
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Re: That Which Was Taken
by Gargaroz » 27 May 2013, 13:13
Fixed, also I doubt the indestructible part is working on other permanents apart from Myojins, so I fixed that too.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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[fixed by Gargaroz]Unscythe, Killer of Kings
by TwisteD » 27 May 2013, 13:15
Describe the Bug:
Unscythe, Killer of Kings cant be equipped despite having 2 mana available.
Which card did behave improperly ?
Unscythe, Killer of Kings.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtoMv1
What exactly should be the correct behavior/interaction ?
Unscythe, Killer of Kings can be equipped for 2 mana.
Are any other cards possibly affected by this bug ?
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Unscythe, Killer of Kings cant be equipped despite having 2 mana available.
Which card did behave improperly ?
Unscythe, Killer of Kings.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtoMv1
What exactly should be the correct behavior/interaction ?
Unscythe, Killer of Kings can be equipped for 2 mana.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
Unscythe.rar
- (1.8 KiB) Downloaded 239 times
Last edited by Aswan jaguar on 27 May 2013, 14:11, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- TwisteD
- Posts: 41
- Joined: 02 Sep 2012, 13:57
- Has thanked: 0 time
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[fixed by Gargaroz]Overgrown Battlement
by TwisteD » 27 May 2013, 13:23
Describe the Bug:
Overgrown Battlement taps for GG when alone on battlefield.
Which card did behave improperly ?
Overgrown Battlement.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtoMv1
What exactly should be the correct behavior/interaction ?
Overgrown Battlement taps for G when it is only creature with defender you controll.
Are any other cards possibly affected by this bug ?
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Overgrown Battlement taps for GG when alone on battlefield.
Which card did behave improperly ?
Overgrown Battlement.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtoMv1
What exactly should be the correct behavior/interaction ?
Overgrown Battlement taps for G when it is only creature with defender you controll.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
Battlement.rar
- (1.66 KiB) Downloaded 253 times
Last edited by Aswan jaguar on 27 May 2013, 14:11, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- TwisteD
- Posts: 41
- Joined: 02 Sep 2012, 13:57
- Has thanked: 0 time
- Been thanked: 0 time
Re: Consuming Aberration
by Gargaroz » 27 May 2013, 13:24
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Unscythe, Killer of Kings
by Gargaroz » 27 May 2013, 13:32
Bad values in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Overgrown Battlement
by Gargaroz » 27 May 2013, 13:34
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Grixis Grimblade
by Gargaroz » 27 May 2013, 13:47
Well, it's an issue linked to the complex hybrid mana from New Alara. Consider it fixed, but, you know, it's really hard to standardize similar stuff 

----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Grixis Grimblade
by TwisteD » 27 May 2013, 14:04
I imagine.. must be tricky when its hybrid and nonhybrid mana cost on the same card.
- TwisteD
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fixed by Gargaroz]Thieves' Fortune,Impulse-like effects-loop
by Aswan jaguar » 27 May 2013, 14:25
Describe the Bug:
Thieves' Fortune when it is going to be played by AI loops the game.
Which card did behave improperly ?
Thieves' Fortune
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY/2013
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
Thieves' Fortune when it is going to be played by AI loops the game.
Which card did behave improperly ?
Thieves' Fortune
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY/2013
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
- Attachments
-
thieves' fortune.rar
- (1.8 KiB) Downloaded 241 times
Last edited by Aswan jaguar on 27 May 2013, 15:57, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Knight Exemplar and Timber Protector.
by TwisteD » 27 May 2013, 14:30
Describe the Bug:
Knight Exemplar gives itself indestructible, at least on player side, for damage and some removal. Tested Dreadbore and Mizzium Mortars and they kill it on Ai side, but dont on player side as well as other direct damage spells and combat damage, except those which prevent regeneration of course(tested terminate and incinerate).
Which card did behave improperly ?
Knight Exemplar.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtoMv1
What exactly should be the correct behavior/interaction ?
Knight Exemplar gives indestructible to other knights only.
Are any other cards possibly affected by this bug ?
-
Knight Exemplar gives itself indestructible, at least on player side, for damage and some removal. Tested Dreadbore and Mizzium Mortars and they kill it on Ai side, but dont on player side as well as other direct damage spells and combat damage, except those which prevent regeneration of course(tested terminate and incinerate).
Which card did behave improperly ?
Knight Exemplar.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtoMv1
What exactly should be the correct behavior/interaction ?
Knight Exemplar gives indestructible to other knights only.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
Exemplar.rar
- (1.86 KiB) Downloaded 237 times
Last edited by Aswan jaguar on 27 May 2013, 15:58, edited 2 times in total.
Reason: fixed both
Reason: fixed both
- TwisteD
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[fixed by Gargaroz]Inspired Sprite
by Aswan jaguar » 27 May 2013, 14:34
Describe the Bug:
Inspired Sprite doesn't trigger to select untap or not when you cast a wizard spell.(Stonybrook Banneret tested in this case)It untaps if you cast Fairy spell instead of wizard.
Which card did behave improperly ?
Inspired Sprite
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY/2013
What exactly should be the correct behavior/interaction ?
You may untap Inspired Sprite when you cast a wizard spell.
Are any other cards possibly affected by this bug ?
Inspired Sprite doesn't trigger to select untap or not when you cast a wizard spell.(Stonybrook Banneret tested in this case)It untaps if you cast Fairy spell instead of wizard.
Which card did behave improperly ?
Inspired Sprite
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY/2013
What exactly should be the correct behavior/interaction ?
You may untap Inspired Sprite when you cast a wizard spell.
Are any other cards possibly affected by this bug ?
- Attachments
-
inspired sprite-no untap.rar
- (2.11 KiB) Downloaded 244 times
Last edited by Aswan jaguar on 27 May 2013, 15:54, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8131
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 479 times
Re: Inspired Sprite doesn't untap when you cast a wizard
by Gargaroz » 27 May 2013, 15:37
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Thieves' Fortune - AI loop
by Gargaroz » 27 May 2013, 15:42
Seems like a global issue for Impulse-like effects. It's fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
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